pub struct OverAlignedVertexBuffer<V, I> {
pub buffer: VertexBuffers<V, I>,
pub usable_indices: u32,
@@ -52,7 +52,8 @@ otherwise. Into<Dispatch>,diff --git a/docs/api/maplibre/benchmarking/tessellation/struct.OverAlignedVertexBuffer.html b/docs/api/maplibre/benchmarking/tessellation/struct.OverAlignedVertexBuffer.html index d1962a19..3c482f06 100644 --- a/docs/api/maplibre/benchmarking/tessellation/struct.OverAlignedVertexBuffer.html +++ b/docs/api/maplibre/benchmarking/tessellation/struct.OverAlignedVertexBuffer.html @@ -1,4 +1,4 @@ -
pub struct OverAlignedVertexBuffer<V, I> {
pub buffer: VertexBuffers<V, I>,
pub usable_indices: u32,
@@ -52,7 +52,8 @@ otherwise. Into<Dispatch>,pub struct VertexConstructor {}Constructor for Fill and Stroke vertices.
pub struct ZeroTessellator<I: Add + From<VertexId> + MaxIndex> {
path_builder: RefCell<Builder>,
path_open: bool,
@@ -95,6 +95,7 @@ otherwise. Into<Dispatch>,pub struct MapContext {
pub style: Style,
pub world: World,
@@ -35,5 +35,6 @@ otherwise. Into<Dispatch>,pub struct AlignedWorldTileCoords(pub WorldTileCoords);An aligned world tile coordinate aligns a world coordinate at a 4x4 tile raster within the world. The aligned coordinates is defined by the coordinates of the upper left tile in the 4x4 tile raster divided by 2 and rounding to the ceiling.
@@ -34,7 +34,8 @@ otherwise. Into<Dispatch>,pub struct InnerCoords {
pub x: f64,
pub y: f64,
@@ -39,7 +39,8 @@ otherwise. Into<Dispatch>,pub struct LatLon {
pub latitude: f64,
pub longitude: f64,
@@ -7,7 +7,7 @@ Uses the WGS-84 approximation. The radius at the equator is ~6378137 and at the
6371008.8 is one published “average radius” see https://en.wikipedia.org/wiki/Earth_radius#Mean_radius, or ftp://athena.fsv.cvut.cz/ZFG/grs80-Moritz.pdf p.4
The average circumference of the world in meters.
The circumference at a line of latitude in meters.
-pub struct Quadkey([ZoomLevel; 32]);Represents the position of a node within a quad tree. The first u8 defines the ZoomLevel of the node.
The remaining bytes define which part (north west, south west, south east, north east) of each
subdivision of the quadtree is concerned.
pub struct TileCoords {
pub x: u32,
pub y: u32,
@@ -58,7 +58,8 @@ otherwise. Into<Dispatch>,pub struct ViewRegion {
min_tile: WorldTileCoords,
max_tile: WorldTileCoords,
@@ -45,7 +45,8 @@ otherwise. Into<Dispatch>,pub struct WorldCoords {
pub x: f64,
pub y: f64,
@@ -7,7 +7,7 @@ the z value of the [WorldTileCoors]. In the 3D world a
which are determined only by the render engine and not by the zoom level.
Coordinate System Origin
The origin of the coordinate system is in the upper-left corner.
-x: f64§y: f64source. Read moreself and other values to be equal, and is used
+x: f64§y: f64source. Read moreself and other values to be equal, and is used
by ==.#[repr(C)]pub struct WorldTileCoords {
pub x: i32,
pub y: i32,
@@ -73,7 +73,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
pub struct Zoom(f64);Zoom is an exponential scale that defines the zoom of the camera on the map.
We can derive the ZoomLevel from Zoom by using the [crate::coords::ZOOM_BOUNDS].
0: f64Adopted from @@ -40,7 +40,8 @@ otherwise. Into<Dispatch>,
#[repr(C)]pub struct ZoomLevel(u8);0: u8#[repr(C)]pub struct ZoomLevel(u8);0: u8pub struct DebugPassNode {}Pass which renders debug information on top of the map.
RenderGraphContext.RenderResources prior to the run method.pub struct DrawDebugOutline;pub struct SetDebugPipeline;struct DebugPipeline(RenderPipeline);0: RenderPipelineGet an object representing the bind group layout at a given index.
pub struct DebugPlugin;struct TileDebugItem {
pub draw_function: Box<dyn Draw<TileDebugItem>>,
pub source_shape: TileShape,
@@ -34,5 +34,6 @@ otherwise. Into<Dispatch>,pub enum SendEventError {
Closed,
}When sending events to an event loop errors can occur.
The event loop was already closed
-pub enum CallError {
Schedule,
Serialize(Box<dyn Error>),
@@ -33,5 +33,6 @@ otherwise. Into<Dispatch>,pub enum Input {
TileRequest {
coords: WorldTileCoords,
@@ -40,7 +40,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
pub enum MessageError {
CastError(Box<dyn Any>),
-}pub enum SendError {
Transmission,
}pub struct Message {
tag: &'static dyn MessageTag,
transferable: Box<dyn Any + Send>,
@@ -35,6 +35,7 @@ otherwise. Into<Dispatch>,pub struct SchedulerAsyncProcedureCall<K: OffscreenKernelEnvironment, S: Scheduler> {
channel: (Sender<Message>, Receiver<Message>),
buffer: RefCell<Vec<Message>>,
@@ -43,6 +43,7 @@ otherwise. Into<Dispatch>,pub struct SchedulerContext {
sender: Sender<Message>,
}sender: Sender<Message>source. Read morepub trait MessageTag: DynHash + Debug + Send + Sync + 'static { }Defines a set of strongly-typed labels for a class of objects
pub enum ExactGeometry<T>{
Polygon(Polygon<T>),
@@ -42,7 +42,8 @@ otherwise. Into<Dispatch>,pub enum TileIndex {
Spatial {
tree: RTree<IndexedGeometry<f64>>,
@@ -43,7 +43,8 @@ otherwise. Into<Dispatch>,pub struct GeometryIndex {
index: BTreeMap<Quadkey, TileIndex>,
}A quad tree storing the currently loaded tiles.
@@ -37,7 +37,8 @@ otherwise. Into<Dispatch>,pub struct IndexProcessor {
geo_writer: GeoWriter,
geometries: Vec<IndexedGeometry<f64>>,
@@ -115,7 +115,8 @@ otherwise. Into<Dispatch>,pub struct IndexedGeometry<T>{
pub bounds: AABB<Point<T>>,
@@ -62,7 +62,8 @@ otherwise. Into<Dispatch>,pub enum ScheduleError {
Scheduling(Box<dyn Error>),
NotImplemented,
@@ -31,5 +31,6 @@ otherwise. Into<Dispatch>,pub struct NopScheduler;pub struct HttpSourceClient<HC>where
HC: HttpClient,{
inner_client: HC,
@@ -44,7 +44,8 @@ otherwise. Into<Dispatch>,pub struct SourceClient<HC>where
HC: HttpClient,{
http: HttpSourceClient<HC>,
@@ -44,7 +44,8 @@ otherwise. Into<Dispatch>,pub struct SourceFetchError(pub Box<dyn Error>);0: Box<dyn Error>pub struct SourceFetchError(pub Box<dyn Error>);0: Box<dyn Error>pub enum SourceType {
Raster(RasterSource),
Tessellate(TessellateSource),
@@ -34,7 +34,8 @@ otherwise. Into<Dispatch>,pub struct RasterSource {
pub url: String,
pub filetype: String,
@@ -35,7 +35,8 @@ otherwise. Into<Dispatch>,pub struct TessellateSource {
pub url: String,
pub filetype: String,
@@ -34,7 +34,8 @@ otherwise. Into<Dispatch>,pub struct RawLayer {
pub version: u32,
pub name: String,
@@ -67,7 +67,8 @@ otherwise. Into<Dispatch>,pub struct Kernel<E: Environment> {
map_window_config: E::MapWindowConfig,
apc: E::AsyncProcedureCall,
@@ -58,7 +58,8 @@ otherwise. Into<Dispatch>,pub struct KernelBuilder<E: Environment> {
map_window_config: Option<E::MapWindowConfig>,
apc: Option<E::AsyncProcedureCall>,
@@ -56,7 +56,8 @@ otherwise. Into<Dispatch>,pub enum CurrentMapContext {
Ready(MapContext),
Pending {
@@ -33,5 +33,6 @@ otherwise. Into<Dispatch>,pub enum MapError {
RendererAlreadySet,
RendererNotReady,
RenderGraphInit(RenderGraphError),
DeviceInit(RenderError),
}No need to set renderer again
-pub struct Map<E: Environment> {
kernel: Rc<Kernel<E>>,
schedule: Schedule,
@@ -44,5 +44,6 @@ otherwise. Into<Dispatch>,pub struct ReqwestHttpClient {
client: ClientWithMiddleware,
}client: ClientWithMiddlewarepub struct ReqwestHttpClient {
client: ClientWithMiddleware,
}client: ClientWithMiddlewarepub struct TokioScheduler;Multi-threading with Tokio.
pub struct ReqwestOffscreenKernelEnvironment;pub struct TokioScheduler;Multi-threading with Tokio.
