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use std::collections::{btree_map, BTreeMap, HashSet};
use geozero::mvt::tile;
use crate::{
coords::{Quadkey, WorldTileCoords},
render::ShaderVertex,
tessellation::{IndexDataType, OverAlignedVertexBuffer},
};
pub enum StoredLayer {
UnavailableLayer {
coords: WorldTileCoords,
layer_name: String,
},
TessellatedLayer {
coords: WorldTileCoords,
layer_name: String,
buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
feature_indices: Vec<u32>,
},
}
impl StoredLayer {
pub fn get_coords(&self) -> WorldTileCoords {
match self {
StoredLayer::UnavailableLayer { coords, .. } => *coords,
StoredLayer::TessellatedLayer { coords, .. } => *coords,
}
}
pub fn layer_name(&self) -> &str {
match self {
StoredLayer::UnavailableLayer { layer_name, .. } => layer_name.as_str(),
StoredLayer::TessellatedLayer { layer_name, .. } => layer_name.as_str(),
}
}
}
#[derive(Eq, PartialEq)]
pub enum TileStatus {
Pending,
Failed,
Success,
}
pub struct StoredTile {
layers: Vec<StoredLayer>,
status: TileStatus,
}
impl StoredTile {
pub fn new() -> Self {
Self {
layers: vec![],
status: TileStatus::Pending,
}
}
}
#[derive(Default)]
pub struct TileRepository {
tree: BTreeMap<Quadkey, StoredTile>,
}
impl TileRepository {
pub fn new() -> Self {
Self {
tree: BTreeMap::new(),
}
}
pub fn clear(&mut self) {
self.tree.clear();
}
pub fn put_tessellated_layer(&mut self, layer: StoredLayer) {
if let Some(entry) = layer
.get_coords()
.build_quad_key()
.map(|key| self.tree.entry(key))
{
match entry {
btree_map::Entry::Vacant(entry) => {
panic!("Can not add a tessellated layer if no request has been started before.")
}
btree_map::Entry::Occupied(mut entry) => {
entry.get_mut().layers.push(layer);
}
}
}
}
pub fn iter_tessellated_layers_at(
&self,
coords: &WorldTileCoords,
) -> Option<impl Iterator<Item = &StoredLayer> + '_> {
coords
.build_quad_key()
.and_then(|key| self.tree.get(&key))
.map(|results| results.layers.iter())
}
pub fn create_tile(&mut self, coords: &WorldTileCoords) -> bool {
if let Some(entry) = coords.build_quad_key().map(|key| self.tree.entry(key)) {
match entry {
btree_map::Entry::Vacant(entry) => {
entry.insert(StoredTile::new());
}
_ => {}
}
}
true
}
pub fn needs_fetching(&self, coords: &WorldTileCoords) -> bool {
if let Some(_) = coords.build_quad_key().and_then(|key| self.tree.get(&key)) {
return false;
}
true
}
pub fn success(&mut self, coords: &WorldTileCoords) {
if let Some(cached_tile) = coords
.build_quad_key()
.and_then(|key| self.tree.get_mut(&key))
{
cached_tile.status = TileStatus::Success;
}
}
pub fn fail(&mut self, coords: &WorldTileCoords) {
if let Some(cached_tile) = coords
.build_quad_key()
.and_then(|key| self.tree.get_mut(&key))
{
cached_tile.status = TileStatus::Failed;
}
}
pub fn retain_missing_layer_names(
&self,
coords: &WorldTileCoords,
layers: &mut HashSet<String>,
) {
if let Some(cached_tile) = coords.build_quad_key().and_then(|key| self.tree.get(&key)) {
let tessellated_set: HashSet<String> = cached_tile
.layers
.iter()
.map(|tessellated_layer| tessellated_layer.layer_name().to_string())
.collect();
layers.retain(|layer| !tessellated_set.contains(layer));
}
}
pub fn is_layers_missing(&self, coords: &WorldTileCoords, layers: &HashSet<String>) -> bool {
if let Some(cached_tile) = coords.build_quad_key().and_then(|key| self.tree.get(&key)) {
let tessellated_set: HashSet<&str> = cached_tile
.layers
.iter()
.map(|tessellated_layer| tessellated_layer.layer_name())
.collect();
for layer in layers {
if !tessellated_set.contains(layer.as_str()) {
return true;
}
}
return false;
}
true
}
}