pub struct Edges {
    id: NodeId,
    input_edges: Vec<Edge>,
    output_edges: Vec<Edge>,
}
Expand description

A collection of input and output Edges for a Node.

Fields

id: NodeIdinput_edges: Vec<Edge>output_edges: Vec<Edge>

Implementations

Returns all “input edges” (edges going “in”) for this node .

Returns all “output edges” (edges going “out”) for this node .

Returns this node’s id.

Adds an edge to the input_edges if it does not already exist.

Removes an edge from the input_edges if it exists.

Adds an edge to the output_edges if it does not already exist.

Removes an edge from the output_edges if it exists.

Checks whether the input edge already exists.

Checks whether the output edge already exists.

Searches the input_edges for a Edge::SlotEdge, which input_index matches the index;

Searches the output_edges for a Edge::SlotEdge, which output_index matches the index;

Trait Implementations

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Auto Trait Implementations

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