pub struct ReqwestOffscreenKernelEnvironment;pub enum RasterLayerData {
Available(AvailableRasterLayerData),
Missing(MissingRasterLayerData),
@@ -32,7 +32,8 @@ otherwise. Into<Dispatch>,pub struct PopulateWorldSystem<E: Environment, T> {
kernel: Rc<Kernel<E>>,
phantom_t: PhantomData<T>,
@@ -41,5 +41,6 @@ otherwise. Into<Dispatch>,pub enum ProcessRasterError {
Processing(Box<dyn Error>),
}Error during processing of the pipeline
@@ -31,5 +31,6 @@ otherwise. Into<Dispatch>,pub struct ProcessRasterContext<T: RasterTransferables, C: Context> {
context: C,
phantom_t: PhantomData<T>,
@@ -47,7 +47,8 @@ otherwise. Into<Dispatch>,pub struct RasterTileRequest {
pub coords: WorldTileCoords,
}coords: WorldTileCoordspub struct DrawRasterTile;pub struct SetRasterTilePipeline;pub struct SetRasterViewBindGroup<const I: usize>;pub struct RequestSystem<E: Environment, T: RasterTransferables> {
kernel: Rc<Kernel<E>>,
phantom_t: PhantomData<T>,
@@ -41,5 +41,6 @@ otherwise. Into<Dispatch>,pub struct RasterResources {
sampler: Sampler,
msaa: Msaa,
@@ -64,7 +64,8 @@ otherwise. Into<Dispatch>,pub struct AvailableRasterLayerData {
pub coords: WorldTileCoords,
pub source_layer: String,
@@ -33,7 +33,8 @@ otherwise. Into<Dispatch>,pub struct DefaultRasterTransferables;source. Read morepub struct MissingRasterLayerData {
pub coords: WorldTileCoords,
pub source_layer: String,
@@ -32,7 +32,8 @@ otherwise. Into<Dispatch>,pub struct RasterLayersDataComponent {
pub layers: Vec<RasterLayerData>,
}layers: Vec<RasterLayerData>pub struct RasterPlugin<T>(PhantomData<T>);0: PhantomData<T>pub enum RasterMessageTag {
LayerRaster,
LayerRasterMissing,
@@ -43,7 +43,8 @@ otherwise. Into<Dispatch>,pub struct DefaultLayerRaster {
pub coords: WorldTileCoords,
pub layer_name: String,
@@ -37,7 +37,8 @@ otherwise. Into<Dispatch>,pub struct DefaultLayerRasterMissing {
pub coords: WorldTileCoords,
}coords: WorldTileCoordspub struct DefaultRasterTransferables;source. Read morepub enum InitializationResult {
Initialized(InitializedRenderer),
Uninitialized(UninitializedRenderer),
@@ -33,7 +33,8 @@ otherwise. Into<Dispatch>,pub struct InitializedRenderer {
pub renderer: Renderer,
}renderer: Rendererpub struct RendererBuilder {
wgpu_settings: Option<WgpuSettings>,
renderer_settings: Option<RendererSettings>,
@@ -33,7 +33,8 @@ otherwise. Into<Dispatch>,pub struct UninitializedRenderer {
pub wgpu_settings: WgpuSettings,
pub renderer_settings: RendererSettings,
@@ -39,7 +39,8 @@ otherwise. Into<Dispatch>,pub struct Camera {
position: Point2<f64>,
yaw: Rad<f64>,
@@ -39,7 +39,8 @@ otherwise. Into<Dispatch>,pub struct EdgeInsets {
pub top: f64,
pub bottom: f64,
@@ -43,7 +43,8 @@ otherwise. Into<Dispatch>,pub struct InvertedViewProjection(Matrix4<f64>);0: Matrix4<f64>pub struct ModelViewProjection(Matrix4<f64>);0: Matrix4<f64>pub struct Perspective {
fovy: Rad<f64>,
}fovy: Rad<f64>pub struct ViewProjection(pub Matrix4<f64>);0: Matrix4<f64>pub enum RenderStageLabel {
Extract,
Prepare,
@@ -59,7 +59,8 @@ otherwise. Into<Dispatch>,pub enum RenderError {
Surface(SurfaceError),
CreateSurfaceError(CreateSurfaceError),
Graph(RenderGraphError),
RequestDevice(RequestDeviceError),
RequestAdaptor,
-}pub enum Eventually<T> {
Initialized(T),
Uninitialized,
@@ -50,7 +50,8 @@ otherwise. Into<Dispatch>,pub enum InputSlotError {
InvalidSlot(SlotLabel),
MismatchedSlotType {
@@ -44,7 +44,8 @@ otherwise. Into<Dispatch>,pub enum OutputSlotError {
InvalidSlot(SlotLabel),
MismatchedSlotType {
@@ -6,7 +6,7 @@
expected: SlotType,
actual: SlotType,
},
-}self and other values to be equal, and is used
+}self and other values to be equal, and is used
by ==.pub enum RunSubGraphError {
MissingSubGraph(Cow<'static, str>),
SubGraphHasNoInputs(Cow<'static, str>),
@@ -14,7 +14,7 @@
expected: SlotType,
actual: SlotType,
},
-}self and other values to be equal, and is used
+}self and other values to be equal, and is used
by ==.pub struct RenderGraphContext<'a> {
graph: &'a RenderGraph,
node: &'a NodeState,
@@ -76,5 +76,6 @@ otherwise. Into<Dispatch>,pub enum EdgeExistence {
Exists,
DoesNotExist,
@@ -39,7 +39,8 @@ otherwise. Into<Dispatch>,pub enum EdgeExistence {
Exists,
DoesNotExist,
@@ -39,7 +39,8 @@ otherwise. Into<Dispatch>,pub enum InputSlotError {
InvalidSlot(SlotLabel),
MismatchedSlotType {
@@ -44,7 +44,8 @@ otherwise. Into<Dispatch>,pub enum NodeLabel {
Id(NodeId),
Name(Cow<'static, str>),
}A NodeLabel is used to reference a NodeState by either its name or NodeId
inside the RenderGraph.
self and other values to be equal, and is used
+pub enum NodeRunError {
InputSlotError(InputSlotError),
OutputSlotError(OutputSlotError),
RunSubGraphError(RunSubGraphError),
-}self and other values to be equal, and is used
+}self and other values to be equal, and is used
by ==.pub enum OutputSlotError {
InvalidSlot(SlotLabel),
MismatchedSlotType {
@@ -6,7 +6,7 @@
expected: SlotType,
actual: SlotType,
},
-}self and other values to be equal, and is used
+}self and other values to be equal, and is used
by ==.pub enum RunSubGraphError {
MissingSubGraph(Cow<'static, str>),
SubGraphHasNoInputs(Cow<'static, str>),
@@ -14,7 +14,7 @@
expected: SlotType,
actual: SlotType,
},
-}self and other values to be equal, and is used
+}self and other values to be equal, and is used
by ==.pub enum SlotLabel {
Index(usize),
Name(Cow<'static, str>),
}A SlotLabel is used to reference a slot by either its name or index
inside the RenderGraph.
self and other values to be equal, and is used
+pub enum SlotType {
Buffer,
TextureView,
@@ -9,7 +9,7 @@ the render Variants§§Buffer
A GPU-accessible [Buffer].
§TextureView
A TextureView describes a texture used in a pipeline.
§Sampler
A texture [Sampler] defines how a pipeline will sample from a TextureView.
-Trait Implementations§
source§impl PartialEq for SlotType
Trait Implementations§
source§impl PartialEq for SlotType
source§impl Copy for SlotType
source§impl Eq for SlotType
source§impl StructuralEq for SlotType
source§impl StructuralPartialEq for SlotType
Auto Trait Implementations§
§impl RefUnwindSafe for SlotType
§impl Send for SlotType
§impl Sync for SlotType
§impl Unpin for SlotType
§impl UnwindSafe for SlotType
Blanket Implementations§
source§impl<T> Resource for Twhere
+ G2: Contains<G1>,
§impl<T> ErasedDestructor for Twhere
+ T: 'static,
§impl<T> MaybeSendSync for T
source§impl<T> Resource for Twhere
T: 'static,
§impl<T> WasmNotSend for Twhere
T: Send,
§impl<T> WasmNotSync for Twhere
T: Sync,
pub enum SlotValue {
Buffer(Rc<Buffer>),
TextureView(Rc<TextureView>),
@@ -12,7 +12,7 @@ Corresponds to the §TextureView(Rc<TextureView>)
A TextureView describes a texture used in a pipeline.
A texture [Sampler] defines how a pipeline will sample from a TextureView.
pub struct GraphInputNode {
inputs: Vec<SlotInfo>,
}A Node which acts as an entry point for a RenderGraph with custom inputs.
@@ -43,7 +43,8 @@ otherwise. Into<Dispatch>,
pub struct RenderGraph {
nodes: HashMap<NodeId, NodeState>,
node_names: HashMap<Cow<'static, str>, NodeId>,
@@ -156,7 +156,8 @@ otherwise. Into<Dispatch>,pub enum NodeLabel {
Id(NodeId),
Name(Cow<'static, str>),
}A NodeLabel is used to reference a NodeState by either its name or NodeId
inside the RenderGraph.
self and other values to be equal, and is used
+pub enum NodeRunError {
InputSlotError(InputSlotError),
OutputSlotError(OutputSlotError),
RunSubGraphError(RunSubGraphError),
-}self and other values to be equal, and is used
+}self and other values to be equal, and is used
by ==.pub struct EmptyNode;A Node without any inputs, outputs and subgraphs, which does nothing when run.
Used (as a label) to bundle multiple dependencies into one inside
the RenderGraph.
pub struct NodeId(usize);pub struct NodeState {
pub id: NodeId,
pub name: Option<Cow<'static, str>>,
@@ -50,7 +50,8 @@ otherwise. Into<Dispatch>,pub struct RenderContext<'d> {
pub device: &'d Device,
pub command_encoder: CommandEncoder,
@@ -35,7 +35,8 @@ otherwise. Into<Dispatch>,pub enum SlotLabel {
Index(usize),
Name(Cow<'static, str>),
}A SlotLabel is used to reference a slot by either its name or index
inside the RenderGraph.
self and other values to be equal, and is used
+pub enum SlotType {
Buffer,
TextureView,
@@ -9,7 +9,7 @@ the render Variants§§Buffer
A GPU-accessible [Buffer].
§TextureView
A TextureView describes a texture used in a pipeline.
§Sampler
A texture [Sampler] defines how a pipeline will sample from a TextureView.
