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use std::ops::Deref;
use crate::render::{
graph::{Node, NodeRunError, RenderContext, RenderGraphContext, SlotInfo},
render_commands::DrawDebugOutlines,
render_phase::RenderCommand,
resource::TrackedRenderPass,
Eventually::Initialized,
RenderState,
};
pub struct DebugPassNode {}
impl DebugPassNode {
pub fn new() -> Self {
Self {}
}
}
impl Node for DebugPassNode {
fn input(&self) -> Vec<SlotInfo> {
vec![]
}
fn update(&mut self, _state: &mut RenderState) {}
fn run(
&self,
_graph: &mut RenderGraphContext,
render_context: &mut RenderContext,
state: &RenderState,
) -> Result<(), NodeRunError> {
let Initialized(render_target) = &state.render_target else {
return Ok(());
};
let color_attachment = wgpu::RenderPassColorAttachment {
view: render_target.deref(),
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: true,
},
resolve_target: None,
};
let render_pass =
render_context
.command_encoder
.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(color_attachment)],
depth_stencil_attachment: None,
});
let mut tracked_pass = TrackedRenderPass::new(render_pass);
for item in &state.mask_phase.items {
DrawDebugOutlines::render(state, item, &mut tracked_pass);
}
Ok(())
}
}