maplibre-rs/docs/api/search-index.js

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var searchIndex = JSON.parse('{\
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Every tile coordinate can …","","<code>Zoom</code> is an exponential scale that defines the zoom of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Adopted from tilebelt","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Adopted from tilebelt","","","","Get the tile which is one zoom level lower and contains …","","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the tile coords according to an addressing scheme. …","Transforms the tile coordinates as defined by the tile …","","","","","","","","The maximum amount of tiles this view region contains","","","","","","","","","","","","","","","Padding around this view region","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","At which zoom level does this region exist","Enumeration of errors which can happen during the …","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","Layers are described in section 4.1 of the specification","A request for a tile at the given coordinates and in the …","The ID format for a tile request.","","","","","","","","","","","","","","","","","","","","Returns the value of <code>extent</code>, or the default value if <code>extent</code>…","Although this is an “optional” field it is required by …","The actual features in this tile.","","","Returns the argument unchanged.","Returns the argument unchanged.","Geometry index.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","Dictionary encoding for keys","","","","","","Scheduling.","HTTP client.","","Tile cache.","Tile request state.","","","","","","","","","","","Dictionary encoding for values","Any compliant implementation must first read the version …","Contains either a polygon or line vector.","A quad tree storing the currently loaded tiles.","A processor able to create geometries using …","An indexed geometry contains an exact vector geometry, …","","","","","Index of tiles which can be of two types: spatial or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Begin of dataset processing.","End of dataset processing.","","","","","","","","","Begin of feature processing.","End of feature processing.","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Begin of feature geometry processing.","End of feature geometry processing.","","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Begin of feature property processing.","End of feature property processing.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A pipeline which consists of multiple steps. Steps are …","","","Context which is available to each step within a …","Marks the end of a <code>DataPipeline</code>","Processes events which happen during the pipeline execution","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","","","","Returns a mutable reference to the object within the trait …","Returns an <code>Rc</code>-ed object from an <code>Rc</code>-ed trait object if the …","Returns a reference to the object within the trait object …","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Can schedule a task from a future factory and a shared …","Async/await scheduler.","","","","","","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","A closure that returns a HTTP client.","","On the web platform futures are not thread-safe (i.e. not …","Gives access to the HTTP client which can be of multiple …","","Defines the different types of HTTP clients such as basic …","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","A layer which is stored for future use.","Stores multiple StoredLayers.","","Stores and provides access to a quad tree of cached tiles …","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","Checks if a layer is missing from the given layers set at …","Returns the list of tessellated layers at the given world …","","","","","Inserts a tessellated layer into the quad tree at its …","Removes all the cached tessellate layers that are not …","","","","","","","","","","","","","","","","","Holds for each feature the count of indices.","","","Stores a map of pending requests, coords and the current …","","","","","","","","","Returns the argument unchanged.","","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","Stores the state of the map, dispatches tile fetching and …","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","For Vulkan/OpenGL","Minimum WebGPU buffer size","Http client for non-web targets.","Module which is used target platform is not web related.","","Scheduler for non-web targets.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","","","","cache_path: Under which path should we cache requests.","","","","","","Multi-threading with Tokio.","","","","","","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","","","","","","","","","","Multi-threading with Tokio.","","","","","","","","","","","","","","","","Main camera","","","","","","","Labels for the “draw” graph","","Returns the argument unchanged.","Returns the argument unchanged.","","","Executes a <code>RenderGraph</code>","Initializes the renderer by retrieving and preparing the …","","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","The main render pass for this application.","","","","","","","","","","","Specifies the instructions which are going to be sent to …","Describes the concept of a <code>RenderPhase</code> and <code>PhaseItem</code>","","Requests a device","","Utilities which holds references to GPU-owned. Usually a …","Settings for the renderer","","","Rendering specific Stages","","","","","","","Utility for declaring pipelines.","","Utility for generating a tile pattern which can be used …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Transforms coordinates in clip space to window coordinates.","A transform which can be used to transfrom between clip …","Alternative implementation to <code>clip_to_window</code>. Transforms …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Calculates an <code>Aabb2</code> bounding box which contains at least …","An alternative implementation for <code>view_bounding_box</code>.","","Order of transformations reversed: …","Gets the world coordinates for the specified <code>window</code> …","Alternative implementation to <code>window_to_world</code>","","","","","","","","","Wrapper around a resource which can be initialized or …","","","","","","","","","","Returns the argument unchanged.","","","Calls <code>U::from(self)</code>.","","","","","","","","","","","","A