-Trait Implementations§
source§impl PartialEq for SlotType
Trait Implementations§
source§impl PartialEq for SlotType
source§impl Copy for SlotType
source§impl Eq for SlotType
source§impl StructuralEq for SlotType
source§impl StructuralPartialEq for SlotType
Auto Trait Implementations§
§impl RefUnwindSafe for SlotType
§impl Send for SlotType
§impl Sync for SlotType
§impl Unpin for SlotType
§impl UnwindSafe for SlotType
Blanket Implementations§
source§impl<T> Resource for Twhere
+ G2: Contains<G1>,
§impl<T> ErasedDestructor for Twhere
+ T: 'static,
§impl<T> MaybeSendSync for T
source§impl<T> Resource for Twhere
T: 'static,
§impl<T> WasmNotSend for Twhere
T: Send,
§impl<T> WasmNotSync for Twhere
T: Sync,
pub enum SlotValue {
Buffer(Rc<Buffer>),
TextureView(Rc<TextureView>),
@@ -12,7 +12,7 @@ Corresponds to the §TextureView(Rc<TextureView>)
A TextureView describes a texture used in a pipeline.
A texture [Sampler] defines how a pipeline will sample from a TextureView.
pub struct SlotInfo {
pub name: Cow<'static, str>,
pub slot_type: SlotType,
@@ -34,7 +34,8 @@ otherwise. Into<Dispatch>,pub struct SlotInfos {
slots: Vec<SlotInfo>,
}pub struct EmptyNode;A Node without any inputs, outputs and subgraphs, which does nothing when run.
Used (as a label) to bundle multiple dependencies into one inside
the RenderGraph.
pub struct GraphInputNode {
inputs: Vec<SlotInfo>,
}A Node which acts as an entry point for a RenderGraph with custom inputs.
@@ -43,7 +43,8 @@ otherwise. Into<Dispatch>,
pub struct NodeId(usize);pub struct NodeState {
pub id: NodeId,
pub name: Option<Cow<'static, str>>,
@@ -50,7 +50,8 @@ otherwise. Into<Dispatch>,pub struct RenderContext<'d> {
pub device: &'d Device,
pub command_encoder: CommandEncoder,
@@ -35,7 +35,8 @@ otherwise. Into<Dispatch>,pub struct RenderGraph {
nodes: HashMap<NodeId, NodeState>,
node_names: HashMap<Cow<'static, str>, NodeId>,
@@ -156,7 +156,8 @@ otherwise. Into<Dispatch>,pub struct RenderGraphContext<'a> {
graph: &'a RenderGraph,
node: &'a NodeState,
@@ -76,5 +76,6 @@ otherwise. Into<Dispatch>,pub struct RunSubGraph {
pub name: Cow<'static, str>,
pub inputs: Vec<SlotValue>,
@@ -32,5 +32,6 @@ otherwise. Into<Dispatch>,pub struct SlotInfo {
pub name: Cow<'static, str>,
pub slot_type: SlotType,
@@ -34,7 +34,8 @@ otherwise. Into<Dispatch>,pub struct SlotInfos {
slots: Vec<SlotInfo>,
}pub enum RenderGraphRunnerError {
NodeRunError(NodeRunError),
EmptyNodeOutputSlot {
@@ -48,7 +48,8 @@ otherwise. Into<Dispatch>,pub(crate) struct RenderGraphRunner;pub struct MainPassDriverNode;pub struct MainPassNode {}RenderGraphContext.RenderResources prior to the run method.pub struct DrawMask;pub struct SetMaskPipeline;pub enum RenderCommandResult {
Success,
Failure,
@@ -32,7 +32,8 @@ otherwise. Into<Dispatch>,pub struct DrawState<C, P> {
phantom_p: PhantomData<P>,
phantom_c: PhantomData<C>,
@@ -45,7 +45,8 @@ otherwise. Into<Dispatch>,pub enum RenderCommandResult {
Success,
Failure,
@@ -32,7 +32,8 @@ otherwise. Into<Dispatch>,pub struct DrawState<C, P> {
phantom_p: PhantomData<P>,
phantom_c: PhantomData<C>,
@@ -45,7 +45,8 @@ otherwise. Into<Dispatch>,pub struct LayerItem {
pub draw_function: Box<dyn Draw<LayerItem>>,
pub index: u32,
pub style_layer: String,
pub tile: Tile,
pub source_shape: TileShape,
-}draw_function: Box<dyn Draw<LayerItem>>§index: u32§style_layer: String§tile: Tile§source_shape: TileShapedraw_function: Box<dyn Draw<LayerItem>>§index: u32§style_layer: String§tile: Tile§source_shape: TileShapePhaseItem by issuing draw calls via the TrackedRenderPass.PhaseItem by issuing draw calls via the TrackedRenderPass.pub struct RenderPhase<I: PhaseItem> {
items: Vec<I>,
}A resource to collect and sort draw requests for specific PhaseItems.
pub struct TileMaskItem {
pub draw_function: Box<dyn Draw<TileMaskItem>>,
pub source_shape: TileShape,
@@ -34,5 +34,6 @@ otherwise. Into<Dispatch>,pub struct BackingBufferDescriptor<B> {
pub(crate) buffer: B,
pub(crate) inner_size: BufferAddress,
@@ -39,7 +39,8 @@ otherwise. Into<Dispatch>,pub enum Head {
Headed(WindowHead),
Headless(Arc<BufferedTextureHead>),
@@ -32,7 +32,8 @@ otherwise. Into<Dispatch>,pub enum TextureView {
TextureView(TextureView),
SurfaceTexture {
@@ -12,7 +12,7 @@ or dereferences to a wgpu TextureView
The value is a wgpu SurfaceTexture, but dereferences to
a TextureView.
Returns the SurfaceTexture of the texture view if it is of that type.
pub struct RenderPipelineDescriptor {
pub label: Option<Cow<'static, str>>,
pub layout: Option<Vec<Vec<BindGroupLayoutEntry>>>,
@@ -44,7 +44,8 @@ otherwise. Into<Dispatch>,pub struct FragmentState {
pub source: &'static str,
pub entry_point: &'static str,
@@ -46,7 +46,8 @@ otherwise. Into<Dispatch>,pub struct VertexBufferLayout {
pub array_stride: BufferAddress,
pub step_mode: VertexStepMode,
@@ -38,7 +38,8 @@ otherwise. Into<Dispatch>,pub struct VertexState {
pub source: &'static str,
pub entry_point: &'static str,
@@ -38,7 +38,8 @@ otherwise. Into<Dispatch>,pub struct BackingBufferDescriptor<B> {
pub(crate) buffer: B,
pub(crate) inner_size: BufferAddress,
@@ -39,7 +39,8 @@ otherwise. Into<Dispatch>,pub struct BufferDimensions {
pub width: u32,
pub height: u32,
@@ -34,7 +34,8 @@ otherwise. Into<Dispatch>,pub struct BufferedTextureHead {
texture: Texture,
texture_format: TextureFormat,
@@ -34,7 +34,8 @@ otherwise. Into<Dispatch>,pub struct FragmentState {
pub source: &'static str,
pub entry_point: &'static str,
@@ -46,7 +46,8 @@ otherwise. Into<Dispatch>,pub struct RenderPipelineDescriptor {
pub label: Option<Cow<'static, str>>,
pub layout: Option<Vec<Vec<BindGroupLayoutEntry>>>,
@@ -44,7 +44,8 @@ otherwise. Into<Dispatch>,pub struct Surface {
size: PhysicalSize,
head: Head,
@@ -48,7 +48,8 @@ otherwise. Into<Dispatch>,pub struct Texture {
pub size: Extent3d,
pub texture: Texture,
@@ -41,7 +41,8 @@ otherwise. Into<Dispatch>,pub struct TilePipeline {
name: Cow<'static, str>,
depth_stencil_enabled: bool,
@@ -54,7 +54,8 @@ otherwise. Into<Dispatch>,pub struct TrackedRenderPass<'a> {
pass: RenderPass<'a>,
}A [RenderPass], which tracks the current pipeline state to ensure all draw calls are valid.
@@ -144,7 +144,8 @@ otherwise. Into<Dispatch>,
pub struct VertexBufferLayout {
pub array_stride: BufferAddress,
pub step_mode: VertexStepMode,
@@ -38,7 +38,8 @@ otherwise. Into<Dispatch>,pub struct VertexState {
pub source: &'static str,
pub entry_point: &'static str,
@@ -38,7 +38,8 @@ otherwise. Into<Dispatch>,pub struct WindowHead {
surface: Surface,
size: PhysicalSize,
@@ -41,7 +41,8 @@ otherwise. Into<Dispatch>,pub enum Head {
Headed(WindowHead),
Headless(Arc<BufferedTextureHead>),
@@ -32,7 +32,8 @@ otherwise. Into<Dispatch>,pub struct BufferDimensions {
pub width: u32,
pub height: u32,
@@ -34,7 +34,8 @@ otherwise. Into<Dispatch>,pub struct BufferedTextureHead {
texture: Texture,
texture_format: TextureFormat,
@@ -34,7 +34,8 @@ otherwise. Into<Dispatch>,pub struct Surface {
size: PhysicalSize,
head: Head,
@@ -48,7 +48,8 @@ otherwise. Into<Dispatch>,pub struct WindowHead {
surface: Surface,
size: PhysicalSize,
@@ -41,7 +41,8 @@ otherwise. Into<Dispatch>,pub enum TextureView {
TextureView(TextureView),
SurfaceTexture {
@@ -12,7 +12,7 @@ or dereferences to a wgpu TextureView
The value is a wgpu SurfaceTexture, but dereferences to
a TextureView.
Returns the SurfaceTexture of the texture view if it is of that type.
pub struct Texture {
pub size: Extent3d,
pub texture: Texture,
@@ -41,7 +41,8 @@ otherwise. Into<Dispatch>,pub struct TilePipeline {
name: Cow<'static, str>,
depth_stencil_enabled: bool,
@@ -54,7 +54,8 @@ otherwise. Into<Dispatch>,pub struct TrackedRenderPass<'a> {
pass: RenderPass<'a>,
}A [RenderPass], which tracks the current pipeline state to ensure all draw calls are valid.
