1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
use std::{marker::PhantomData, mem::size_of, ops::Range};
use cgmath::Matrix4;
use crate::{
coords::{ViewRegion, WorldTileCoords, Zoom},
render::{
camera::ViewProjection,
resource::{BackingBufferDescriptor, BufferPool, Queue},
shaders::{ShaderFeatureStyle, ShaderLayerMetadata, ShaderTileMetadata},
ShaderVertex,
},
tessellation::IndexDataType,
};
pub const DEFAULT_TILE_VIEW_PATTERN_SIZE: wgpu::BufferAddress = 32 * 4;
pub const CHILDREN_SEARCH_DEPTH: usize = 4;
#[derive(Clone)]
pub struct TileShape {
coords: WorldTileCoords,
zoom_factor: f64,
transform: Matrix4<f64>,
buffer_range: Option<Range<wgpu::BufferAddress>>,
}
impl TileShape {
fn new(coords: WorldTileCoords, zoom: Zoom) -> Self {
Self {
coords,
zoom_factor: zoom.scale_to_tile(&coords),
transform: coords.transform_for_zoom(zoom),
buffer_range: None,
}
}
fn set_buffer_range(&mut self, index: u64) {
const STRIDE: u64 = size_of::<ShaderTileMetadata>() as u64;
self.buffer_range = Some(index * STRIDE..(index + 1) * STRIDE);
}
pub fn buffer_range(&self) -> Range<wgpu::BufferAddress> {
self.buffer_range.as_ref().unwrap().clone()
}
pub fn coords(&self) -> WorldTileCoords {
self.coords
}
}
#[derive(Clone)]
pub enum SourceShapes {
Parent(TileShape),
Children(Vec<TileShape>),
SourceEqTarget(TileShape),
None,
}
#[derive(Clone)]
pub struct ViewTile {
target: WorldTileCoords,
source: SourceShapes,
}
impl ViewTile {
pub fn coords(&self) -> WorldTileCoords {
self.target
}
pub fn render<F>(&self, mut callback: F)
where
F: FnMut(&TileShape),
{
match &self.source {
SourceShapes::Parent(source_shape) => callback(source_shape),
SourceShapes::Children(source_shapes) => {
for shape in source_shapes {
callback(shape)
}
}
SourceShapes::SourceEqTarget(source_shape) => callback(source_shape),
SourceShapes::None => {}
}
}
}
#[derive(Debug)]
struct BackingBuffer<B> {
inner: B,
inner_size: wgpu::BufferAddress,
}
impl<B> BackingBuffer<B> {
fn new(inner: B, inner_size: wgpu::BufferAddress) -> Self {
Self { inner, inner_size }
}
}
pub struct TileViewPattern<Q, B> {
in_view: Vec<ViewTile>,
buffer: BackingBuffer<B>,
phantom_q: PhantomData<Q>,
}
impl<Q: Queue<B>, B> TileViewPattern<Q, B> {
pub fn new(buffer: BackingBufferDescriptor<B>) -> Self {
Self {
in_view: Vec::with_capacity(64),
buffer: BackingBuffer::new(buffer.buffer, buffer.inner_size),
phantom_q: Default::default(),
}
}
#[tracing::instrument(skip_all)]
pub fn update_pattern(
&mut self,
view_region: &ViewRegion,
buffer_pool: &BufferPool<
wgpu::Queue,
wgpu::Buffer,
ShaderVertex,
IndexDataType,
ShaderLayerMetadata,
ShaderFeatureStyle,
>,
zoom: Zoom,
) {
self.in_view.clear();
let pool_index = buffer_pool.index();
for coords in view_region.iter() {
if coords.build_quad_key().is_none() {
continue;
}
let source_shapes = {
if pool_index.has_tile(&coords) {
SourceShapes::SourceEqTarget(TileShape::new(coords, zoom))
} else if let Some(parent_coords) = pool_index.get_available_parent(&coords) {
log::info!("Could not find data at {coords}. Falling back to {parent_coords}");
SourceShapes::Parent(TileShape::new(parent_coords, zoom))
} else if let Some(children_coords) =
pool_index.get_available_children(&coords, CHILDREN_SEARCH_DEPTH)
{
log::info!(
"Could not find data at {coords}. Falling back children: {children_coords:?}"
);
SourceShapes::Children(
children_coords
.iter()
.map(|child_coord| TileShape::new(*child_coord, zoom))
.collect(),
)
} else {
SourceShapes::None
}
};
self.in_view.push(ViewTile {
target: coords,
source: source_shapes,
});
}
}
pub fn iter(&self) -> impl Iterator<Item = &ViewTile> + '_ {
self.in_view.iter()
}
pub fn buffer(&self) -> &B {
&self.buffer.inner
}
#[tracing::instrument(skip_all)]
pub fn upload_pattern(&mut self, queue: &Q, view_proj: &ViewProjection) {
let mut buffer = Vec::with_capacity(self.in_view.len());
let mut add_to_buffer = |shape: &mut TileShape| {
shape.set_buffer_range(buffer.len() as u64);
buffer.push(ShaderTileMetadata {
transform: view_proj
.to_model_view_projection(shape.transform)
.downcast()
.into(),
zoom_factor: shape.zoom_factor as f32,
});
};
for view_tile in &mut self.in_view {
match &mut view_tile.source {
SourceShapes::Parent(source_shape) => {
add_to_buffer(source_shape);
}
SourceShapes::Children(source_shapes) => {
for source_shape in source_shapes {
add_to_buffer(source_shape);
}
}
SourceShapes::SourceEqTarget(source_shape) => add_to_buffer(source_shape),
SourceShapes::None => {}
}
}
let raw_buffer = bytemuck::cast_slice(buffer.as_slice());
if raw_buffer.len() as wgpu::BufferAddress > self.buffer.inner_size {
panic!("Buffer is too small to store the tile pattern!");
}
queue.write_buffer(&self.buffer.inner, 0, raw_buffer);
}
}