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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Utilities which holds references to GPU-owned. Usually a resource is a wrapper which makes using buffers or textures simpler."><meta name="keywords" content="rust, rustlang, rust-lang, resource"><title>maplibre::render::resource - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" href="../../../normalize.css"><link rel="stylesheet" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" href="../../../ayu.css" disabled><link rel="stylesheet" href="../../../dark.css" disabled><link rel="stylesheet" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script defer src="../../../main.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="mobile-topbar"><button class="sidebar-menu-toggle">&#9776;</button><a class="sidebar-logo" href="../../../maplibre/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.svg" alt="logo"></div></a><h2 class="location"></h2></nav><nav class="sidebar"><a class="sidebar-logo" href="../../../maplibre/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.svg" alt="logo"></div></a><h2 class="location"><a href="#">Module resource</a></h2><div class="sidebar-elems"><section><div class="block"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div></section></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../maplibre/index.html"><img class="rust-logo" src="../../../rust-logo.svg" alt="logo"></a><nav class="sub"><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><div id="help-button" title="help" tabindex="-1"><button type="button">?</button></div><div id="settings-menu" tabindex="-1"><a href="../../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../../wheel.svg"></a></div></div></form></nav></div><section id="main-content" class="content"><div class="main-heading"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">maplibre</a>::<wbr><a href="../index.html">render</a>::<wbr><a class="mod" href="#">resource</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../../src/maplibre/render/resource/mod.rs.html#1-28">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Utilities which holds references to GPU-owned. Usually a resource is a wrapper which makes using
buffers or textures simpler.</p>
</div></details><h2 id="modules" class="small-section-header"><a href="#modules">Modules</a></h2><div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="mod" href="buffer/index.html" title="maplibre::render::resource::buffer mod">buffer</a><span title="Restricted Visibility">&nbsp;🔒</span> </div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="pipeline/index.html" title="maplibre::render::resource::pipeline mod">pipeline</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short">Utility for creating <a href="wgpu::RenderPipeline">RenderPipelines</a></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="shader/index.html" title="maplibre::render::resource::shader mod">shader</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short">Utilities for creating shader states.</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="surface/index.html" title="maplibre::render::resource::surface mod">surface</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short">Utilities for handling surfaces which can be either headless or headed. A headed surface has
a handle to a window. A headless surface renders to a texture.</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="texture/index.html" title="maplibre::render::resource::texture mod">texture</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short">Utility for a texture view which can either be created by a <a href="wgpu::TextureView"><code>TextureView</code></a>
or <a href="wgpu::SurfaceTexture"><code>SurfaceTexture</code></a></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="tile_pipeline/index.html" title="maplibre::render::resource::tile_pipeline mod">tile_pipeline</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short">Utility for declaring pipelines.</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="tracked_render_pass/index.html" title="maplibre::render::resource::tracked_render_pass mod">tracked_render_pass</a><span title="Restricted Visibility">&nbsp;🔒</span> </div><div class="item-right docblock-short">A render pass which allows tracking, for example using a tracing framework.</div></div></div><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2><div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.BackingBufferDescriptor.html" title="maplibre::render::resource::BackingBufferDescriptor struct">BackingBufferDescriptor</a></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.BufferDimensions.html" title="maplibre::render::resource::BufferDimensions struct">BufferDimensions</a></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.BufferedTextureHead.html" title="maplibre::render::resource::BufferedTextureHead struct">BufferedTextureHead</a></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.FragmentState.html" title="maplibre::render::resource::FragmentState struct">FragmentState</a></div><div class="item-right docblock-short">Describes the fragment process in a render pipeline.</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.RenderPipelineDescriptor.html" title="maplibre::render::resource::RenderPipelineDescriptor struct">RenderPipelineDescriptor</a></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.Surface.html" title="maplibre::render::resource::Surface struct">Surface</a></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.Texture.html" title="maplibre::render::resource::Texture struct">Texture</a></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.TilePipeline.html" title="maplibre::render::resource::TilePipeline struct">TilePipeline</a></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.TrackedRenderPass.html" title="maplibre::render::resource::TrackedRenderPass struct">TrackedRenderPass</a></div><div class="item-right docblock-short">A [<code>RenderPass</code>], which tracks the current pipeline state to ensure all draw calls are valid.
It is used to set the current [<code>RenderPipeline</code>], <a href="BindGroup"><code>BindGroups</code></a> and buffers.
After all requirements are specified, draw calls can be issued.</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.VertexBufferLayout.html" title="maplibre::render::resource::VertexBufferLayout struct">VertexBufferLayout</a></div><div class="item-right docblock-short">Describes how the vertex buffer is interpreted.</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.VertexState.html" title="maplibre::render::resource::VertexState struct">VertexState</a></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.WindowHead.html" title="maplibre::render::resource::WindowHead struct">WindowHead</a></div></div></div><h2 id="enums" class="small-section-header"><a href="#enums">Enums</a></h2><div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.Head.html" title="maplibre::render::resource::Head enum">Head</a></div></div><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.TextureView.html" title="maplibre::render::resource::TextureView enum">TextureView</a></div><div class="item-right docblock-short">Describes a <a href="texture/enum.TextureView.html" title="TextureView"><code>TextureView</code></a>.</div></div></div><h2 id="traits" class="small-section-header"><a href="#traits">Traits</a></h2><div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="trait" href="trait.Queue.html" title="maplibre::render::resource::Queue trait">Queue</a></div></div><div class="item-row"><div class="item-left module-item"><a class="trait" href="trait.RenderPipeline.html" title="maplibre::render::resource::RenderPipeline trait">RenderPipeline</a></div></div></div></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="maplibre" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.65.0 (897e37553 2022-11-02)" ></div></body></html>