@@ -144,7 +144,8 @@ otherwise. Into<Dispatch>,
#[repr(C)]pub enum PowerPreference {
None = 0,
LowPower = 1,
@@ -50,7 +50,8 @@ otherwise. Into<Dispatch>,pub enum SurfaceType {
Headless,
Headed,
@@ -33,7 +33,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub enum TextureFormat {
Show 74 variants
R8Unorm,
R8Snorm,
@@ -310,7 +310,8 @@ otherwise. Into<Dispatch>,#[repr(transparent)]pub struct Backends(pub(crate) <Backends as PublicFlags>::Internal);Represents the backends that wgpu will use.
0: <Backends as PublicFlags>::InternalSupported on Windows, Linux/Android, and macOS/iOS via Vulkan Portability (with the Vulkan feature enabled)
Supported on Linux/Android, the web through webassembly via WebGL, and Windows and @@ -113,7 +113,8 @@ otherwise. Into<Dispatch>,
#[repr(transparent)]pub struct Features(pub(crate) <Features as PublicFlags>::Internal);Features that are not guaranteed to be supported.
These are either part of the webgpu standard, or are extension features supported by wgpu when targeting native.
@@ -530,7 +530,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct Limits {pub struct Msaa {
pub samples: u32,
}Configuration resource for Multi-Sample Anti-Aliasing.
@@ -39,7 +39,8 @@ otherwise. Into<Dispatch>,pub struct RendererSettings {
pub msaa: Msaa,
pub texture_format: Option<TextureFormat>,
@@ -37,7 +37,8 @@ otherwise. Into<Dispatch>,pub struct WgpuSettings {
pub device_label: Option<Cow<'static, str>>,
pub backends: Option<Backends>,
@@ -48,7 +48,8 @@ otherwise. Into<Dispatch>,pub struct RasterTileShader {
pub format: TextureFormat,
}format: TextureFormat#[repr(C)]pub struct ShaderCamera {
view_proj: Mat4x4f32,
view_position: Vec4f32,
@@ -38,7 +38,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
#[repr(C)]pub struct ShaderFeatureStyle {
pub color: Vec4f32,
}color: Vec4f32source. Read more#[repr(C)]pub struct ShaderGlobals {
camera: ShaderCamera,
}camera: ShaderCamerasource. Read more#[repr(C)]pub struct ShaderLayerMetadata {
pub z_index: f32,
}z_index: f32source. Read more#[repr(C)]pub struct ShaderTextureVertex {
pub position: Vec2f32,
pub tex_coords: Vec2f32,
@@ -38,7 +38,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
#[repr(C)]pub struct ShaderTileMetadata {
pub transform: Mat4x4f32,
pub zoom_factor: f32,
@@ -38,7 +38,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
#[repr(C)]pub struct ShaderVertex {
pub position: Vec2f32,
pub normal: Vec2f32,
@@ -38,7 +38,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
pub struct TileMaskShader {
pub format: TextureFormat,
pub draw_colors: bool,
@@ -33,7 +33,8 @@ otherwise. Into<Dispatch>,pub struct VectorTileShader {
pub format: TextureFormat,
}format: TextureFormatpub struct MaskPipeline(pub RenderPipeline);0: RenderPipelineGet an object representing the bind group layout at a given index.
pub struct RenderPlugin;pub struct RenderResources {
pub surface: Surface,
pub render_target: Eventually<TextureView>,
@@ -39,7 +39,8 @@ otherwise. Into<Dispatch>,pub struct Renderer {
pub instance: Instance,
pub device: Arc<Device>,
@@ -55,7 +55,8 @@ otherwise. Into<Dispatch>,pub struct GraphRunnerSystem;Updates the [RenderGraph] with all of its nodes and then runs it to render the entire frame.
pub struct ResourceSystem;pub enum SourceShapes {
Parent(TileShape),
Children(Vec<TileShape>),
@@ -45,7 +45,8 @@ otherwise. Into<Dispatch>,struct BackingBuffer<B> {
inner: B,
inner_size: BufferAddress,
@@ -39,7 +39,8 @@ otherwise. Into<Dispatch>,pub struct TileViewPattern<Q, B> {
view_tiles: Vec<ViewTile>,
view_tiles_buffer: BackingBuffer<B>,
@@ -50,7 +50,8 @@ otherwise. Into<Dispatch>,pub struct QueryHasTile<Q> {
phantom_q: PhantomData<Q>,
}phantom_q: PhantomData<Q>pub struct TileShape {
coords: WorldTileCoords,
zoom_factor: f64,
@@ -37,7 +37,8 @@ otherwise. Into<Dispatch>,pub struct TileViewPattern<Q, B> {
view_tiles: Vec<ViewTile>,
view_tiles_buffer: BackingBuffer<B>,
@@ -50,7 +50,8 @@ otherwise. Into<Dispatch>,pub struct ViewTile {
target: WorldTileCoords,
source: SourceShapes,
@@ -35,7 +35,8 @@ otherwise. Into<Dispatch>,pub struct ViewTileSources {
items: Vec<Box<dyn HasTile>>,
}items: Vec<Box<dyn HasTile>>pub struct ViewState {
zoom: ChangeObserver<Zoom>,
camera: ChangeObserver<Camera>,
@@ -96,7 +96,8 @@ otherwise. Into<Dispatch>,pub struct MultiStage<const I: usize, S>where
S: Stage,{
stages: [S; I],
@@ -40,7 +40,8 @@ otherwise. Into<Dispatch>,pub struct NopStage;pub struct Schedule {
stages: HashMap<Box<dyn StageLabel>, Box<dyn Stage>>,
stage_order: Vec<Box<dyn StageLabel>>,
@@ -96,5 +96,6 @@ otherwise. Into<Dispatch>,#[repr(u32)]pub enum Spaces {
Show 36 variants
EncodedSrgb = 0,
LinearSrgb = 1,
@@ -191,7 +191,8 @@ otherwise. Into<Dispatch>,pub enum LayerPaint {
Background(BackgroundPaint),
Line(LinePaint),
@@ -39,7 +39,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
pub struct BackgroundPaint {
pub background_color: Option<Color>,
}background_color: Option<Color>source. Read morepub struct FillPaint {
pub fill_color: Option<Color>,
}fill_color: Option<Color>pub struct LinePaint {
pub line_color: Option<Color>,
}line_color: Option<Color>pub struct StyleLayer {
pub index: u32,
pub id: String,
@@ -43,7 +43,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
pub enum RasterResampling {
Linear,
Nearest,
@@ -36,7 +36,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
pub struct RasterLayer {
pub raster_brightness_max: Option<f32>,
pub raster_brightness_min: Option<f32>,
@@ -42,7 +42,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
pub enum Source {
Vector(VectorSource),
Raster(VectorSource),
@@ -36,7 +36,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
pub enum TileAddressingScheme {
XYZ,
TMS,
@@ -37,7 +37,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
pub struct VectorSource {
pub attribution: Option<String>,
pub bounds: Option<(f64, f64, f64, f64)>,
@@ -46,7 +46,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
#[repr(C)]pub struct Aces2065<ComponentTy = f32> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -75,7 +75,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct AcesCc<ComponentTy = f32> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -76,7 +76,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct AcesCct<ComponentTy = f32> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -77,7 +77,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct AcesCg<ComponentTy = f32> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -75,7 +75,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct Alpha<ColorTy>where
ColorTy: ColorType,{
pub color: ColorTy,
@@ -170,7 +170,7 @@
ComponentTy: Copy,#[repr(C)]pub struct Bt2020<ComponentTy = f32> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -75,7 +75,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct Bt2100<ComponentTy = f32> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -75,7 +75,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct CieLCh<ComponentTy = f32> {
pub l: ComponentTy,
pub c: ComponentTy,
@@ -74,7 +74,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct CieLab<ComponentTy = f32> {
pub l: ComponentTy,
pub a: ComponentTy,
@@ -74,7 +74,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct CieXYZ<ComponentTy = f32> {
pub x: ComponentTy,
pub y: ComponentTy,
@@ -75,7 +75,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct DciP3<ComponentTy = f32> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -75,7 +75,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct DciXYZPrime<ComponentTy = f32> {
pub x: ComponentTy,
pub y: ComponentTy,
@@ -75,7 +75,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct DisplayP3<ComponentTy = f32> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -77,7 +77,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct EncodedBt2020<ComponentTy = f32> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -80,7 +80,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct EncodedBt2100HLG<ComponentTy = f32> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -79,7 +79,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct EncodedBt2100PQ<ComponentTy = f32> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -79,7 +79,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct EncodedDisplayP3<ComponentTy = u8> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -79,7 +79,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct EncodedRec709<ComponentTy = u8> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -79,7 +79,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct EncodedSrgb<ComponentTy = u8> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -14,7 +14,7 @@ sRGB OETF, aka “gamma compensation”, applied.
ComponentTy: Clone,source. Read more#[repr(C)]pub struct GenericColor1<ComponentTy = f32> {
pub x: ComponentTy,
}A color in a generic color space that can be represented by 1 component. The user @@ -73,7 +73,8 @@ otherwise. Into<Dispatch>,
#[repr(C)]pub struct GenericColor3<ComponentTy = f32> {
pub x: ComponentTy,
pub y: ComponentTy,
@@ -77,7 +77,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct Hsl<ComponentTy = f32> {
pub h: ComponentTy,
pub s: ComponentTy,
@@ -75,7 +75,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct Hsv<ComponentTy = f32> {
pub h: ComponentTy,
pub s: ComponentTy,
@@ -75,7 +75,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct ICtCpHLG<ComponentTy = f32> {
pub i: ComponentTy,
pub ct: ComponentTy,
@@ -78,7 +78,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct ICtCpPQ<ComponentTy = f32> {
pub i: ComponentTy,
pub ct: ComponentTy,
@@ -78,7 +78,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct LinearSrgb<ComponentTy = f32> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -78,7 +78,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct Luma<ComponentTy = f32> {
pub l: ComponentTy,
}A single-channel CIE luma (non-linear transform from luminance).
