1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
use crate::render::{
eventually::Eventually::Initialized,
render_phase::{PhaseItem, RenderCommand, RenderCommandResult},
resource::{Globals, IndexEntry, TrackedRenderPass},
tile_view_pattern::TileShape,
RenderState, INDEX_FORMAT,
};
impl PhaseItem for TileShape {
type SortKey = ();
fn sort_key(&self) -> Self::SortKey {}
}
impl PhaseItem for (IndexEntry, TileShape) {
type SortKey = u32;
fn sort_key(&self) -> Self::SortKey {
self.0.style_layer.index
}
}
pub struct SetViewBindGroup<const I: usize>;
impl<const I: usize, P: PhaseItem> RenderCommand<P> for SetViewBindGroup<I> {
fn render<'w>(
state: &'w RenderState,
_item: &P,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let Initialized(Globals { bind_group, .. }) = &state.globals_bind_group else { return RenderCommandResult::Failure; };
pass.set_bind_group(0, bind_group, &[]);
RenderCommandResult::Success
}
}
pub struct SetMaskPipeline;
impl<P: PhaseItem> RenderCommand<P> for SetMaskPipeline {
fn render<'w>(
state: &'w RenderState,
_item: &P,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let Initialized(pipeline) = &state.mask_pipeline else { return RenderCommandResult::Failure; };
pass.set_render_pipeline(pipeline);
RenderCommandResult::Success
}
}
pub struct SetDebugPipeline;
impl<P: PhaseItem> RenderCommand<P> for SetDebugPipeline {
fn render<'w>(
state: &'w RenderState,
_item: &P,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let Initialized(pipeline) = &state.debug_pipeline else { return RenderCommandResult::Failure; };
pass.set_render_pipeline(pipeline);
RenderCommandResult::Success
}
}
pub struct SetTilePipeline;
impl<P: PhaseItem> RenderCommand<P> for SetTilePipeline {
fn render<'w>(
state: &'w RenderState,
_item: &P,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let Initialized(pipeline) = &state.tile_pipeline else { return RenderCommandResult::Failure; };
pass.set_render_pipeline(pipeline);
RenderCommandResult::Success
}
}
pub struct DrawMask;
impl RenderCommand<TileShape> for DrawMask {
fn render<'w>(
state: &'w RenderState,
source_shape: &TileShape,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let Initialized(tile_view_pattern) = &state.tile_view_pattern else { return RenderCommandResult::Failure; };
tracing::trace!("Drawing mask {}", &source_shape.coords());
let reference = source_shape.coords().stencil_reference_value_3d() as u32;
pass.set_stencil_reference(reference);
pass.set_vertex_buffer(
0,
tile_view_pattern
.buffer()
.slice(source_shape.buffer_range()),
);
const TILE_MASK_SHADER_VERTICES: u32 = 6;
pass.draw(0..TILE_MASK_SHADER_VERTICES, 0..1);
RenderCommandResult::Success
}
}
pub struct DrawDebugOutline;
impl RenderCommand<TileShape> for DrawDebugOutline {
fn render<'w>(
state: &'w RenderState,
source_shape: &TileShape,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let Initialized(tile_view_pattern) = &state.tile_view_pattern else { return RenderCommandResult::Failure; };
pass.set_vertex_buffer(
0,
tile_view_pattern
.buffer()
.slice(source_shape.buffer_range()),
);
const TILE_MASK_SHADER_VERTICES: u32 = 24;
pass.draw(0..TILE_MASK_SHADER_VERTICES, 0..1);
RenderCommandResult::Success
}
}
pub struct DrawTile;
impl RenderCommand<(IndexEntry, TileShape)> for DrawTile {
fn render<'w>(
state: &'w RenderState,
(entry, shape): &(IndexEntry, TileShape),
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let (Initialized(buffer_pool), Initialized(tile_view_pattern)) =
(&state.buffer_pool, &state.tile_view_pattern) else { return RenderCommandResult::Failure; };
let reference = shape.coords().stencil_reference_value_3d() as u32;
tracing::trace!(
"Drawing layer {:?} at {}",
entry.style_layer.source_layer,
&entry.coords
);
let index_range = entry.indices_buffer_range();
if index_range.is_empty() {
tracing::error!("Tried to draw a vector tile without any vertices");
return RenderCommandResult::Failure;
}
pass.set_stencil_reference(reference);
pass.set_index_buffer(buffer_pool.indices().slice(index_range), INDEX_FORMAT);
pass.set_vertex_buffer(
0,
buffer_pool.vertices().slice(entry.vertices_buffer_range()),
);
pass.set_vertex_buffer(1, tile_view_pattern.buffer().slice(shape.buffer_range()));
pass.set_vertex_buffer(
2,
buffer_pool
.metadata()
.slice(entry.layer_metadata_buffer_range()),
);
pass.set_vertex_buffer(
3,
buffer_pool
.feature_metadata()
.slice(entry.feature_metadata_buffer_range()),
);
pass.draw_indexed(entry.indices_range(), 0, 0..1);
RenderCommandResult::Success
}
}
pub type DrawTiles = (SetTilePipeline, SetViewBindGroup<0>, DrawTile);
pub type DrawMasks = (SetMaskPipeline, DrawMask);
pub type DrawDebugOutlines = (SetDebugPipeline, DrawDebugOutline);