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use std::{marker::PhantomData, ops::Deref, rc::Rc};
use crate::{
coords::WorldTileCoords,
environment::Environment,
kernel::Kernel,
plugin::Plugin,
render::{
eventually::Eventually,
shaders::{ShaderFeatureStyle, ShaderLayerMetadata},
tile_view_pattern::{HasTile, ViewTileSources},
RenderStageLabel, ShaderVertex,
},
schedule::Schedule,
tcs::{system::SystemContainer, tiles::TileComponent, world::World},
tessellation::{IndexDataType, OverAlignedVertexBuffer},
vector::{
populate_world_system::PopulateWorldSystem, queue_system::queue_system,
request_system::RequestSystem, resource::BufferPool, resource_system::resource_system,
upload_system::upload_system,
},
};
mod populate_world_system;
mod process_vector;
mod queue_system;
mod render_commands;
mod request_system;
mod resource;
mod resource_system;
mod transferables;
mod upload_system;
pub use process_vector::*;
pub use transferables::{
DefaultVectorTransferables, LayerIndexed, LayerMissing, LayerTessellated, TileTessellated,
VectorTransferables,
};
use crate::render::graph::RenderGraph;
struct VectorPipeline(wgpu::RenderPipeline);
impl Deref for VectorPipeline {
type Target = wgpu::RenderPipeline;
fn deref(&self) -> &Self::Target {
&self.0
}
}
pub type VectorBufferPool = BufferPool<
wgpu::Queue,
wgpu::Buffer,
ShaderVertex,
IndexDataType,
ShaderLayerMetadata,
ShaderFeatureStyle,
>;
pub struct VectorPlugin<T>(PhantomData<T>);
impl<T: VectorTransferables> Default for VectorPlugin<T> {
fn default() -> Self {
Self(Default::default())
}
}
#[derive(Default)]
struct VectorTilesDone;
impl HasTile for VectorTilesDone {
fn has_tile(&self, coords: WorldTileCoords, world: &World) -> bool {
let Some(vector_layers_indices) = world
.tiles
.query::<&VectorLayersDataComponent>(coords) else { return false; };
vector_layers_indices.done
}
}
impl<E: Environment, T: VectorTransferables> Plugin<E> for VectorPlugin<T> {
fn build(
&self,
schedule: &mut Schedule,
kernel: Rc<Kernel<E>>,
world: &mut World,
_graph: &mut RenderGraph,
) {
let resources = &mut world.resources;
resources.insert(Eventually::<VectorBufferPool>::Uninitialized);
resources.insert(Eventually::<VectorPipeline>::Uninitialized);
resources
.get_or_init_mut::<ViewTileSources>()
.add_resource_query::<&Eventually<VectorBufferPool>>()
.add::<VectorTilesDone>();
schedule.add_system_to_stage(
RenderStageLabel::Extract,
SystemContainer::new(RequestSystem::<E, T>::new(&kernel)),
);
schedule.add_system_to_stage(
RenderStageLabel::Extract,
SystemContainer::new(PopulateWorldSystem::<E, T>::new(&kernel)),
);
schedule.add_system_to_stage(RenderStageLabel::Prepare, resource_system);
schedule.add_system_to_stage(RenderStageLabel::Queue, upload_system); schedule.add_system_to_stage(RenderStageLabel::Queue, queue_system);
}
}
pub struct AvailableVectorLayerData {
pub coords: WorldTileCoords,
pub source_layer: String,
pub buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
pub feature_indices: Vec<u32>,
}
pub struct MissingVectorLayerData {
pub coords: WorldTileCoords,
pub source_layer: String,
}
pub enum VectorLayerData {
Available(AvailableVectorLayerData),
Missing(MissingVectorLayerData),
}
#[derive(Default)]
pub struct VectorLayersDataComponent {
pub done: bool,
pub layers: Vec<VectorLayerData>,
}
impl TileComponent for VectorLayersDataComponent {}