@@ -68,7 +68,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct Luminance<ComponentTy = f32> {
pub l: ComponentTy,
}A single-channel CIE luminance.
@@ -70,7 +70,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct Oklab<ComponentTy = f32> {
pub l: ComponentTy,
pub a: ComponentTy,
@@ -72,7 +72,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct Oklch<ComponentTy = f32> {
pub l: ComponentTy,
pub c: ComponentTy,
@@ -72,7 +72,8 @@ otherwise. Into<Dispatch>,pub struct PremultipliedAlpha<ColorTy>where
ColorTy: ColorType,{
pub color: ColorTy,
@@ -310,7 +310,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct Rec709<ComponentTy = f32> {
pub r: ComponentTy,
pub g: ComponentTy,
@@ -77,7 +77,8 @@ otherwise. Into<Dispatch>,pub struct Style {
pub version: u16,
pub name: String,
@@ -43,7 +43,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
#[repr(C)]pub struct YCbCr<ComponentTy = u8> {
pub y: ComponentTy,
pub cb: ComponentTy,
@@ -75,7 +75,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct YCxCz<ComponentTy = f32> {
pub y: ComponentTy,
pub cx: ComponentTy,
@@ -74,7 +74,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct YPbPr<ComponentTy = f32> {
pub y: ComponentTy,
pub pb: ComponentTy,
@@ -75,7 +75,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct YPrimeCbCr<ComponentTy = u8> {
pub y: ComponentTy,
pub cb: ComponentTy,
@@ -77,7 +77,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct YPrimePbPr<ComponentTy = f32> {
pub y: ComponentTy,
pub pb: ComponentTy,
@@ -77,7 +77,8 @@ otherwise. Into<Dispatch>,#[repr(C)]pub struct Yuv<ComponentTy = f32> {
pub y: ComponentTy,
pub u: ComponentTy,
@@ -73,7 +73,8 @@ otherwise. Into<Dispatch>,pub struct Style {
pub version: u16,
pub name: String,
@@ -43,7 +43,8 @@ otherwise. §fn with_current_subscriber(self) -> WithDispatch<Self>
pub struct Resources {
resources: Vec<UnsafeCell<Box<dyn Resource>>>,
index: HashMap<TypeId, usize>,
@@ -30,5 +30,6 @@ otherwise. Into<Dispatch>,pub struct EphemeralQueryState<'s> {
state: &'s mut GlobalQueryState,
}state: &'s mut GlobalQueryStatepub struct GlobalQueryState {
mutably_borrowed: HashSet<TypeId>,
}mutably_borrowed: HashSet<TypeId>pub struct FunctionSystem<F> {
func: F,
}func: Fpub struct SystemStage {
systems: Vec<SystemContainer>,
}systems: Vec<SystemContainer>pub struct SystemContainer {
system: BoxedSystem,
}system: BoxedSystempub struct EphemeralQueryState<'s> {
state: &'s mut GlobalQueryState,
}state: &'s mut GlobalQueryStatepub struct GlobalQueryState {
mutably_borrowed: HashSet<TypeId>,
}mutably_borrowed: HashSet<TypeId>pub struct Tile {
pub coords: WorldTileCoords,
}coords: WorldTileCoordspub struct TileSpawnResult<'t> {
tiles: &'t mut Tiles,
tile: Tile,
@@ -30,5 +30,6 @@ otherwise. Into<Dispatch>,pub struct Tiles {
pub tiles: BTreeMap<Quadkey, Tile>,
pub components: BTreeMap<Quadkey, Vec<UnsafeCell<Box<dyn TileComponent>>>>,
@@ -40,5 +40,6 @@ otherwise. Into<Dispatch>,pub struct World {
pub resources: Resources,
pub tiles: Tiles,
@@ -30,5 +30,6 @@ otherwise. Into<Dispatch>,pub struct OverAlignedVertexBuffer<V, I> {
pub buffer: VertexBuffers<V, I>,
pub usable_indices: u32,
@@ -52,7 +52,8 @@ otherwise. Into<Dispatch>,pub struct VertexConstructor {}Constructor for Fill and Stroke vertices.
pub struct ZeroTessellator<I: Add + From<VertexId> + MaxIndex> {
path_builder: RefCell<Builder>,
path_open: bool,
@@ -95,6 +95,7 @@ otherwise. Into<Dispatch>,#[repr(i32)]pub enum GeomType {
Unknown = 0,
Point = 1,
@@ -60,7 +60,8 @@ otherwise. Into<Dispatch>,pub struct Feature {
pub id: Option<u64>,
pub tags: Vec<u32>,
@@ -74,7 +74,8 @@ otherwise. Into<Dispatch>,pub struct Value {
pub string_value: Option<String>,
pub float_value: Option<f32>,
@@ -65,7 +65,8 @@ otherwise. Into<Dispatch>,pub struct FPSMeter {
next_report: Instant,
frame_count: u32,
@@ -40,7 +40,8 @@ otherwise. Into<Dispatch>,pub struct Aabb2<S> {
pub min: Point2<S>,
pub max: Point2<S>,
@@ -42,7 +42,8 @@ otherwise. Into<Dispatch>,pub struct Aabb3<S> {
pub min: Point3<S>,
pub max: Point3<S>,
@@ -42,7 +42,8 @@ otherwise. Into<Dispatch>,pub struct FloatOrd(pub f32);A wrapper type that enables ordering floats. This is a work around for the famous “rust float ordering” problem. By using it, you acknowledge that sorting NaN is undefined according to spec. This implementation treats NaN as the “smallest” float.
@@ -47,7 +47,8 @@ otherwise. Into<Dispatch>,pub struct Plane<S> {
pub n: Vector3<S>,
pub d: S,
@@ -69,7 +69,8 @@ otherwise. Into<Dispatch>,pub struct ChangeObserver<T> {
inner: T,
reference_value: Option<T>,
@@ -39,7 +39,8 @@ otherwise. Into<Dispatch>,pub struct FPSMeter {
next_report: Instant,
frame_count: u32,
@@ -40,7 +40,8 @@ otherwise. Into<Dispatch>,pub enum ProcessVectorError {
SendError(SendError),
Processing(Box<dyn Error>),
@@ -33,5 +33,6 @@ otherwise. Into<Dispatch>,pub enum VectorLayerData {
Available(AvailableVectorLayerData),
Missing(MissingVectorLayerData),
@@ -32,7 +32,8 @@ otherwise. Into<Dispatch>,pub struct PopulateWorldSystem<E: Environment, T> {
kernel: Rc<Kernel<E>>,
phantom_t: PhantomData<T>,
@@ -41,5 +41,6 @@ otherwise. Into<Dispatch>,pub enum ProcessVectorError {
SendError(SendError),
Processing(Box<dyn Error>),
@@ -33,5 +33,6 @@ otherwise. Into<Dispatch>,pub struct ProcessVectorContext<T: VectorTransferables, C: Context> {
context: C,
phantom_t: PhantomData<T>,
@@ -59,7 +59,8 @@ otherwise. Into<Dispatch>,pub struct VectorTileRequest {
pub coords: WorldTileCoords,
pub layers: HashSet<String>,
@@ -33,7 +33,8 @@ otherwise. Into<Dispatch>,pub struct DrawVectorTile;pub struct SetVectorTilePipeline;pub struct RequestSystem<E: Environment, T> {
kernel: Rc<Kernel<E>>,
phantom_t: PhantomData<T>,
@@ -41,5 +41,6 @@ otherwise. Into<Dispatch>,pub enum BackingBufferType {
Vertices,
Indices,
@@ -35,7 +35,8 @@ otherwise. Into<Dispatch>,struct BackingBuffer<B> {
inner: B,
inner_size: BufferAddress,
@@ -40,7 +40,8 @@ otherwise. Into<Dispatch>,pub struct BufferPool<Q, B, V, I, TM, FM> {
vertices: BackingBuffer<B>,
indices: BackingBuffer<B>,
@@ -120,7 +120,8 @@ otherwise. Into<Dispatch>,pub struct IndexEntry {
pub coords: WorldTileCoords,
pub style_layer: StyleLayer,
@@ -38,7 +38,8 @@ otherwise. Into<Dispatch>,pub struct RingIndex {
tree_index: BTreeMap<Quadkey, RingIndexEntry>,
linear_index: VecDeque<Quadkey>,
@@ -46,7 +46,8 @@ otherwise. Into<Dispatch>,pub struct RingIndexEntry {
layers: VecDeque<IndexEntry>,
}layers: VecDeque<IndexEntry>pub struct AvailableVectorLayerData {
pub coords: WorldTileCoords,
pub source_layer: String,
@@ -35,7 +35,8 @@ otherwise. Into<Dispatch>,pub struct DefaultVectorTransferables;source. Read morepub struct MissingVectorLayerData {
pub coords: WorldTileCoords,
pub source_layer: String,
@@ -32,7 +32,8 @@ otherwise. Into<Dispatch>,pub struct ProcessVectorContext<T: VectorTransferables, C: Context> {
context: C,
phantom_t: PhantomData<T>,
@@ -59,7 +59,8 @@ otherwise. Into<Dispatch>,pub struct VectorLayersDataComponent {
pub done: bool,
pub layers: Vec<VectorLayerData>,
@@ -32,7 +32,8 @@ otherwise. Into<Dispatch>,struct VectorPipeline(RenderPipeline);0: RenderPipelineGet an object representing the bind group layout at a given index.
