Expand description
Settings for the renderer
Structs
Represents the backends that wgpu will use.
Features that are not guaranteed to be supported.
Represents the sets of limits an adapter/device supports.
Configuration resource for Multi-Sample Anti-Aliasing.
Provides configuration for renderer initialization. Use Device::features,
Device::limits, and the WgpuAdapterInfo
resource to get runtime information about the actual adapter, backend, features, and limits.
Enums
Power Preference when choosing a physical adapter.
Underlying texture data format.