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* Implement basic raster rendering * Fix web builds for raster rendering (e.g. APC) * Implement plugin system using a "Tile Component System" pattern heavily inspired by bevy * Remove tile_repository and integrate into world structures * Migrate from specific stages to systems * Introduce a RasterPlugin and VectorPlugin * Add feature gate for headless rendering to demo * Remove pipelines for simplicity * Add message tags using Labels * Add run config * Add show bash path for Windows CI * Do not use symlinks for cargo binstall * Introduce DebugPlugin * Introduce HeadlessPlugin * Add more layers to vector processing benchmark --------- Co-authored-by: Quillasp <soulaymane.lamrani@heig-vd.ch> Co-authored-by: Antoine Drabble <antoine.drabble@gmail.com>