pub struct VectorPlugin<T>(PhantomData<T>);0: PhantomData<T>pub struct VectorTileRequest {
pub coords: WorldTileCoords,
pub layers: HashSet<String>,
@@ -33,7 +33,8 @@ otherwise. Into<Dispatch>,struct VectorTilesDone;pub enum VectorMessageTag {
TileTessellated = 1,
LayerMissing = 2,
@@ -45,7 +45,8 @@ otherwise. Into<Dispatch>,pub struct DefaultLayerIndexed {
coords: WorldTileCoords,
index: TileIndex,
@@ -32,7 +32,8 @@ otherwise. Into<Dispatch>,pub struct DefaultLayerMissing {
pub coords: WorldTileCoords,
pub layer_name: String,
@@ -32,7 +32,8 @@ otherwise. Into<Dispatch>,pub struct DefaultLayerTesselated {
pub coords: WorldTileCoords,
pub buffer: OverAlignedVertexBuffer<ShaderVertex, IndexDataType>,
@@ -41,7 +41,8 @@ otherwise. Into<Dispatch>,pub struct DefaultTileTessellated {
coords: WorldTileCoords,
}coords: WorldTileCoordspub struct DefaultVectorTransferables;source. Read morepub struct LogicalSize {
width: NonZeroU32,
height: NonZeroU32,
@@ -43,7 +43,8 @@ otherwise. Into<Dispatch>,pub struct PhysicalSize {
width: NonZeroU32,
height: NonZeroU32,
@@ -44,7 +44,8 @@ otherwise. Into<Dispatch>,Tile.","Utils which are used internally","","Utilities for the window system.","Re-export of the io module.","Re-export of the tessellation module.","Vertex buffers index data type.","Vertex buffer which includes additional padding to fulfill …","Constructor for Fill and Stroke vertices.","","","Tessellator implementation.","Build tessellations with vectors.","","","","","","","Stores the context of the map.","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","An aligned world tile coordinate aligns a world coordinate …","The average circumference of the world in meters.","Approximate radius of the earth in meters. Uses the WGS-84 …","","","","Within each tile there is a separate coordinate system. …","","","Represents the position of a node within a quad tree. The …","","Every tile has tile coordinates. These tile coordinates …","Defines a bounding box on a tiled map with a ZoomLevel and …","Actual coordinates within the 3D world. The z value of the …","Every tile has tile coordinates. Every tile coordinate can …","","Zoom is an exponential scale that defines the zoom of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Adopted from tilebelt","The circumference at a line of latitude in meters.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Adopted from tilebelt","Get the tile which is one zoom level lower and contains …","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the tile coords according to an addressing scheme. …","Transforms the tile coordinates as defined by the tile …","","","","","","","","","","","","","","","","","","","","The maximum amount of tiles this view region contains","","","","","","","","","","","","Padding around this view region","","","","","","","","","Returns unique stencil reference values for …","","","","","","","","","","","","","","","","","Adopted from Transform::calculatePosMatrix","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Adopted from Transform::coveringZoomLevel","","At which zoom level does this region exist","","","","","","","","","","","","","","","","","","","","","","","","","","Labels for the “draw” graph","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","Queues PhaseItems for rendering.","Specifies the instructions which are going to be sent to …","Prepares GPU-owned resources by initializing them if they …","","","","","","","","","","","","","","","","Pass which renders debug information on top of the map.","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","The environment defines which types must be injected into …","","","","","","","","","The event loop was already closed","","","","","","","When sending events to an event loop errors can occur.","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","Layers are described in section 4.1 of the specification","","Although this is an “optional” field it is required by …","The actual features in this tile.","Geometry index.","Dictionary encoding for keys","","Scheduling.","HTTP client.","","Dictionary encoding for values","Any compliant implementation must first read the version …","Type definitions for asynchronous procedure calls. These …","APCs define an interface for performing work …","","","","Allows sending messages from workers to back to the caller.","","","","","The Input is not compatible with the procedure","Inputs for an AsyncProcedure","","The result of the tessellation of a tile. This is sent as …","","Defines a set of strongly-typed labels for a class of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Call an AsyncProcedure using some Input. This function is …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Try to receive a message non-blocking.","","","Send a message back to the caller.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Contains either a polygon or line vector.","A quad tree storing the currently loaded tiles.","A processor able to create geometries using …","An indexed geometry contains an exact vector geometry, …","","","","","Index of tiles which can be of two types: spatial or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Begin of dataset processing.","End of dataset processing.","","","","","","","","","","","Begin of feature processing.","End of feature processing.","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Begin of feature geometry processing.","End of feature geometry processing.","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Begin of feature property processing.","End of feature property processing.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Async/await scheduler. Can schedule a task from a future …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","A closure that returns a HTTP client.","On the web platform futures are not thread-safe (i.e. not …","Gives access to the HTTP client which can be of multiple …","Defines the different types of HTTP clients such as basic …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents a source from which the raster tile are fetched.","Represents the tiles’ different types of source.","","Represents a source from which the vector tile are fetched.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Holds references to core constructs of maplibre. Based on …","A convenient builder for Kernels.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","No need to set renderer again","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","Resets the complete state of this map - a new renderer and …","","","","","","","","","","","","","","","","","","","","","Minimum WebGPU buffer size","","Http client for non-web targets.","Module which is used target platform is not web related.","","Scheduler for non-web targets.","","","","","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","cache_path: Under which path should we cache requests.","","","","","","Multi-threading with Tokio.","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","Multi-threading with Tokio.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","Queues PhaseItems for rendering.","","Requests tiles which are currently in view","","Prepares GPU-owned resources by initializing them if they …","","","","","","","","","","","","","","","","","","","","","","","","","","Uploads data to the GPU which is needed for rendering.","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","Error during processing of the pipeline","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","Holds the resources necessary for the raster tiles such as …","","","Creates a bind group for each fetched raster tile and …","","","","","","Returns the argument unchanged.","","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Cleanup render resources here.","Extract data from the world.","","","Sort the RenderPhases here.","Prepare render resources from the extracted data for the …","Queues PhaseItems that depend on Prepare data and queue up …","Actual rendering happens here. In most cases, only the …","","","The labels of the default App rendering stages.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Main camera","","","","","","","","","","","","","Labels for the “draw” graph","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Executes a RenderGraph","","Initializes the renderer by retrieving and preparing the …","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","The main render pass for this application.","","","","","","Specifies the instructions which are going to be sent to …","","Describes the concept of a RenderPhase and PhaseItem","","Requests a device","","Utilities which holds references to GPU-owned. Usually a …","","Settings for the renderer","","","","","","","Rendering specific systems","Utility for generating a tile pattern which can be used …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Initializes the whole rendering pipeline for the given …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Utility method that computes the new apprent center or …","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","Calls U::from(self).","","","","","","","","","","","","","Wrapper around a resource which can be initialized or …","","","","","","","","","","","Returns the argument unchanged.","","","","Calls U::from(self).","","","","","","","","","","","A GPU-accessible [Buffer].","A GPU-accessible [Buffer].","","An edge, which connects two Nodes in a RenderGraph.","","","","A collection of input and output Edges for a Node.","A Node without any inputs, outputs and subgraphs, which …","","A Node which acts as an entry point for a RenderGraph with …","","","","","","","","","","","","","","","","","","A render node that can be added to a RenderGraph.","An edge describing to ordering of both nodes (output_node …","A Node identifier. It automatically generates its own …","","A NodeLabel is used to reference a NodeState by either its …","","The internal representation of a Node, with all data …","","","The context with all information required to interact with …","The render graph configures the modular, parallel and …","The context with all graph information required to run a …","","A command that signals the graph runner to run the sub …","","","A texture [Sampler] defines how a pipeline will sample …","A texture [Sampler] defines how a pipeline will sample …","An edge describing to ordering of both nodes (output_node …","The internal representation of a slot, which specifies its …","A collection of input or output SlotInfos for a NodeState.","A SlotLabel is used to reference a slot by either its name …","Describes the render resources created (output) or used …","A value passed between render Nodes. Corresponds to the …","","A TextureView describes a texture used in a pipeline.","A TextureView describes a texture used in a pipeline.","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","","","","","","","Calls U::from(self).","","","","","","","","","","","","","","","","","Runs the graph node logic, issues draw calls, updates the …","","","","","","","","","The name of the type that implements Node.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The context with all graph information required to run a …","A command that signals the graph runner to run the sub …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Finishes the context for this Node by returning the sub …","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Retrieves the input slot value referenced by the label.","Retrieves the input slot value referenced by the label as …","Retrieves the input slot value referenced by the label as …","Retrieves the input slot value referenced by the label as …","","Returns the SlotInfos of the inputs.","Returns the input slot values for the node.","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","Creates a new render graph context for the node.","","Returns the SlotInfos of the outputs.","","Queues up a sub graph for execution after the node has …","","Sets the output slot value referenced by the label.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An edge, which connects two Nodes in a RenderGraph.","","","An edge describing to ordering of both nodes (output_node …","An edge describing to ordering of both nodes (output_node …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the id of the input_node.","Returns the id of the output_node.