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use instant::Instant;
use std::time::Duration;
pub struct FPSMeter {
next_report: Instant,
frame_count: u32,
}
impl FPSMeter {
pub fn new() -> Self {
let start = Instant::now();
Self {
next_report: start + Duration::from_secs(1),
frame_count: 0,
}
}
pub fn update_and_print(&mut self) {
self.frame_count += 1;
let now = Instant::now();
if now >= self.next_report {
log::info!("{} FPS", self.frame_count);
self.frame_count = 0;
self.next_report = now + Duration::from_secs(1);
}
}
}