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use crate::platform::MIN_BUFFER_SIZE;
use crate::render::resource::{FragmentState, VertexState};
use crate::render::resource::{RenderPipeline, RenderPipelineDescriptor};
use crate::render::settings::Msaa;
use crate::render::shaders::ShaderGlobals;
use std::cmp;
pub struct TilePipeline {
bind_globals: bool,
update_stencil: bool,
debug_stencil: bool,
wireframe: bool,
msaa: Msaa,
vertex_state: VertexState,
fragment_state: FragmentState,
}
impl TilePipeline {
pub(crate) fn new(
msaa: Msaa,
vertex_state: VertexState,
fragment_state: FragmentState,
bind_globals: bool,
update_stencil: bool,
debug_stencil: bool,
wireframe: bool,
) -> Self {
TilePipeline {
bind_globals,
update_stencil,
debug_stencil,
wireframe,
msaa,
vertex_state,
fragment_state,
}
}
}
impl RenderPipeline for TilePipeline {
fn describe_render_pipeline(self) -> RenderPipelineDescriptor {
let stencil_state = if self.update_stencil {
wgpu::StencilFaceState {
compare: wgpu::CompareFunction::Always,
fail_op: wgpu::StencilOperation::Keep,
depth_fail_op: wgpu::StencilOperation::Keep,
pass_op: wgpu::StencilOperation::Replace,
}
} else {
wgpu::StencilFaceState {
compare: if self.debug_stencil {
wgpu::CompareFunction::Always
} else {
wgpu::CompareFunction::Equal
},
fail_op: wgpu::StencilOperation::Keep,
depth_fail_op: wgpu::StencilOperation::Keep,
pass_op: wgpu::StencilOperation::Keep,
}
};
let globals_buffer_byte_size =
cmp::max(MIN_BUFFER_SIZE, std::mem::size_of::<ShaderGlobals>() as u64);
RenderPipelineDescriptor {
label: None,
layout: if self.bind_globals {
Some(vec![vec![wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: wgpu::BufferSize::new(globals_buffer_byte_size),
},
count: None,
}]])
} else {
None
},
vertex: self.vertex_state,
fragment: self.fragment_state,
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
polygon_mode: if self.update_stencil {
wgpu::PolygonMode::Fill
} else if self.wireframe {
wgpu::PolygonMode::Line
} else {
wgpu::PolygonMode::Fill
},
front_face: wgpu::FrontFace::Ccw,
strip_index_format: None,
cull_mode: None,
conservative: false,
unclipped_depth: false,
},
depth_stencil: Some(wgpu::DepthStencilState {
format: wgpu::TextureFormat::Depth24PlusStencil8,
depth_write_enabled: !self.update_stencil,
depth_compare: wgpu::CompareFunction::Greater,
stencil: wgpu::StencilState {
front: stencil_state,
back: stencil_state,
read_mask: 0xff,
write_mask: 0xff,
},
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState {
count: self.msaa.samples,
mask: !0,
alpha_to_coverage_enabled: false,
},
}
}
}