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","A Node which acts as an entry point for a RenderGraph with …","The name of the GraphInputNode of this graph. Used to …","The render graph configures the modular, parallel and …","Adds the node with the name to the graph. If the name is …","Adds the Edge::NodeEdge to the graph. This guarantees that …","Adds the Edge::SlotEdge to the graph. This guarantees that …","Adds the sub_graph with the name to the graph. If the name …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Retrieves the Node referenced by the label.","Retrieves the NodeId referenced by the label.","Retrieves the Node referenced by the label mutably.","Retrieves the NodeState referenced by the label.","Retrieves the NodeState referenced by the label mutably.","Retrieves the sub graph corresponding to the name.","Retrieves the sub graph corresponding to the name mutably.","Checks whether the edge already exists in the graph.","","Returns the NodeState of the input node of this graph..","","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","Returns an iterator over a tuple of the input edges and …","Returns an iterator over a tuple of the output edges and …","Returns an iterator over the NodeStates.","Returns an iterator over the NodeStates, that allows …","Returns an iterator over the sub graphs.","Returns an iterator over the sub graphs, that allows …","","","","Removes the node with the name from the graph. If the name …","Removes the Edge::NodeEdge from the graph. If either node …","Removes the Edge::SlotEdge from the graph. If any nodes or …","Removes the sub_graph with the name from the graph. If the …","","Creates an GraphInputNode with the specified slots if not …","","","","","","","","","","Updates all nodes and sub graphs of the render graph. …","Verifies that the edge existence is as expected and checks …","A collection of input and output Edges for a Node.","A Node without any inputs, outputs and subgraphs, which …","","","","A render node that can be added to a RenderGraph.","A Node identifier. It automatically generates its own …","A NodeLabel is used to reference a NodeState by either its …","","The internal representation of a Node, with all data …","","The context with all information required to interact with …","","Adds an edge to the input_edges if it does not already …","Adds an edge to the output_edges if it does not already …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","","","","","","Returns a mutable reference to the object within the trait …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","Returns the argument unchanged.","","Searches the input_edges for a Edge::SlotEdge, which …","Searches the output_edges for a Edge::SlotEdge, which …","Checks whether the input edge already exists.","Checks whether the output edge already exists.","","Returns this node’s id.","","","Specifies the required input slots for this node. They …","Specifies the required input slots for this node. They …","Returns all “input edges” (edges going “in”) for …","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","Creates an NodeState without edges, but the input_slots …","","Retrieves the Node.","","Retrieves the Node mutably.","Specifies the produced output slots for this node. They …","Specifies the produced output slots for this node. They …","Returns all “output edges” (edges going “out”) for …","","","","Removes an edge from the input_edges if it exists.","Removes an edge from the output_edges if it exists.","Runs the graph node logic, issues draw calls, updates the …","","","","","","","","","","","","","","","","","","","","","","","","","","","The name of the type that implements Node.","","","","","","","","Updates internal node state using the current …","Updates internal node state using the current …","Validates that each input slot corresponds to an input …","Validates that each output slot corresponds to an output …","A GPU-accessible [Buffer].","A GPU-accessible [Buffer].","","","A texture [Sampler] defines how a pipeline will sample …","A texture [Sampler] defines how a pipeline will sample …","The internal representation of a slot, which specifies its …","A collection of input or output SlotInfos for a NodeState.","A SlotLabel is used to reference a slot by either its name …","Describes the render resources created (output) or used …","A value passed between render Nodes. Corresponds to the …","A TextureView describes a texture used in a pipeline.","A TextureView describes a texture used in a pipeline.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","Returns the argument unchanged.","Retrieves the SlotInfo for the provided label.","Retrieves the index (inside input or output slots) of the …","Retrieves the SlotInfo for the provided label mutably.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","Returns true if there are no slots.","","","","","","Returns an iterator over the slot infos.","Returns the count of slots.","","","Returns the SlotType of this value.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","A draw function which is used to draw a specific PhaseItem.","","","","An item which will be drawn to the screen. A phase item …","RenderCommand is a trait that runs an ECS query and …","","A resource to collect and sort draw requests for specific …","The type used for ordering the items. The smallest values …","","","Adds a PhaseItem to this render phase.","","","","","","","","","","","","","","","","","","","Draws the PhaseItem by issuing draw calls via the …","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","Renders the PhaseItem by issuing draw calls via the …","","Sorts all of its PhaseItems.","Determines the order in which the items are drawn during …","","","","","","","","","","","","","","","","","","","A draw function which is used to draw a specific PhaseItem.","","","An item which will be drawn to the screen. A phase item …","RenderCommand is a trait that runs an ECS query and …","","The type used for ordering the items. The smallest values …","","","","","","","","","","","","Draws the PhaseItem by issuing draw calls via the …","Prepares data for the wrapped RenderCommand and then …","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","Renders the PhaseItem by issuing draw calls via the …","","Determines the order in which the items are drawn during …","","","","","","","","","","","","Describes the fragment process in a render pipeline.","","","","","","","","The value is a wgpu SurfaceTexture, but dereferences to a …","","Describes a TextureView.","The value is an actual wgpu TextureView.","","A [RenderPass], which tracks the current pipeline state to …","Describes how the vertex buffer is interpreted.","","","The stride, in bytes, between elements of this buffer.","The list of attributes which comprise a single vertex.","","The buffer which is used","","The format of any vertex buffers used with this pipeline.","Force a write and ignore stencil","The effect of draw calls on the depth and stencil aspects …","Is the depth stencil used?","","The name of the entry point in the compiled shader. There …","The name of the entry point in the compiled shader. There …","The compiled fragment stage, its entry point, and the …","","","","The size of buffer","Debug label of the pipeline. This will show up in graphics …","The layout of bind groups for this pipeline.","","The multi-sampling properties of the pipeline.","","","","","Utility for creating RenderPipelines","","The properties of the pipeline at the primitive assembly …","","","Utilities for creating shader states.","","","","The shader source","The shader source","How often this vertex buffer is “stepped” forward.","Utilities for handling surfaces which can be either …","","The color state of the render targets.","Utility for a texture view which can either be created by …","","","","","","Utility for declaring pipelines.","A render pass which allows tracking, for example using a …","","This pipeline updates the stenctil","The compiled vertex stage, its entry point, and the input …","","","","","","","","","","","","","The buffer which is used","","Returns the argument unchanged.","The size of buffer","Calls U::from(self).","","","","","","","","","","","","","","","","The effect of draw calls on the depth and stencil aspects …","","","The compiled fragment stage, its entry point, and the …","Returns the argument unchanged.","","Calls U::from(self).","","","","","Debug label of the pipeline. This will show up in graphics …","The layout of bind groups for this pipeline.","The multi-sampling properties of the pipeline.","The properties of the pipeline at the primitive assembly …","","","","","The compiled vertex stage, its entry point, and the input …","Describes the fragment process in a render pipeline.","Describes how the vertex buffer is interpreted.","","The stride, in bytes, between elements of this buffer.","","","","","","","","The list of attributes which comprise a single vertex.","","","","","","","The format of any vertex buffers used with this pipeline.","","","","","","","","","","","The name of the entry point in the compiled shader. There …","The name of the entry point in the compiled shader. There …","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","The shader source","The shader source","How often this vertex buffer is “stepped” forward.","The color state of the render targets.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The value is a wgpu SurfaceTexture, but dereferences to a …","","Describes a TextureView.","The value is an actual wgpu TextureView.","","","","","","","","","","","","","Returns the argument unchanged.","","","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","Returns the SurfaceTexture of the texture view if it is of …","","","","","","","","","","","","","","","","","","Force a write and ignore stencil","Is the depth stencil used?","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","This pipeline updates the stenctil","","","A [RenderPass], which tracks the current pipeline state to …","","","","","","Draws primitives from the active vertex buffer(s).","Draws indexed primitives using the active index buffer and …","Draws indexed primitives using the active index buffer and …","Draws primitives from the active vertex buffer(s) based on …","Returns the argument unchanged.","Insert a single debug marker.","Calls U::from(self).","","","","","Tracks the supplied render pass.","","End the current debug group.","Start a new debug group.","Sets the active [BindGroup] for a given bind group index. …","","Sets the active index buffer.","Set push constant data.","Sets the active [RenderPipeline].","Sets the scissor region.","Sets the stencil reference.","Assign a vertex buffer to a slot.","Set the rendering viewport.","","","","","Allows the use of AddressMode::ClampToBorder with a border …","Allows the use of AddressMode::ClampToBorder with a border …","block compressed texture. 16 bytes per block.","Allows the [wgpu::TextureUsages::STORAGE_BINDING] usage on …","Supported when targeting the web through webassembly","Allows the user to create arrays of buffers in shaders:","Represents the backends that wgpu will use.","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","Blue, green, red, and alpha channels. 8 bit integer per …","Blue, green, red, and alpha channels. 8 bit integer per …","Enables clear to zero for textures.","Allows the user to set a …","Allows for explicit creation of textures of format …","By default, polygon depth is clipped to 0-1 range …","Allows two outputs from a shader to be used for blending. …","Supported on Windows 7+","Supported on Windows 10","Special depth format with 16 bit integer depth.","Special depth format with at least 24 bit integer depth.","Special depth/stencil format with at least 24 bit integer …","Special depth format with 32 bit floating point depth.","Special depth/stencil format with 32 bit floating point …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","Features that are not guaranteed to be supported.","Supported on Linux/Android, the web through webassembly …","","","Adapter that has the highest performance. This is often a …","Allows non-zero value for the “first instance” in …","Represents the sets of limits an adapter/device supports.","Adapter that uses the least possible power. This is often …","Webgpu only allows the MAP_READ and MAP_WRITE buffer usage …","Supported on macOS/iOS","Enables multiview render passes and builtin(view_index) in …","Allows the user to call RenderPass::multi_draw_indirect …","Allows the user to call …","Configuration resource for Multi-Sample Anti-Aliasing.","Power usage is not considered when choosing an adapter.","Allows the user to create bind groups containing arrays …","Enables use of Pipeline Statistics Queries. These queries …","Allows the user to set PolygonMode::Line in …","Allows the user to set PolygonMode::Point in …","All the apis that wgpu offers first tier of support for.","Allows the use of push constants: small, fast bits of …","Power Preference when choosing a physical adapter.","Red channel only. 16 bit float per channel. Float in …","Red channel only. 16 bit integer per channel. Signed in …","Red channel only. 16 bit integer per channel. [0, 65535] …","Red channel only. 16 bit integer per channel. Unsigned in …","Red channel only. 16 bit integer per channel. [0, 65535] …","Red channel only. 32 bit float per channel. Float in …","Red channel only. 32 bit integer per channel. Signed in …","Red channel only. 32 bit integer per channel. Unsigned in …","Red channel only. 8 bit integer per channel. Signed in …","Red channel only. 8 bit integer per channel. [-127, 127] …","Red channel only. 8 bit integer per channel. Unsigned in …","Red channel only. 8 bit integer per channel. [0, 255] …","Allows for usage of textures of format …","","Red, green, and blue channels. 