mirror of
https://github.com/maplibre/maplibre-rs.git
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* Add geometry index * Switch to info level for run config * Add setting for present_mode * Remove unused file * Adjust web to new message * Rename transferables * Remove bytemuck and add unsafe code * Add Result to return type of APCs * Add Result to Processable * Resolve unwraps * Remove unwraps and remove unused code
142 lines
4.8 KiB
Rust
142 lines
4.8 KiB
Rust
//! Settings for the renderer
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use std::borrow::Cow;
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use wgpu::PresentMode;
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pub use wgpu::{Backends, Features, Limits, PowerPreference, TextureFormat};
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/// Provides configuration for renderer initialization. Use [`Device::features`](crate::renderer::Device::features),
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/// [`Device::limits`](crate::renderer::Device::limits), and the [`WgpuAdapterInfo`](crate::render_resource::WgpuAdapterInfo)
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/// resource to get runtime information about the actual adapter, backend, features, and limits.
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#[derive(Clone)]
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pub struct WgpuSettings {
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pub device_label: Option<Cow<'static, str>>,
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pub backends: Option<Backends>,
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pub power_preference: PowerPreference,
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/// The features to ensure are enabled regardless of what the adapter/backend supports.
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/// Setting these explicitly may cause renderer initialization to fail.
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pub features: Features,
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/// The features to ensure are disabled regardless of what the adapter/backend supports
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pub disabled_features: Option<Features>,
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/// The imposed limits.
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pub limits: Limits,
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/// The constraints on limits allowed regardless of what the adapter/backend supports
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pub constrained_limits: Option<Limits>,
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/// Whether a trace is recorded an stored in the current working directory
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pub record_trace: bool,
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}
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impl Default for WgpuSettings {
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fn default() -> Self {
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let backends = Some(wgpu::util::backend_bits_from_env().unwrap_or(Backends::all()));
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let limits = if cfg!(feature = "web-webgl") {
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Limits {
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max_texture_dimension_2d: 4096,
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..Limits::downlevel_webgl2_defaults()
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}
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} else if cfg!(target_os = "android") {
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Limits {
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max_storage_textures_per_shader_stage: 4,
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max_compute_workgroups_per_dimension: 0,
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max_compute_workgroup_size_z: 0,
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max_compute_workgroup_size_y: 0,
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max_compute_workgroup_size_x: 0,
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max_compute_workgroup_storage_size: 0,
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max_compute_invocations_per_workgroup: 0,
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..Limits::downlevel_defaults()
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}
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} else {
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Limits {
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..Limits::default()
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}
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};
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let features = Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES;
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Self {
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device_label: Default::default(),
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backends,
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power_preference: PowerPreference::HighPerformance,
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features,
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disabled_features: None,
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limits,
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constrained_limits: None,
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record_trace: false,
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}
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}
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}
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#[derive(Clone)]
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pub enum SurfaceType {
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Headless,
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Headed,
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}
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#[derive(Copy, Clone)]
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/// Configuration resource for [Multi-Sample Anti-Aliasing](https://en.wikipedia.org/wiki/Multisample_anti-aliasing).
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///
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pub struct Msaa {
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/// The number of samples to run for Multi-Sample Anti-Aliasing. Higher numbers result in
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/// smoother edges.
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/// Defaults to 4.
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///
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/// Note that WGPU currently only supports 1 or 4 samples.
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/// Ultimately we plan on supporting whatever is natively supported on a given device.
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/// Check out this issue for more info: <https://github.com/gfx-rs/wgpu/issues/1832>
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pub samples: u32,
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}
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impl Msaa {
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pub fn is_active(&self) -> bool {
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self.samples > 1
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}
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}
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impl Default for Msaa {
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fn default() -> Self {
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Self { samples: 4 }
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}
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}
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#[derive(Clone, Copy)]
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pub struct RendererSettings {
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pub msaa: Msaa,
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pub texture_format: TextureFormat,
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pub depth_texture_format: TextureFormat,
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/// Present mode for surfaces if a surface is used.
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pub present_mode: PresentMode,
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}
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impl Default for RendererSettings {
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fn default() -> Self {
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Self {
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msaa: Msaa::default(),
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// WebGPU
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#[cfg(all(target_arch = "wasm32", not(feature = "web-webgl")))]
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texture_format: wgpu::TextureFormat::Bgra8Unorm,
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// WebGL
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#[cfg(all(target_arch = "wasm32", feature = "web-webgl"))]
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texture_format: wgpu::TextureFormat::Rgba8UnormSrgb,
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// Vulkan Android
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#[cfg(target_os = "android")]
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texture_format: wgpu::TextureFormat::Rgba8Unorm,
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/// MacOS and iOS (Metal).
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#[cfg(any(target_os = "macos", target_os = "ios"))]
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texture_format: wgpu::TextureFormat::Bgra8UnormSrgb,
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/// For Vulkan/OpenGL
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#[cfg(not(any(
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target_os = "android",
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target_os = "macos",
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any(target_os = "macos", target_os = "ios"),
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target_arch = "wasm32"
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)))]
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texture_format: TextureFormat::Bgra8UnormSrgb,
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depth_texture_format: TextureFormat::Depth24PlusStencil8,
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present_mode: PresentMode::AutoVsync,
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}
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}
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}
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