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use std::collections::{btree_map, BTreeMap};
use bytemuck::Pod;
use crate::{
coords::{Quadkey, WorldTileCoords},
render::{
resource::{BufferPool, Queue},
ShaderVertex,
},
tessellation::{IndexDataType, OverAlignedVertexBuffer},
};
#[derive(Clone)]
pub enum StoredLayer {
UnavailableLayer {
coords: WorldTileCoords,
layer_name: String,
},
TessellatedLayer {
coords: WorldTileCoords,
layer_name: String,
buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
feature_indices: Vec<u32>,
},
}
impl StoredLayer {
pub fn get_coords(&self) -> WorldTileCoords {
match self {
StoredLayer::UnavailableLayer { coords, .. } => *coords,
StoredLayer::TessellatedLayer { coords, .. } => *coords,
}
}
pub fn layer_name(&self) -> &str {
match self {
StoredLayer::UnavailableLayer { layer_name, .. } => layer_name.as_str(),
StoredLayer::TessellatedLayer { layer_name, .. } => layer_name.as_str(),
}
}
}
#[derive(Clone, Copy, Eq, PartialEq)]
pub enum TileStatus {
Pending,
Failed,
Success,
}
#[derive(Clone)]
pub struct StoredTile {
coords: WorldTileCoords,
layers: Vec<StoredLayer>,
status: TileStatus,
}
impl StoredTile {
pub fn pending(coords: WorldTileCoords) -> Self {
Self {
coords,
layers: vec![],
status: TileStatus::Pending,
}
}
pub fn success(coords: WorldTileCoords, layers: Vec<StoredLayer>) -> Self {
Self {
coords,
layers,
status: TileStatus::Success,
}
}
pub fn failed(coords: WorldTileCoords) -> Self {
Self {
coords,
layers: vec![],
status: TileStatus::Failed,
}
}
}
#[derive(Default)]
pub struct TileRepository {
tree: BTreeMap<Quadkey, StoredTile>,
}
impl TileRepository {
pub fn new() -> Self {
Self {
tree: BTreeMap::new(),
}
}
pub fn clear(&mut self) {
self.tree.clear();
}
pub fn put_layer(&mut self, layer: StoredLayer) {
if let Some(entry) = layer
.get_coords()
.build_quad_key()
.map(|key| self.tree.entry(key))
{
match entry {
btree_map::Entry::Vacant(_entry) => {
panic!("Can not add a tessellated layer at {} if no request has been started before. \
We might received a tile which was not requested.", layer.get_coords())
}
btree_map::Entry::Occupied(mut entry) => {
entry.get_mut().layers.push(layer);
}
}
}
}
pub fn put_tile(&mut self, tile: StoredTile) {
if let Some(key) = tile.coords.build_quad_key() {
self.tree.insert(key, tile);
}
}
pub fn iter_layers_at(
&self,
coords: &WorldTileCoords,
) -> Option<impl Iterator<Item = &StoredLayer> + '_> {
coords
.build_quad_key()
.and_then(|key| self.tree.get(&key))
.map(|results| results.layers.iter())
}
pub fn iter_loaded_layers_at<Q: Queue<B>, B, V: Pod, I: Pod, TM: Pod, FM: Pod>(
&self,
buffer_pool: &BufferPool<Q, B, V, I, TM, FM>,
coords: &WorldTileCoords,
) -> Option<Vec<&StoredLayer>> {
let loaded_layers = buffer_pool.get_loaded_layers_at(coords).unwrap_or_default();
self.iter_layers_at(coords).map(|layers| {
layers
.filter(|result| !loaded_layers.contains(&result.layer_name()))
.collect::<Vec<_>>()
})
}
pub fn create_tile(&mut self, coords: WorldTileCoords) -> bool {
if let Some(btree_map::Entry::Vacant(entry)) =
coords.build_quad_key().map(|key| self.tree.entry(key))
{
entry.insert(StoredTile::pending(coords));
}
true
}
pub fn has_tile(&self, coords: &WorldTileCoords) -> bool {
if coords
.build_quad_key()
.and_then(|key| self.tree.get(&key))
.is_some()
{
return false;
}
true
}
pub fn mark_tile_succeeded(&mut self, coords: &WorldTileCoords) {
if let Some(cached_tile) = coords
.build_quad_key()
.and_then(|key| self.tree.get_mut(&key))
{
cached_tile.status = TileStatus::Success;
}
}
pub fn mark_tile_failed(&mut self, coords: &WorldTileCoords) {
if let Some(cached_tile) = coords
.build_quad_key()
.and_then(|key| self.tree.get_mut(&key))
{
cached_tile.status = TileStatus::Failed;
}
}
}