* Add geometry index again
* Switch to info level for run config
* Add setting for present_mode
* Remove unused file
* Adjust web to new message
* Update package-lock.json
* One of the first working versions with a large buffer
* Add features to fix builds
* Switch to flatbuffers for data passing
* Cleanup and move entries to wasm_entries
* Install protobuf and flatbuffers
* Fix windows CI
* Fix clippy errors and warnings for generated code
* Upgrade toolchain to 1.65
* Set minimum Rust version
* Cargo workspaces
* Set version manually
* Set a specific rust version so we an upgrade is triggered
* Use debug for wgpu-info for speedier compile
* Install specific rev of wgpu-info
* Fix windows build
* Apply clippy fixes
* Use nightly for android
* Use nightly for web
* Fix feature usage
* Deny unused imports
* Add ios and web fixup
* Exit with non-zero exit code
* Add no_pendantic_os_check cfg flag
* Switch to Depth32FloatStencil8 for support on metal. It seems to have better overal support.
* Update formatting
* Fix usage of wrong texture format
* Make depth format configurable
* Force install tools
* Echo path
* Change shell to msys2 for windows
* Fix unit test build
* Don't run static tile fetching test if no tiles are embedded
* Don't test code examples which use private modules
* Disable Tokio tests on WASM32 platform
* Move linux-demo action into demo folder for consistency
* Run tests on Windows and Linux (at least)
Refactored xcode project into a framework.
* This framework can be bundled into an xcframework
* The xcframework can be added to a swift package
Deployment happens through #21