Returns unique stencil reference values for WorldTileCoords which are 3D.
Tiles from arbitrary z can lie next to each other, because we mix tiles from
different levels based on availability.
source. Read moreself and other values to be equal, and is used
+source. Read moreself and other) and is used by the <=
operator. Read moreBox<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read moreRc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read more&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
@@ -35,4 +35,4 @@ further downcast into Arc<ConcreteType> where