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A draw function which is used to draw a specific PhaseItem.

An item which will be drawn to the screen. A phase item should be queued up for rendering during the RenderStageLabel::Queue stage. Afterwards it will be sorted and rendered automatically in the RenderStageLabel::PhaseSort stage and RenderStageLabel::Render stage, respectively.

RenderCommand is a trait that runs an ECS query and produces one or more TrackedRenderPass calls. Types implementing this trait can be composed (as tuples).