GPU-accessible [<code>Buffer</code>].","A GPU-accessible [<code>Buffer</code>].","","An edge, which connects two <code>Nodes</code> in a <code>RenderGraph</code>.","","","","A collection of input and output <code>Edges</code> for a <code>Node</code>.","A <code>Node</code> without any inputs, outputs and subgraphs, which …","","A <code>Node</code> which acts as an entry point for a <code>RenderGraph</code> with …","","","","","","","","","","","","","","","","","","A render node that can be added to a <code>RenderGraph</code>.","An edge describing to ordering of both nodes (<code>output_node</code> …","A <code>Node</code> identifier. It automatically generates its own …","","A <code>NodeLabel</code> is used to reference a <code>NodeState</code> by either its …","","The internal representation of a <code>Node</code>, with all data …","","","The context with all information required to interact with …","The render graph configures the modular, parallel and …","The context with all graph information required to run a …","","A command that signals the graph runner to run the sub …","","","A texture [<code>Sampler</code>] defines how a pipeline will sample …","A texture [<code>Sampler</code>] defines how a pipeline will sample …","An edge describing to ordering of both nodes (<code>output_node</code> …","The internal representation of a slot, which specifies its …","A collection of input or output <code>SlotInfos</code> for a <code>NodeState</code>.","A <code>SlotLabel</code> is used to reference a slot by either its name …","Describes the render resources created (output) or used …","A value passed between render <code>Nodes</code>. Corresponds to the …","","A <code>TextureView</code> describes a texture used in a pipeline.","A <code>TextureView</code> describes a texture used in a pipeline.","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","","","","","","","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","Runs the graph node logic, issues draw calls, updates the …","","","","","","","","","The name of the type that implements <code>Node</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The context with all graph information required to run a …","A command that signals the graph runner to run the sub …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Finishes the context for this <code>Node</code> by returning the sub …","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Retrieves the input slot value referenced by the <code>label</code>.","Retrieves the input slot value referenced by the <code>label</code> as …","Retrieves the input slot value referenced by the <code>label</code> as …","Retrieves the input slot value referenced by the <code>label</code> as …","","Returns the <code>SlotInfos</code> of the inputs.","Returns the input slot values for the node.","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","Creates a new render graph context for the <code>node</code>.","","Returns the <code>SlotInfos</code> of the outputs.","","Queues up a sub graph for execution after the node has …","","Sets the output slot value referenced by the <code>label</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An edge, which connects two <code>Nodes</code> in a <code>RenderGraph</code>.","","","An edge describing to ordering of both nodes (<code>output_node</code> …","An edge describing to ordering of both nodes (<code>output_node</code> …","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the id of the <code>input_node</code>.","Returns the id of the <code>output_node</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","A <code>Node</code> which acts as an entry point for a <code>RenderGraph</code> with …","The name of the <code>GraphInputNode</code> of this graph. Used to …","The render graph configures the modular, parallel and …","Adds the <code>node</code> with the <code>name</code> to the graph. If the name is …","Adds the <code>Edge::NodeEdge</code> to the graph. This guarantees that …","Adds the <code>Edge::SlotEdge</code> to the graph. This guarantees that …","Adds the <code>sub_graph</code> with the <code>name</code> to the graph. If the name …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Retrieves the <code>Node</code> referenced by the <code>label</code>.","Retrieves the <code>NodeId</code> referenced by the <code>label</code>.","Retrieves the <code>Node</code> referenced by the <code>label</code> mutably.","Retrieves the <code>NodeState</code> referenced by the <code>label</code>.","Retrieves the <code>NodeState</code> referenced by the <code>label</code> mutably.","Retrieves the sub graph corresponding to the <code>name</code>.","Retrieves the sub graph corresponding to the <code>name</code> mutably.","Checks whether the <code>edge</code> already exists in the graph.","","Returns the <code>NodeState</code> of the input node of this graph..","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","Returns an iterator over a tuple of the input edges and …","Returns an iterator over a tuple of the output edges and …","Returns an iterator over the <code>NodeStates</code>.","Returns an iterator over the <code>NodeStates</code>, that allows …","Returns an iterator over the sub graphs.","Returns an iterator over the sub graphs, that allows …","","","","Removes the <code>node</code> with the <code>name</code> from the graph. If the name …","Removes the <code>Edge::NodeEdge</code> from the graph. If either node …","Removes the <code>Edge::SlotEdge</code> from the graph. If any nodes or …","Removes the <code>sub_graph</code> with the <code>name</code> from the graph. If the …","","Creates an <code>GraphInputNode</code> with the specified slots if not …","","","","","","","","","","Updates all nodes and sub graphs of the render graph. …","Verifies that the edge existence is as expected and checks …","","A collection of input and output <code>Edges</code> for a <code>Node</code>.","A <code>Node</code> without any inputs, outputs and subgraphs, which …","","","","A render node that can be added to a <code>RenderGraph</code>.","A <code>Node</code> identifier. It automatically generates its own …","A <code>NodeLabel</code> is used to reference a <code>NodeState</code> by either its …","","The internal representation of a <code>Node</code>, with all data …","","The context with all information required to interact with …","","Adds an edge to the <code>input_edges</code> if it does not already …","Adds an edge to the <code>output_edges</code> if it does not already …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","","","","","","Returns a mutable reference to the object within the trait …","Returns an <code>Rc</code>-ed object from an <code>Rc</code>-ed trait object if the …","Returns a reference to the object within the trait object …","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","Searches the <code>input_edges</code> for a <code>Edge::SlotEdge</code>, which …","Searches the <code>output_edges</code> for a <code>Edge::SlotEdge</code>, which …","Checks whether the input edge already exists.","Checks whether the output edge already exists.","","Returns this nodes id.","","","Specifies the required input slots for this node. They …","Specifies the required input slots for this node. They …","Returns all “input edges” (edges going “in”) for …","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","Creates an <code>NodeState</code> without edges, but the <code>input_slots</code> …","","Retrieves the <code>Node</code>.","","Retrieves the <code>Node</code> mutably.","Specifies the produced output slots for this node. They …","Specifies the produced output slots for this node. They …","Returns all “output edges” (edges going “out”) for …","","","","Removes an edge from the <code>input_edges</code> if it exists.","Removes an edge from the <code>output_edges</code> if it exists.","Runs the graph node logic, issues draw calls, updates the …","","","","","","","","","","","","","","","","","","","","","","","","","","","The name of the type that implements <code>Node</code>.","","","","","","","","Updates internal node state using the current <code>RenderState</code> …","Updates internal node state using the current <code>RenderState</code> …","Validates that each input slot corresponds to an input …","Validates that each output slot corresponds to an output …","","","","","","A GPU-accessible [<code>Buffer</code>].","A GPU-accessible [<code>Buffer</code>].","","","A texture [<code>Sampler</code>] defines how a pipeline will sample …","A texture [<code>Sampler</code>] defines how a pipeline will sample …","The internal representation of a slot, which specifies its …","A collection of input or output <code>SlotInfos</code> for a <code>NodeState</code>.","A <code>SlotLabel</code> is used to reference a slot by either its name …","Describes the render resources created (output) or used …","A value passed between render <code>Nodes</code>. Corresponds to the …","A <code>TextureView</code> describes a texture used in a pipeline.","A <code>TextureView</code> describes a texture used in a pipeline.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Retrieves the <code>SlotInfo</code> for the provided label.","Retrieves the index (inside input or output slots) of the …","Retrieves the <code>SlotInfo</code> for the provided label mutably.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","Returns true if there are no slots.","Returns an iterator over the slot infos.","Returns the count of slots.","","","","Returns the <code>SlotType</code> of this value.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A resource to collect and sort draw requests for specific …","Adds a <code>PhaseItem</code> to this render phase.","","","","","","","","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","","","","","Sorts all of its <code>PhaseItems</code>.","","","","","A draw function which is used to draw a specific <code>PhaseItem</code>.","","An item which will be drawn to the screen. A phase item …","<code>RenderCommand</code> is a trait that runs an ECS query and …","","The type used for ordering the items. The smallest values …","","","","","","","Draws the <code>PhaseItem</code> by issuing draw calls via the …","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","","","","Renders the <code>PhaseItem</code> by issuing draw calls via the …","","Determines the order in which the items are drawn during …","","","","","","","","This is inspired by the memory pool in Vulkan documented …","","","","Describes the fragment process in a render pipeline.","","","","","","","","","","","","","","","The value is a wgpu <code>SurfaceTexture</code>, but dereferences to a …","","Describes a <code>TextureView</code>.","The value is an actual wgpu <code>TextureView</code>.","A [<code>RenderPass</code>], which tracks the current pipeline state to …","","Describes how the vertex buffer is interpreted.","","","","The stride, in bytes, between elements of this buffer.","The list of attributes which comprise a single vertex.","","The buffer which is used","","","","","A ring-buffer like pool of buffers.","","The format of any vertex buffers used with this pipeline.","","The effect of draw calls on the depth and stencil aspects …","","The name of the entry point in the compiled shader. There …","The name of the entry point in the compiled shader. There …","","The compiled fragment stage, its entry point, and the …","A bind group which binds a buffer with global data like …","","","","","The size of buffer","Debug label of the pipeline. This will show up in graphics …","","The layout of bind groups for this pipeline.","","The multi-sampling properties of the pipeline.","","","","","","","","","Utility for creating RenderPipelines","The properties of the pipeline at the primitive assembly …","Utilities for creating shader states.","","","The shader source","The shader source","How often this vertex buffer is “stepped” forward.","","Utilities for handling surfaces which can be either …","","","The color state of the render targets.","Utility for a texture view which can either be created by …","","","A render pass which allows tracking, for example using a …","","","","","The compiled vertex stage, its entry point, and the input …","","","","","","","","","","","","","This is inspired by the memory pool in Vulkan documented …","","","","","","","","","","","The VertexBuffers can contain padding elements. Not …","Allocates","","","","","","","","","","","","","","","","","","","","","","","","","","The buffer which is used","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","","","","","","The internal structure which is used for storage","The size of buffer","The size of the <code>inner</code> buffer","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","The effect of draw calls on the depth and stencil aspects …","","","The compiled fragment stage, its entry point, and the …","Returns the argument unchanged.","","Calls <code>U::from(self)</code>.","","","","Debug label of the pipeline. This will show up in graphics …","The layout of bind groups for this pipeline.","The multi-sampling properties of the pipeline.","The properties of the pipeline at the primitive assembly …","","","","","The compiled vertex stage, its entry point, and the input …","Describes the fragment process in a render pipeline.","Describes how the vertex buffer is interpreted.","","The stride, in bytes, between elements of this buffer.","","","","","","","The list of attributes which comprise a single vertex.","","","","","","","The format of any vertex buffers used with this pipeline.","","","","","","","","","","The name of the entry point in the compiled shader. There …","The name of the entry point in the compiled shader. There …","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","The shader source","The shader source","How often this vertex buffer is “stepped” forward.","The color state of the render targets.