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use std::marker::PhantomData;
use crate::{
coords::{ViewRegion, Zoom},
render::{
camera::ViewProjection,
resource::{BackingBufferDescriptor, Queue},
shaders::ShaderTileMetadata,
tile_view_pattern::{HasTile, SourceShapes, TileShape, ViewTile},
},
tcs::world::World,
};
pub const DEFAULT_TILE_VIEW_PATTERN_SIZE: wgpu::BufferAddress = 32 * 4;
pub const CHILDREN_SEARCH_DEPTH: usize = 4;
#[derive(Debug)]
struct BackingBuffer<B> {
inner: B,
inner_size: wgpu::BufferAddress,
}
impl<B> BackingBuffer<B> {
fn new(inner: B, inner_size: wgpu::BufferAddress) -> Self {
Self { inner, inner_size }
}
}
pub struct TileViewPattern<Q, B> {
view_tiles: Vec<ViewTile>,
view_tiles_buffer: BackingBuffer<B>,
phantom_q: PhantomData<Q>,
}
impl<Q: Queue<B>, B> TileViewPattern<Q, B> {
pub fn new(view_tiles_buffer: BackingBufferDescriptor<B>) -> Self {
Self {
view_tiles: Vec::with_capacity(64),
view_tiles_buffer: BackingBuffer::new(
view_tiles_buffer.buffer,
view_tiles_buffer.inner_size,
),
phantom_q: Default::default(),
}
}
#[tracing::instrument(skip_all)]
#[must_use]
pub fn generate_pattern<T: HasTile>(
&self,
view_region: &ViewRegion,
container: &T,
zoom: Zoom,
world: &World,
) -> Vec<ViewTile> {
let mut view_tiles = Vec::with_capacity(self.view_tiles.len());
for coords in view_region.iter() {
if coords.build_quad_key().is_none() {
continue;
}
let source_shapes = {
if container.has_tile(coords, world) {
SourceShapes::SourceEqTarget(TileShape::new(coords, zoom))
} else if let Some(parent_coords) = container.get_available_parent(coords, world) {
log::debug!("Could not find data at {coords}. Falling back to {parent_coords}");
SourceShapes::Parent(TileShape::new(parent_coords, zoom))
} else if let Some(children_coords) =
container.get_available_children(coords, world, CHILDREN_SEARCH_DEPTH)
{
log::debug!(
"Could not find data at {coords}. Falling back children: {children_coords:?}"
);
SourceShapes::Children(
children_coords
.iter()
.map(|child_coord| TileShape::new(*child_coord, zoom))
.collect(),
)
} else {
SourceShapes::None
}
};
view_tiles.push(ViewTile {
target: coords,
source: source_shapes,
});
}
view_tiles
}
pub fn update_pattern(&mut self, mut view_tiles: Vec<ViewTile>) {
self.view_tiles.clear();
self.view_tiles.append(&mut view_tiles)
}
pub fn iter(&self) -> impl Iterator<Item = &ViewTile> + '_ {
self.view_tiles.iter()
}
pub fn buffer(&self) -> &B {
&self.view_tiles_buffer.inner
}
#[tracing::instrument(skip_all)]
pub fn upload_pattern(&mut self, queue: &Q, view_proj: &ViewProjection) {
let mut buffer = Vec::with_capacity(self.view_tiles.len());
let mut add_to_buffer = |shape: &mut TileShape| {
shape.set_buffer_range(buffer.len() as u64);
buffer.push(ShaderTileMetadata {
transform: view_proj
.to_model_view_projection(shape.transform)
.downcast()
.into(), zoom_factor: shape.zoom_factor as f32,
});
};
for view_tile in &mut self.view_tiles {
match &mut view_tile.source {
SourceShapes::Parent(source_shape) => {
add_to_buffer(source_shape);
}
SourceShapes::Children(source_shapes) => {
for source_shape in source_shapes {
add_to_buffer(source_shape);
}
}
SourceShapes::SourceEqTarget(source_shape) => add_to_buffer(source_shape),
SourceShapes::None => {}
}
}
let raw_buffer = bytemuck::cast_slice(buffer.as_slice());
if raw_buffer.len() as wgpu::BufferAddress > self.view_tiles_buffer.inner_size {
panic!("Buffer is too small to store the tile pattern!");
}
queue.write_buffer(&self.view_tiles_buffer.inner, 0, raw_buffer);
}
}