Modules
Structs
A Node without any inputs, outputs and subgraphs, which does nothing when run.
Used (as a label) to bundle multiple dependencies into one inside
the RenderGraph.
A Node which acts as an entry point for a RenderGraph with custom inputs.
It has the same input and output slots and simply copies them over when run.
The internal representation of a Node, with all data required
by the RenderGraph.
The context with all information required to interact with the GPU.
The render graph configures the modular, parallel and re-usable render logic. It is a retained and stateless (nodes itself my have their internal state) structure, which can not be modified while it is executed by the graph runner.
The context with all graph information required to run a Node.
This context is created for each node by the RenderGraphRunner.
A command that signals the graph runner to run the sub graph corresponding to the name
with the specified inputs next.
Enums
An edge, which connects two Nodes in
a RenderGraph.
A NodeLabel is used to reference a NodeState by either its name or NodeId
inside the RenderGraph.
A SlotLabel is used to reference a slot by either its name or index
inside the RenderGraph.
A value passed between render Nodes.
Corresponds to the SlotType specified in the RenderGraph.
Traits
A render node that can be added to a RenderGraph.