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The value is a wgpu <code>SurfaceTexture</code>, but dereferences to a …","","Describes a <code>TextureView</code>.","The value is an actual wgpu <code>TextureView</code>.","","","","","","","","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","Returns the <code>SurfaceTexture</code> of the texture view if it is of …","","","","","","","","","","","","","","A [<code>RenderPass</code>], which tracks the current pipeline state to …","","","","","","Draws primitives from the active vertex buffer(s).","Draws indexed primitives using the active index buffer and …","Draws indexed primitives using the active index buffer and …","Draws primitives from the active vertex buffer(s) based on …","Returns the argument unchanged.","Insert a single debug marker.","Calls <code>U::from(self)</code>.","","","","Tracks the supplied render pass.","","End the current debug group.","Start a new debug group.","Sets the active [<code>BindGroup</code>] for a given bind group index. …","","Sets the active index buffer.","Set push constant data.","Sets the active [<code>RenderPipeline</code>].","Sets the scissor region.","Sets the stencil reference.","Assign a vertex buffer to a slot.","Set the rendering viewport.","","","","","Allows the use of <code>AddressMode::ClampToBorder</code> with a border …","Allows the use of <code>AddressMode::ClampToBorder</code> with a border …","block compressed texture. 16 bytes per block.","Supported when targeting the web through webassembly","Allows the user to create arrays of buffers in shaders:","Represents the backends that wgpu will use.","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","Blue, green, red, and alpha channels. 8 bit integer per …","Blue, green, red, and alpha channels. 8 bit integer per …","Enables clear to zero for textures.","Allows the user to set a …","Allows for explicit creation of textures of format …","Allows for explicit creation of textures of format …","By default, polygon depth is clipped to 0-1 range …","Supported on Windows 7+","Supported on Windows 10","Special depth format with at least 24 bit integer depth.","Special depth/stencil format with at least 24 bit integer …","Special depth/stencil format with 24 bit integer depth and …","Special depth format with 32 bit floating point depth.","Special depth/stencil format with 32 bit floating point …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","Features that are not guaranteed to be supported.","Currently unsupported","","","Adapter that has the highest performance. This is often a …","Allows non-zero value for the “first instance” in …","Represents the sets of limits an adapter/device supports.","Adapter that uses the least possible power. This is often …","Webgpu only allows the MAP_READ and MAP_WRITE buffer usage …","Supported on macOS/iOS","Enables multiview render passes and <code>builtin(view_index)</code> in …","Allows the user to call [<code>RenderPass::multi_draw_indirect</code>] …","Allows the user to call […","Configuration resource for Multi-Sample Anti-Aliasing.","Allows the user to create bind groups continaing arrays …","Enables use of Pipeline Statistics Queries. These queries …","Allows the user to set <code>PolygonMode::Line</code> in …","Allows the user to set <code>PolygonMode::Point</code> in …","All the apis that wgpu offers first tier of support for.","Allows the use of push constants: small, fast bits of …","Power Preference when choosing a physical adapter.","Red channel only. 16 bit float per channel. Float in …","Red channel only. 16 bit integer per channel. Signed in …","Red channel only. 16 bit integer per channel. [0, 65535] …","Red channel only. 16 bit integer per channel. Unsigned in …","Red channel only. 16 bit integer per channel. [0, 65535] …","Red channel only. 32 bit float per channel. Float in …","Red channel only. 32 bit integer per channel. Signed in …","Red channel only. 32 bit integer per channel. Unsigned in …","Red channel only. 8 bit integer per channel. Signed in …","Red channel only. 8 bit integer per channel. [-127, 127] …","Red channel only. 8 bit integer per channel. Unsigned in …","Red channel only. 8 bit integer per channel. [0, 255] …","","Red, green, and blue channels. 11 bit float with no sign …","Red and green channels. 16 bit float per channel. Float in …","Red and green channels. 16 bit integer per channel. Signed …","Red and green channels. 16 bit integer per channel. [0, …","Red and green channels. 16 bit integer per channel. …","Red and green channels. 16 bit integer per channel. [0, …","Red and green channels. 32 bit float per channel. Float in …","Red and green channels. 32 bit integer per channel. Signed …","Red and green channels. 32 bit integer per channel. …","Red and green channels. 8 bit integer per channel. Signed …","Red and green channels. 8 bit integer per channel. [-127, …","Red and green channels. 8 bit integer per channel. …","Red and green channels. 8 bit integer per channel. [0, 255]…","Red, green, blue, and alpha channels. 10 bit integer for …","Packed unsigned float with 9 bits mantisa for each RGB …","Red, green, blue, and alpha channels. 16 bit float per …","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha. 16 bit integer per channel. […","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha channels. 32 bit float per …","Red, green, blue, and alpha channels. 32 bit integer per …","Red, green, blue, and alpha channels. 