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use std::{collections::HashSet, marker::PhantomData};
use geozero::{
mvt::{tile, Message},
GeozeroDatasource,
};
use thiserror::Error;
use crate::{
coords::WorldTileCoords,
io::{
apc::{Context, SendError},
geometry_index::{IndexProcessor, IndexedGeometry, TileIndex},
},
render::ShaderVertex,
tessellation::{zero_tessellator::ZeroTessellator, IndexDataType, OverAlignedVertexBuffer},
vector::transferables::{
LayerIndexed, LayerMissing, LayerTessellated, TileTessellated, VectorTransferables,
},
};
#[derive(Error, Debug)]
pub enum ProcessVectorError {
#[error("sending data back through context failed")]
SendError(SendError),
#[error("processing data in pipeline failed")]
Processing(Box<dyn std::error::Error>),
}
pub struct VectorTileRequest {
pub coords: WorldTileCoords,
pub layers: HashSet<String>,
}
pub fn process_vector_tile<T: VectorTransferables, C: Context>(
data: &[u8],
tile_request: VectorTileRequest,
context: &mut ProcessVectorContext<T, C>,
) -> Result<(), ProcessVectorError> {
let mut tile = geozero::mvt::Tile::decode(data).expect("failed to load tile");
let coords = &tile_request.coords;
for layer in &mut tile.layers {
let cloned_layer = layer.clone();
let layer_name: &str = &cloned_layer.name;
if !tile_request.layers.contains(layer_name) {
continue;
}
let mut tessellator = ZeroTessellator::<IndexDataType>::default();
if let Err(e) = layer.process(&mut tessellator) {
context.layer_missing(coords, layer_name)?;
tracing::error!("layer {layer_name} at {coords} tesselation failed {e:?}");
} else {
context.layer_tesselation_finished(
coords,
tessellator.buffer.into(),
tessellator.feature_indices,
cloned_layer,
)?;
}
}
let coords = &tile_request.coords;
let available_layers: HashSet<_> = tile
.layers
.iter()
.map(|layer| layer.name.clone())
.collect::<HashSet<_>>();
for missing_layer in tile_request.layers.difference(&available_layers) {
context.layer_missing(coords, missing_layer)?;
tracing::info!("requested layer {missing_layer} at {coords} not found in tile");
}
let mut index = IndexProcessor::new();
for layer in &mut tile.layers {
layer.process(&mut index).unwrap();
}
context.layer_indexing_finished(&tile_request.coords, index.get_geometries())?;
tracing::info!("tile tessellated at {coords} finished");
context.tile_finished(coords)?;
Ok(())
}
pub struct ProcessVectorContext<T: VectorTransferables, C: Context> {
context: C,
phantom_t: PhantomData<T>,
}
impl<T: VectorTransferables, C: Context> ProcessVectorContext<T, C> {
pub fn new(context: C) -> Self {
Self {
context,
phantom_t: Default::default(),
}
}
}
impl<T: VectorTransferables, C: Context> ProcessVectorContext<T, C> {
pub fn take_context(self) -> C {
self.context
}
fn tile_finished(&mut self, coords: &WorldTileCoords) -> Result<(), ProcessVectorError> {
self.context
.send(T::TileTessellated::build_from(*coords))
.map_err(|e| ProcessVectorError::Processing(Box::new(e)))
}
fn layer_missing(
&mut self,
coords: &WorldTileCoords,
layer_name: &str,
) -> Result<(), ProcessVectorError> {
self.context
.send(T::LayerMissing::build_from(*coords, layer_name.to_owned()))
.map_err(|e| ProcessVectorError::Processing(Box::new(e)))
}
fn layer_tesselation_finished(
&mut self,
coords: &WorldTileCoords,
buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
feature_indices: Vec<u32>,
layer_data: tile::Layer,
) -> Result<(), ProcessVectorError> {
self.context
.send(T::LayerTessellated::build_from(
*coords,
buffer,
feature_indices,
layer_data,
))
.map_err(|e| ProcessVectorError::Processing(Box::new(e)))
}
fn layer_indexing_finished(
&mut self,
coords: &WorldTileCoords,
geometries: Vec<IndexedGeometry<f64>>,
) -> Result<(), ProcessVectorError> {
self.context
.send(T::LayerIndexed::build_from(
*coords,
TileIndex::Linear { list: geometries },
))
.map_err(|e| ProcessVectorError::Processing(Box::new(e)))
}
}
#[cfg(test)]
mod tests {
use super::ProcessVectorContext;
use crate::{
coords::ZoomLevel,
io::apc::tests::DummyContext,
vector::{
process_vector::{process_vector_tile, VectorTileRequest},
DefaultVectorTransferables,
},
};
#[test] #[ignore]
fn test() {
let _output = process_vector_tile(
&[0],
VectorTileRequest {
coords: (0, 0, ZoomLevel::default()).into(),
layers: Default::default(),
},
&mut ProcessVectorContext::<DefaultVectorTransferables, _>::new(DummyContext),
);
}
}