1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
//! Tile cache.

use std::collections::{btree_map, BTreeMap};

use crate::{
    coords::{Quadkey, WorldTileCoords},
    render::ShaderVertex,
    tessellation::{IndexDataType, OverAlignedVertexBuffer},
};

/// A layer which is stored for future use.
#[derive(Clone)]
pub enum StoredLayer {
    UnavailableLayer {
        coords: WorldTileCoords,
        layer_name: String,
    },
    TessellatedLayer {
        coords: WorldTileCoords,
        layer_name: String,
        buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
        /// Holds for each feature the count of indices.
        feature_indices: Vec<u32>,
    },
}

impl StoredLayer {
    pub fn get_coords(&self) -> WorldTileCoords {
        match self {
            StoredLayer::UnavailableLayer { coords, .. } => *coords,
            StoredLayer::TessellatedLayer { coords, .. } => *coords,
        }
    }

    pub fn layer_name(&self) -> &str {
        match self {
            StoredLayer::UnavailableLayer { layer_name, .. } => layer_name.as_str(),
            StoredLayer::TessellatedLayer { layer_name, .. } => layer_name.as_str(),
        }
    }
}

#[derive(Clone, Copy, Eq, PartialEq)]
pub enum TileStatus {
    Pending,
    Failed,
    Success,
}

/// Stores multiple [StoredLayers](StoredLayer).
#[derive(Clone)]
pub struct StoredTile {
    coords: WorldTileCoords,
    layers: Vec<StoredLayer>,
    status: TileStatus,
}

impl StoredTile {
    pub fn pending(coords: WorldTileCoords) -> Self {
        Self {
            coords,
            layers: vec![],
            status: TileStatus::Pending,
        }
    }

    pub fn success(coords: WorldTileCoords, layers: Vec<StoredLayer>) -> Self {
        Self {
            coords,
            layers,
            status: TileStatus::Success,
        }
    }

    pub fn failed(coords: WorldTileCoords) -> Self {
        Self {
            coords,
            layers: vec![],
            status: TileStatus::Failed,
        }
    }
}

/// Stores and provides access to a quad tree of cached tiles with world tile coords.
#[derive(Default)]
pub struct TileRepository {
    tree: BTreeMap<Quadkey, StoredTile>,
}

impl TileRepository {
    pub fn new() -> Self {
        Self {
            tree: BTreeMap::new(),
        }
    }

    pub fn clear(&mut self) {
        self.tree.clear();
    }

    /// Inserts a tessellated layer into the quad tree at its world tile coords.
    /// If the space is vacant, the tessellated layer is inserted into a new
    /// [crate::io::tile_repository::StoredLayer].
    /// If the space is occupied, the tessellated layer is added to the current
    /// [crate::io::tile_repository::StoredLayer].
    pub fn put_layer(&mut self, layer: StoredLayer) {
        if let Some(entry) = layer
            .get_coords()
            .build_quad_key()
            .map(|key| self.tree.entry(key))
        {
            match entry {
                btree_map::Entry::Vacant(_entry) => {
                    panic!("Can not add a tessellated layer if no request has been started before.")
                }
                btree_map::Entry::Occupied(mut entry) => {
                    entry.get_mut().layers.push(layer);
                }
            }
        }
    }

    pub fn put_tile(&mut self, tile: StoredTile) {
        if let Some(key) = tile.coords.build_quad_key() {
            self.tree.insert(key, tile);
        }
    }

    /// Returns the list of tessellated layers at the given world tile coords. None if tile is
    /// missing from the cache.
    pub fn iter_layers_at(
        &self,
        coords: &WorldTileCoords,
    ) -> Option<impl Iterator<Item = &StoredLayer> + '_> {
        coords
            .build_quad_key()
            .and_then(|key| self.tree.get(&key))
            .map(|results| results.layers.iter())
    }

    /// Create a new tile.
    pub fn create_tile(&mut self, coords: WorldTileCoords) -> bool {
        if let Some(btree_map::Entry::Vacant(entry)) =
            coords.build_quad_key().map(|key| self.tree.entry(key))
        {
            entry.insert(StoredTile::pending(coords));
        }
        true
    }

    /// Checks if a layer has been fetched.
    pub fn has_tile(&self, coords: &WorldTileCoords) -> bool {
        if coords
            .build_quad_key()
            .and_then(|key| self.tree.get(&key))
            .is_some()
        {
            return false;
        }
        true
    }

    pub fn mark_tile_succeeded(&mut self, coords: &WorldTileCoords) {
        if let Some(cached_tile) = coords
            .build_quad_key()
            .and_then(|key| self.tree.get_mut(&key))
        {
            cached_tile.status = TileStatus::Success;
        }
    }

    /// Checks if a layer has been fetched.
    pub fn mark_tile_failed(&mut self, coords: &WorldTileCoords) {
        if let Some(cached_tile) = coords
            .build_quad_key()
            .and_then(|key| self.tree.get_mut(&key))
        {
            cached_tile.status = TileStatus::Failed;
        }
    }
}