32 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Allows shaders to index sampled texture and storage buffer …","All the apis that wgpu offers second tier of support for. …","Allows shaders to acquire the FP16 ability","Enables 64-bit floating point types in SPIR-V shaders.","Enables <code>builtin(primitive_index)</code> in fragment shaders.","Enables creating shader modules from SPIR-V binary data …","Allows the user to create uniform arrays of storage …","","Enables device specific texture format features.","Allows the user to create uniform arrays of textures in …","Enables ASTC HDR family of compressed textures.","Enables ASTC family of compressed textures. ASTC textures …","Enables BCn family of compressed textures. All BCn …","Enables ETC family of compressed textures. All ETC …","Enables normalized <code>16-bit</code> texture formats.","Enables use of Timestamp Queries. These queries tell the …","Underlying texture data format.","Allows shaders to index uniform buffer and storage texture …","Enables using 64-bit types for vertex attributes.","Enables bindings of writable storage buffers and textures …","Supported on Windows, Linux/Android, and macOS/iOS via …","Allows for timestamp queries inside renderpasses. Metal …","Provides configuration for renderer initialization. Use …","Returns the set containing all flags.","Returns the set containing all flags.","Mask of all features that are only available when …","Mask of all features which are part of the upstream WebGPU …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the intersection between the two sets of flags.","Returns the intersection between the two sets of flags.","Disables all flags disabled in the set.","Disables all flags disabled in the set.","Returns the union of the two sets of flags.","Returns the union of the two sets of flags.","Adds the set of flags.","Adds the set of flags.","Returns the raw value of the flags currently stored.","Returns the raw value of the flags currently stored.","","","Returns the left flags, but with all the right flags …","Returns the left flags, but with all the right flags …","Toggles the set of flags.","Toggles the set of flags.","","","","","","","","","","","","","","","","","","","Compares every limits within self is within the limits …","Compares every limits within self is within the limits …","","","","","","","","","","","","","","","","","","","","","Returns the complement of this set of flags.","Returns the complement of this set of flags.","The constraints on limits allowed regardless of what the …","Returns <code>true</code> if all of the flags in <code>other</code> are contained …","Returns <code>true</code> if all of the flags in <code>other</code> are contained …","","","","","","","Get useful information about the texture format.","","Returns the difference between the flags in <code>self</code> and <code>other</code>.","Returns the difference between the flags in <code>self</code> and <code>other</code>.","The features to ensure are disabled regardless of what the …","","","","","","","","","","These default limits are guarenteed to be compatible with …","These default limits are guarenteed to be compatible with …","","","","","","","","","","","Returns an empty set of flags.","Returns an empty set of flags.","","","","","","","","","","","","","The features to ensure are enabled regardless of what the …","","","","","","","","","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Convert from underlying bit representation, unless that …","Convert from underlying bit representation, unless that …","Convert from underlying bit representation, dropping any …","Convert from underlying bit representation, dropping any …","Convert from underlying bit representation, preserving all …","Convert from underlying bit representation, preserving all …","","","","","","","","","","","","","Inserts the specified flags in-place.","Inserts the specified flags in-place.","Returns the intersection between the flags in <code>self</code> and …","Returns the intersection between the flags in <code>self</code> and …","Returns <code>true</code> if there are flags common to both <code>self</code> and …","Returns <code>true</code> if there are flags common to both <code>self</code> and …","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns <code>true</code> if all flags are currently set.","Returns <code>true</code> if all flags are currently set.","Returns <code>true</code> if no flags are currently stored.","Returns <code>true</code> if no flags are currently stored.","The imposed limits.","Amount of bind groups that can be attached to a pipeline …","A limit above which buffer allocations are guaranteed to …","Maximum value of the product of the <code>workgroup_size</code> …","The maximum value of the workgroup_size X dimension for a …","The maximum value of the workgroup_size Y dimension for a …","The maximum value of the workgroup_size Z dimension for a …","Maximum number of bytes used for workgroup memory in a …","The maximum value for each dimension of a …","Amount of storage buffer bindings that can be dynamic in a …","Amount of uniform buffer bindings that can be dynamic in a …","Maximum allowed number of components (scalars) of input or …","Amount of storage available for push constants in bytes. …","Amount of sampled textures visible in a single shader …","Amount of samplers visible in a single shader stage. …","Maximum size in bytes of a binding to a storage buffer. …","Amount of storage buffers visible in a single shader …","Amount of storage textures visible in a single shader …","Maximum allowed value for the <code>size.depth_or_array_layers</code> …","Maximum allowed value for the <code>size.width</code> of a texture …","Maximum allowed value for the <code>size.width</code> and <code>size.height</code> …","Maximum allowed value for the <code>size.width</code>, <code>size.height</code>, and …","Maximum size in bytes of a binding to a uniform buffer. …","Amount of uniform buffers visible in a single shader …","Maximum length of <code>VertexBufferLayout::attributes</code>, summed …","Maximum value for <code>VertexBufferLayout::array_stride</code> when …","Maximum length of <code>VertexState::buffers</code> when creating a …","Required <code>BufferBindingType::Storage</code> alignment for …","Required <code>BufferBindingType::Uniform</code> alignment for …","","","","","","Returns the complement of this set of flags.","Returns the complement of this set of flags.","","","","Whether a trace is recorded an stored in the current …","Removes the specified flags in-place.","Removes the specified flags in-place.","The number of samples to run for Multi-Sample …","Inserts or removes the specified flags depending on the …","Inserts or removes the specified flags depending on the …","Returns the set difference of the two sets of flags.","Returns the set difference of the two sets of flags.","Disables all flags enabled in the set.","Disables all flags enabled in the set.","Returns the symmetric difference between the flags in <code>self</code> …","Returns the symmetric difference between the flags in <code>self</code> …","","","","","","","","","","","Toggles the specified flags in-place.","Toggles the specified flags in-place.