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use std::ops::{Deref, DerefMut};
use cgmath::Angle;
use crate::{
coords::{ViewRegion, WorldCoords, Zoom, ZoomLevel, TILE_SIZE},
render::camera::{Camera, Perspective, ViewProjection},
util::ChangeObserver,
window::WindowSize,
};
const VIEW_REGION_PADDING: i32 = 1;
pub struct ViewState {
zoom: ChangeObserver<Zoom>,
camera: ChangeObserver<Camera>,
perspective: Perspective,
}
impl ViewState {
pub fn new<F: Into<cgmath::Rad<f64>>, P: Into<cgmath::Deg<f64>>>(
window_size: WindowSize,
position: WorldCoords,
zoom: Zoom,
pitch: P,
fovy: F,
) -> Self {
let tile_center = TILE_SIZE / 2.0;
let fovy = fovy.into();
let height = tile_center / (fovy / 2.0).tan();
let camera = Camera::new(
(position.x, position.y, height),
cgmath::Deg(-90.0),
pitch.into(),
window_size.width(),
window_size.height(),
);
let perspective = Perspective::new(
window_size.width(),
window_size.height(),
cgmath::Deg(110.0),
1024.0,
2048.0,
);
Self {
zoom: ChangeObserver::new(zoom),
camera: ChangeObserver::new(camera),
perspective,
}
}
pub fn resize(&mut self, width: u32, height: u32) {
self.perspective.resize(width, height);
self.camera.resize(width, height);
}
pub fn create_view_region(&self) -> Option<ViewRegion> {
self.camera
.view_region_bounding_box(&self.view_projection().invert())
.map(|bounding_box| {
ViewRegion::new(
bounding_box,
VIEW_REGION_PADDING,
32,
*self.zoom,
self.visible_level(),
)
})
}
pub fn view_projection(&self) -> ViewProjection {
self.camera.calc_view_proj(&self.perspective)
}
pub fn visible_level(&self) -> ZoomLevel {
self.zoom.level()
}
pub fn zoom(&self) -> Zoom {
*self.zoom
}
pub fn did_zoom_change(&self) -> bool {
self.zoom.did_change(0.05)
}
pub fn update_zoom(&mut self, new_zoom: Zoom) {
*self.zoom = new_zoom;
log::info!("zoom: {new_zoom}");
}
pub fn camera(&self) -> &Camera {
self.camera.deref()
}
pub fn camera_mut(&mut self) -> &mut Camera {
self.camera.deref_mut()
}
pub fn did_camera_change(&self) -> bool {
self.camera.did_change(0.05)
}
pub fn update_references(&mut self) {
self.camera.update_reference();
self.zoom.update_reference();
}
}