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use crate::{
debug::{DebugPipeline, TileDebugItem},
render::{
eventually::{Eventually, Eventually::Initialized},
render_phase::{PhaseItem, RenderCommand, RenderCommandResult},
resource::TrackedRenderPass,
tile_view_pattern::WgpuTileViewPattern,
},
tcs::world::World,
};
pub struct SetDebugPipeline;
impl<P: PhaseItem> RenderCommand<P> for SetDebugPipeline {
fn render<'w>(
world: &'w World,
_item: &P,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let Some(Initialized(pipeline)) = world
.resources
.get::<Eventually<DebugPipeline>>() else { return RenderCommandResult::Failure; };
pass.set_render_pipeline(pipeline);
RenderCommandResult::Success
}
}
pub struct DrawDebugOutline;
impl RenderCommand<TileDebugItem> for DrawDebugOutline {
fn render<'w>(
world: &'w World,
item: &TileDebugItem,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let Some(Initialized(tile_view_pattern)) = world
.resources
.get::<Eventually<WgpuTileViewPattern>>() else { return RenderCommandResult::Failure; };
let source_shape = &item.source_shape;
let tile_view_pattern_buffer = source_shape
.buffer_range()
.expect("tile_view_pattern needs to be uploaded first"); pass.set_vertex_buffer(
0,
tile_view_pattern.buffer().slice(tile_view_pattern_buffer),
);
const TILE_MASK_SHADER_VERTICES: u32 = 24;
pass.draw(0..TILE_MASK_SHADER_VERTICES, 0..1);
RenderCommandResult::Success
}
}
pub type DrawDebugOutlines = (SetDebugPipeline, DrawDebugOutline);