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the union of between the flags in <code>self</code> and <code>other</code>.","Returns the union of between the flags in <code>self</code> and <code>other</code>.","","","","","","","","","","Modify the current limits to use the buffer alignment …","Modify the current limits to use the resolution limits of …","compressed block dimensions","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Cleanup render resources here.","Sort the <code>RenderPhases</code> here.","Prepare render resources from the extracted data for the …","","Queues PhaseItems that depend on <code>Prepare</code> data and queue up …","Actual rendering happens here. In most cases, only the …","The labels of the default App rendering stages.","","","","","","","","","","","","","","","","","","","","","Extracts data from the current state.","","Returns the argument unchanged.","Returns the argument unchanged.","","Executes the <code>RenderGraph</code> current render graph.","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","Sorts items of the RenderPhases.","Queues PhaseItems for rendering.","","","Prepares GPU-owned resources by initializing them if they …","","","","","","","","","","","","Uploads data to the GPU which is needed for rendering.","","","","","","","","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","","","","","","","","","Updates the <code>RenderGraph</code> with all of its nodes and then …","","","","","","Returns the argument unchanged.","","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","The tile mask pattern assigns each tile a value which can …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","The internal structure which is used for storage","The size of the <code>inner</code> buffer","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A container of <code>Stage</code>s set to be run in a linear order.","","Defines a set of strongly-typed labels for a class of …","Adds the given <code>stage</code> at the last position of the schedule.","Adds the given <code>stage</code> immediately after the <code>target</code> stage.","Adds the given <code>stage</code> immediately before the <code>target</code> stage.","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","Returns a mutable reference to the object within the trait …","Returns an <code>Rc</code>-ed object from an <code>Rc</code>-ed trait object if the …","Returns a reference to the object within the trait object …","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns a shared reference to the stage identified by <code>label</code>…","Returns a unique, mutable reference to the stage …","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","Returns true if the trait object wraps an object of type …","Iterates over all of schedules stages and their labels, …","","Runs the stage; this happens once per update. Implementors …","","","","Executes each <code>Stage</code> contained in the schedule, one at a …","Fetches the <code>Stage</code> of type <code>T</code> marked with <code>label</code>, then …","","","","","","","","","","","","","","","","","Stores and provides access to the thread safe data shared …","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","Receives data from async threads and populates the …","","","Register stages required for requesting and preparing new …","Requests tiles which are currently in view","","","","","","","","","","","","","","","<code>TessellatedLayer</code> contains the result of the tessellation …","","","[crate::io::TileTessellateMessage] or […","","","The result of the tessellation of a tile.","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","Holds for each feature the count of indices.","","","","","","","","","","","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","Calls <code>U::from(self)</code>.","","","","","Request tiles which are currently in view.","","","","","","","","","","A color in the ACES 2065-1 color space.","A color in the ACES 2065-1 color space.","A color in the ACEScc color space.","A color in the ACEScc color space.","A color in the ACEScct color space.","A color in the ACEScct color space.","A color in the ACEScg color space.","A color in the ACEScg color space.","A color with an alpha component.","A color in the BT.2020 color space.","A color in the BT.2020 color space.","A color in the BT.2100 color space.","A color in the BT.2100 color space.","A color in the CIE L*C*h° color space.","A color in the CIE L*C*h° color space.","A color in the CIE L*a*b* color space.","A color in the CIE L*a*b* color space.","A color in the CIE XYZ color space.","A color in the CIE XYZ color space.","","A trait that should be implemented by provider crates on …","A trait used to simpify the interface of the <code>Alpha</code> and …","","A color in the DCI-P3 (aka P3 DCI and P3 D60) color space.","A color in the DCI-P3 (aka P3 DCI and P3 D60) color space.","A color in the XYZ color space, a DCI …","A color in the XYZ color space, a DCI …","A color in the Display P3 (aka P3 D65) color space.","A color in the Display P3 (aka P3 D65) color space.","A color in the encoded BT.2020 color space.","A color in the encoded BT.2020 color space.","A color in the encoded BT.2100 color space with HLG …","A color in the encoded BT.2100 color space with HLG …","A color in the encoded BT.2100 color space with PQ …","A color in the encoded BT.2100 color space with PQ …","A color in the Display P3 (aka P3 D65) color space.","A color in the Display P3 (aka P3 D65) color space.","A color in the encoded Rec.709/BT.709 color space.","A color in the encoded Rec.709/BT.709 color space.","A color in the encoded sRGB color space.","A color in the encoded sRGB color space.","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in the HSL color space.","A color in the HSL color space.","A color in the HSV color space.","A color in the HSV color space.","A color in the ICtCp color space with HLG (Hybrid …","A color in the ICtCp color space with HLG (Hybrid …","A color in the ICtCp color space with PQ (Perceptual …","A color in the ICtCp color space with PQ (Perceptual …","A color in the linear (decoded) sRGB color space.","A color in the linear (decoded) sRGB color space.","A single-channel CIE luma (non-linear transform from …","A single-channel CIE luma (non-linear transform from …","A single-channel CIE luminance.","A single-channel CIE luminance.","","A color in the Oklab color space.","A color in the Oklab color space.","A color in the Oklch color space (a transformation from …","A color in the Oklch color space (a transformation from …","A premultiplied color with an alpha component.","A color in the Rec.709/BT.709 color space.","A color in the Rec.709/BT.709 color space.","","An enum with a variant for each of the color spaces …","Stores the style for a multi-layered map.","A color in the YCbCr color space. See discussion of the …","A color in the YCbCr color space. See discussion of the …","A color in the YCxCz (also called YyCxCz) color space, …","A color in the YCxCz (also called YyCxCz) color space, …","A color in the YPbPr color space. See discussion of the …","A color in the YPbPr color space. See discussion of the …","A color in the YCbCr color space. See discussion of the …","A color in the YCbCr color space. See discussion of the …","A color in the YPbPr color space. See discussion of the …","A color in the YPbPr color space. See discussion of the …","A color in the YUV color space. See discussion of the …","A color in the YUV color space. See discussion of the …","The a component, representing green-red chroma difference.","The a component, representing green-red chroma difference.","The alpha component.","The alpha component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The b component, representing blue-yellow chroma …","The b component, representing blue-yellow chroma …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The C (chroma) component. Varies from 0 to a hue dependent …","The C (chroma) component. Varies from 0 to a hue dependent …","The Cb (chroma-blue/yellow) component.","The Cb (chroma-blue/yellow) component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The contained color, which is completely separate from the …","The contained color, which has been premultiplied with …","The Cp (chroma-protan) component.","The Cp (chroma-protan) component.","The Cr (chroma-red/green) component.","The Cr (chroma-red/green) component.","The Ct (chroma-tritan) component.","The Ct (chroma-tritan) component.","The Cx (chroma difference blue/yellow) component","The Cz (chroma difference red/green) component","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","","","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","Convert <code>self</code> into its canonical <code>cint</code> type.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","The green component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The h (hue) component. Varies from -PI to PI.","The h (hue) component. Varies from -PI to PI.","The H (hue) component. Varies from 0 to 1.","The H (hue) component. Varies from 0 to 1.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The I (intensity) component.","The I (intensity) component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Calls <code>U::from(self)</code>.","","","","","","","","","","","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Create a <code>Self</code> from its canonical <code>cint</code> type.","CIE luminance.","CIE luminance.","The L (lightness) component. Varies from 0 to 100.","The L (lightness) component. Varies from 0 to 100.","The L (lightness) component. Varies from 0 to 1","The L (lightness) component. Varies from 0 to 1.","The L (lightness) component. Varies from 0 to 1.","Vector tile layer drawing utilities.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The Pb (chroma-blue/yellow) component.","The Pb (chroma-blue/yellow) component.","","The Pr (chroma-red/green) component.","The Pr (chroma-red/green) component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The S (saturation) component. Varies from 0 to 1.","The S (saturation) component. Varies from 0 to 1.","Vector tile data utilities.","","Default vector tile styles configuration.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The U (chroma-blue/yellow) component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The V (value) component. Varies from 0 to 1.","The V (chroma-red/green) component.","","The first component.","The first component.","The X component.","The X component.","The second component.","The Y component.","The Y component.","The Y (luminance) component.","The Y (luma) component.","The Y (luminance) component.","The Y (luma) component.","The Y (luminance) component.","The Yy (luminance) component.","The third component.","The Z component.","The Z component.","","","","","","The different types of paints.","","","Stores all the styles for a specific layer.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Tiles can be positioned using either the xyz coordinates …","String url to a JSON tile.","String url to a tile.","","Source properties for tiles or rasters.","","","","","","","","String which contains attribution information for the used …","","","","","","","The bounds in which tiles are available.","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","Max zoom level at which tiles are available.","Min zoom level at which tiles are available.","","","","","Array of URLs which can contain place holders like {x}, …","","","","","","","","","","","","","","","","","","Stores the style for a multi-layered map.","","","","","","","","","","","","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","","","","","","Vertex buffers index data type.","Vertex buffer which includes additional padding to fulfill …","An element that can be tessellated into vertex buffers.","Constructor for Fill and Stroke vertices.","","","","Returns a vertex buffer which represents some object like …","","Tessellator implementation.","","Build tessellations with vectors.","","","","","","","","","Measures the frames per second.","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","Traits used by label implementations","","","","","","This method tests for <code>self</code> and <code>other</code> values to be …","","","","","","","","","","","","","","","Measures the frames per second.","","","","","","","Returns the argument unchanged.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","Returns coordinates for tiles within bavaria according to …","","","","","","","","A two-dimensional AABB, aka a rectangle.","A three-dimensional AABB, aka a rectangular prism.","A wrapper type that enables ordering floats. This is a …","A 3-dimensional plane formed from the equation: …","","","","","","","","","","","","","","","","","","","","","","Plane distance value","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Construct a plane from a point and a normal vector. The …","Constructs a plane that passes through the the three …","","Returns unsorted intersection points with an Aabb3 Adopted …","","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","","Maximum point of the AABB","Maximum point of the AABB","","Minimum point of the AABB","Minimum point of the AABB","Plane normal","Construct a plane from a normal vector and a scalar …","Construct a new axis-aligned bounding box from two points.","Construct a new axis-aligned bounding box from two points.","","Compute corners.","Compute corners.","","","","","","","","","","","","","","","","","","The event loop is responsible for processing events and …","Window which references a physical <code>RawWindow</code>. This is only …","Window of a certain <code>WindowSize</code>. This can either be a …","","A configuration for a window which determines the …","","Window size with a width and an height in pixels.","","","","","","","","","","","","","Returns the argument unchanged.","","","","Calls <code>U::from(self)</code>.","","","","","","","","","","","","","",""],"i":[0,0,0,1,2,3,1,2,3,0,1,2,3,1,2,3,3,0,0,0,1,2,3,0,1,2,3,2,3,2,1,2,3,1,2,3,1,2,3,1,2,3,0,0,1,1,1,2,3,0,3,0,0,2,3,1,1,1,0,3,2,3,0,0,2,3,0,1,2,3,1,2,3,1,2,3,1,2,3,0,2,3,0,1,3,3,3,3,3,3,3,0,0,0,0,0,0,4,5,4,5,4,5,4,5,5,5,5,4,5,5,4,5,5,4,5,4,5,4,5,4,5,4,4,6,5,4,5,4,5,4,5,4,5,5,0,0,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,8,9,8,9,8,9,8,9,8,8,8,9,8,9,8,9,8,9,8,9,8,9,8,8,9,9,9,8,9,8,9,8,9,8,9,8,8,9,8,8,8,10,11,12,13,14,13,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,14,10,11,11,12,12,13,14,15,16,16,17,17,18,19,10,11,12,13,14,15,16,17,18,19,12,16,17,18,10,11,12,13,14,15,16,17,18,19,10,11,12,13,14,15,16,17,18,19,17,11,12,13,14,15,16,17,18,11,12,13,14,15,16,17,18,11,12,17,0,12,13,14,15,16,17,18,10,11,12,13,14,15,16,17,18,19,11,12,16,17,12,16,17,11,12,15,16,17,18,11,12,16,17,11,12,12,13,14,14,15,16,16,17,17,18,18,19,10,11,12,12,13,14,14,15,16,16,17,17,18,18,18,18,19,18,17,12,16,17,17,12,16,17,10,11,12,12,13,14,15,16,17,18,19,17,10,11,12,13,14,15,16,17,18,19,10,11,12,13,14,15,16,17,18,19,10,11,12,13,14,15,16,17,18,19,17,16,18,19,12,19,14,10,10,19,19,19,11,12,14,15,16,17,18,11,12,13,14,19,19,11,12,17,14,14,14,12,14,0,11,12,13,14,15,16,17,18,12,14,16,17,18,17,10,11,12,13,14,15,16,17,18,19,10,11,12,13,14,15,16,17,18,19,10,11,12,13,14,15,16,17,18,19,10,11,12,13,14,15,16,17,18,19,10,10,15,16,17,18,15,16,17,18,16,17,19,19,0,20,20,0,20,21,20,21,20,21,20,21,20,21,20,21,20,21,21,20,21,20,20,20,20,20,20,21,20,21,20,21,20,21,20,21,21,21,20,21,20,21,20,21,20,22,23,24,25,0,0,0,26,27,26,27,26,27,26,27,26,26,27,26,27,27,26,26,27,26,26,26,26,26,26,27,26,27,0,26,27,26,27,26,27,26,27,26,27,26,26,0,26,0,0,0,0,0,26,27,26,27,26,27,26,27,26,27,26,26,0,0,0,0,28,29,28,29,0,30,29,31,32,28,30,29,31,32,28,30,29,31,32,28,30,29,31,32,28,32,31,32,28,32,28,32,31,31,32,30,29,31,32,28,32,32,31,31,32,28,30,29,31,32,28,32,32,31,31,31,31,31,30,30,30,29,31,32,28,30,29,31,32,28,30,29,31,32,28,30,29,31,32,28,31,31,31,31,31,31,30,31,31,29,31,31,31,32,31,31,31,30,32,28,30,29,31,32,28,30,29,31,32,28,30,29,31,32,28,30,29,31,32,28,31,33,34,35,36,0,0,37,37,0,0,0,0,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,40,42,38,39,40,41,42,42,42,38,39,40,41,41,41,41,38,39,40,41,38,39,40,41,39,40,41,38,39,40,41,42,42,42,42,38,39,39,40,41,37,39,40,41,38,38,39,38,42,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,0,0,43,43,43,43,43,43,43,43,43,43,43,44,43,43,43,43,43,43,0,45,0,0,45,0,46,45,46,45,46,45,46,45,46,45,46,45,46,45,47,46,45,46,45,46,46,45,46,45,46,45,46,45,46,46,45,46,45,46,45,46,45,46,45,48,0,0,0,49,50,51,49,50,51,49,50,51,49,50,51,0,49,50,51,49,50,51,49,50,51,49,50,51,49,50,51,49,50,51,49,50,51,49,50,51,49,50,51,49,50,51,49,50,51,49,50,51,0,0,52,0,52,52,53,54,52,53,54,52,53,54,52,53,54,54,52,53,54,52,53,54,52,52,53,54,52,53,54,52,53,54,52,53,54,54,54,52,53,53,54,54,54,54,52,53,54,52,53,54,52,53,54,52,53,54,55,56,55,55,55,56,0,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,0,58,0,58,0,58,59,60,58,59,60,58,59,60,58,59,60,58,59,60,58,59,60,58,59,60,58,59,60,58,59,60,58,59,60,58,59,59,58,59,59,59,59,59,60,59,59,59,60,59,59,60,59,60,58,59,60,58,59,60,58,59,60,58,59,60,59,60,61,62,0,0,0,0,0,0,0,63,0,0,0,0,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,0,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,0,0,0,0,0,65,66,65,66,65,66,65,66,65,66,66,0,0,66,65,65,66,65,0,0,66,65,66,0,0,65,65,65,65,66,65,66,65,66,65,66,65,0,0,66,66,66,66,67,67,65,65,66,0,0,0,66,65,65,0,0,65,0,0,65,65,66,65,66,66,0,66,0,66,66,65,66,65,66,65,66,65,65,68,69,70,0,0,0,0,0,0,0,68,69,71,70,72,68,69,71,70,72,68,69,71,70,72,68,69,71,70,72,71,72,72,72,72,72,72,72,71,68,69,69,71,70,70,72,70,72,71,68,69,71,70,72,72,68,69,71,70,72,68,69,71,70,72,68,69,71,70,72,68,69,71,70,72,70,72,71,72,72,72,68,70,71,72,70,72,68,69,71,70,72,68,69,71,70,72,68,69,71,70,72,68,69,71,70,72,72,72,72,72,72,72,72,71,71,0,0,0,0,73,0,0,74,74,74,74,74,74,74,74,74,73,74,74,74,74,74,74,74,74,74,74,74,75,76,77,78,79,0,80,80,0,0,0,79,0,81,82,0,83,80,80,80,84,85,86,80,84,85,86,86,81,82,0,87,0,80,0,0,0,0,83,0,0,0,0,0,0,83,77,78,87,0,0,0,0,0,86,77,78,80,80,80,80,80,80,80,80,88,0,89,88,80,80,0,90,80,80,80,80,80,0,91,90,92,92,89,90,93,91,94,80,80,80,80,93,90,95,80,0,91,90,89,0,89,92,90,91,96,91,95,97,89,80,80,80,80,90,80,98,98,99,98,98,99,100,101,101,101,102,103,104,105,106,107,108,108,108,109,110,111,112,113,114,114,115,116,115,117,116,116,114,114,117,118,119,120,120,121,120,120,121,120,121,122,123,124,125,126,0,84,85,86,84,85,86,86,0,0,0,0,86,93,91,86,86,84,84,85,85,93,91,86,84,85,93,91,86,84,85,93,91,86,84,85,93,91,86,84,85,86,84,85,86,84,85,86,84,85,91,86,86,84,84,85,85,93,91,86,84,85,91,91,91,91,91,91,91,93,91,93,91,86,84,85,93,91,86,84,85,86,84,85,93,91,86,84,85,93,86,84,85,91,91,91,91,91,91,91,86,84,85,93,91,86,84,85,93,91,86,84,85,93,91,86,84,85,93,91,86,84,85,100,101,101,101,107,108,108,108,118,119,120,120,121,120,120,121,120,121,79,0,0,79,87,87,87,87,79,79,87,79,87,79,87,79,87,87,87,79,87,79,87,79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