11 bit float with no sign …","Red and green channels. 16 bit float per channel. Float in …","Red and green channels. 16 bit integer per channel. Signed …","Red and green channels. 16 bit integer per channel. [0, …","Red and green channels. 16 bit integer per channel. …","Red and green channels. 16 bit integer per channel. [0, …","Red and green channels. 32 bit float per channel. Float in …","Red and green channels. 32 bit integer per channel. Signed …","Red and green channels. 32 bit integer per channel. …","Red and green channels. 8 bit integer per channel. Signed …","Red and green channels. 8 bit integer per channel. [-127, …","Red and green channels. 8 bit integer per channel. …","Red and green channels. 8 bit integer per channel. [0, 255]…","Red, green, blue, and alpha channels. 10 bit integer for …","Red, green, blue, and alpha channels. 10 bit integer for …","Packed unsigned float with 9 bits mantisa for each RGB …","Red, green, blue, and alpha channels. 16 bit float per …","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha. 16 bit integer per channel. […","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha channels. 32 bit float per …","Red, green, blue, and alpha channels. 32 bit integer per …","Red, green, blue, and alpha channels. 32 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Allows shaders to index sampled texture and storage buffer …","All the apis that wgpu offers second tier of support for. …","Allows shaders to use the early_depth_test attribute.","Allows shaders to acquire the FP16 ability","Enables 64-bit floating point types in SPIR-V shaders.","Allows shaders to use i16. Not currently supported in naga…","Enables builtin(primitive_index) in fragment shaders.","Allows vertex shaders to have outputs which are not …","Enables creating shader modules from SPIR-V binary data …","Allows the user to create uniform arrays of storage …","Stencil format with 8 bit integer stencil.","","Enables device specific texture format features.","Allows the user to create uniform arrays of textures in …","Enables ASTC family of compressed textures. ASTC textures …","Enables ASTC HDR family of compressed textures.","Enables BCn family of compressed textures. All BCn …","Enables ETC family of compressed textures. All ETC …","Enables normalized 16-bit texture formats.","Enables use of Timestamp Queries. These queries tell the …","Allows for timestamp queries inside render passes.","Underlying texture data format.","Allows shaders to index uniform buffer and storage texture …","Enables using 64-bit types for vertex attributes.","Enables bindings of writable storage buffers and textures …","Supported on Windows, Linux/Android, and macOS/iOS via …","Provides configuration for renderer initialization. Use …","Adds an Srgb suffix to the given texture format, if the …","Get a flags value with all known bits set.","Get a flags value with all known bits set.","Mask of all features that are only available when …","Mask of all features which are part of the upstream WebGPU …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the aspect-specific format of the original format","","The bitwise and (&) of the bits in two flags values.","The bitwise and (&) of the bits in two flags values.","The bitwise and (&) of the bits in two flags values.","The bitwise and (&) of the bits in two flags values.","The bitwise or (|) of the bits in two flags values.","The bitwise or (|) of the bits in two flags values.","The bitwise or (|) of the bits in two flags values.","The bitwise or (|) of the bits in two flags values.","Get the underlying bits value.","","Get the underlying bits value.","","The bitwise exclusive-or (^) of the bits in two flags …","The bitwise exclusive-or (^) of the bits in two flags …","The bitwise exclusive-or (^) of the bits in two flags …","The bitwise exclusive-or (^) of the bits in two flags …","Returns the dimension of a block of texels.","Returns the texel block size of this format.","","","","","","","","","","","","","","","","","","","Compares every limits within self is within the limits …","Compares every limits within self is within the limits …","","","","","","","","","","","","","","","","","","","The bitwise negation (!) of the bits in a flags value, …","The bitwise negation (!) of the bits in a flags value, …","Returns the number of components this format has.","Returns the number of components this format has taking …","The constraints on limits allowed regardless of what the …","Whether all set bits in a source flags value are also set …","Whether all set bits in a source flags value are also set …","Returns true if the bitflags contains bits that are not …","Returns true if the bitflags contains bits that are not …","","","","","","","","","The intersection of a source flags value with the …","The intersection of a source flags value with the …","The features to ensure are disabled regardless of what the …","","","","","","","","","","These default limits are guaranteed to be compatible with …","These default limits are guaranteed to be compatible with …","","","","","","","","","","","Get a flags value with all bits unset.","Get a flags value with all bits unset.","","","","","","","","","","","","","","","","","","","","","The bitwise or (|) of the bits in each flags value.","The bitwise or (|) of the bits in each flags value.","The features to ensure are enabled regardless of what the …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Convert from a bits value.","Convert from a bits value.","Convert from a bits value exactly.","","Convert from a bits value exactly.","","Convert from a bits value, unsetting any unknown bits.","Convert from a bits value, unsetting any unknown bits.","The bitwise or (|) of the bits in each flags value.","The bitwise or (|) of the bits in each flags value.","Get a flags value with the bits of a flag with the given …","Get a flags value with the bits of a flag with the given …","Returns the format features guaranteed by the WebGPU spec.","Returns true if the format has a color aspect","Returns true if the format has a depth aspect","Returns true if the format has a stencil aspect","","","","","","The bitwise or (|) of the bits in two flags values.","The bitwise or (|) of the bits in two flags values.","The bitwise and (&) of the bits in two flags values.","The bitwise and (&) of the bits in two flags values.","Whether any set bits in a source flags value are also set …","Whether any set bits in a source flags value are also set …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Whether all known bits in this flags value are set.","Whether all known bits in this flags value are set.","Returns true if the format is a combined depth-stencil …","Returns true for compressed formats.","Returns true if self is a depth or stencil component of …","Returns true if the format is a depth and/or stencil format","Whether all bits in this flags value are unset.","Whether all bits in this flags value are unset.","","Returns true for srgb formats.","","","","","","","","","","Yield a set of contained flags values.","Yield a set of contained flags values.","Yield a set of contained named flags values.","Yield a set of contained named flags values.","The imposed limits.","Amount of bind groups that can be attached to a pipeline …","Maximum binding index allowed in create_bind_group_layout. …","A limit above which buffer allocations are guaranteed to …","Maximum value of the product of the workgroup_size …","The maximum value of the workgroup_size X dimension for a …","The maximum value of the workgroup_size Y dimension for a …","The maximum value of the workgroup_size Z dimension for a …","Maximum number of bytes used for workgroup memory in a …","The maximum value for each dimension of a …","Amount of storage buffer bindings that can be dynamic in a …","Amount of uniform buffer bindings that can be dynamic in a …","Maximum allowed number of components (scalars) of input or …","Maximum number of live non-sampler bindings.","Amount of storage available for push constants in bytes. …","Amount of sampled textures visible in a single shader …","Amount of samplers visible in a single shader stage. …","Maximum size in bytes of a binding to a storage buffer. …","Amount of storage buffers visible in a single shader …","Amount of storage textures visible in a single shader …","Maximum allowed value for the size.depth_or_array_layers …","Maximum allowed value for the size.width of a texture …","Maximum allowed value for the size.width and size.height …","Maximum allowed value for the size.width, size.height, and …","Maximum size in bytes of a binding to a uniform buffer. …","Amount of uniform buffers visible in a single shader …","Maximum length of VertexBufferLayout::attributes, summed …","Maximum value for VertexBufferLayout::array_stride when …","Maximum length of VertexState::buffers when creating a …","Required BufferBindingType::Storage alignment for …","Required BufferBindingType::Uniform alignment for …","","The bitwise negation (!) of the bits in a flags value, …","The bitwise negation (!) of the bits in a flags value, …","","Present mode for surfaces if a surface is used.","Whether a trace is recorded an stored in the current …","The intersection of a source flags value with the …","The intersection of a source flags value with the …","Strips the Srgb suffix from the given texture format.","Returns the required features (if any) in order to use the …","Returns the sample type compatible with this format and …","The number of samples to run for Multi-Sample …","Call insert when value is true or remove when value is …","Call insert when value is true or remove when value is …","The intersection of a source flags value with the …","The intersection of a source flags value with the …","The intersection of a source flags value with the …","The intersection of a source flags value with the …","The bitwise exclusive-or (^) of the bits in two flags …","The bitwise exclusive-or (^) of the bits in two flags …","Explicitly set a texture format or let the renderer …","","","","","","","","","","The bitwise exclusive-or (^) of the bits in two flags …","The bitwise exclusive-or (^) of the bits in two flags …","","","","","","","","","","","","","","","","","","","","","","","","","","","","The bitwise or (|) of the bits in two flags values.","The bitwise or (|) of the bits in two flags values.","","","","","","","","","","Modify the current limits to use the buffer alignment …","Modify the current limits to use the resolution limits of …","compressed block dimensions","ASTC RGBA channel","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Executes the [RenderGraph] current render graph.","Prepares GPU-owned resources by initializing them if they …","","Extracts data from the current state.","Uploads data to the GPU which is needed for rendering.","","Updates the [RenderGraph] with all of its nodes and then …","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","This system sorts all RenderPhases for the [PhaseItem] …","","","Children are the source. We construct the target from …","If not otherwise specified, raster tiles usually are 512.0 …","","","No data available so nothing to render","Parent tile is the source. We construct the target from …","","Source and target are equal, so no need to differentiate. …","This defines the source tile shaped from which the content …","Defines the exact location where a specific tile on the …","The tile mask pattern assigns each tile a value which can …","Defines the target tile and its source from which data …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The tile mask pattern assigns each tile a value which can …","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","The internal structure which is used for storage","The size of the inner buffer","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Transforms coordinates in clip space to window coordinates.","A transform which can be used to transform between clip …","Alternative implementation to clip_to_window. Transforms …","","","","","","","Returns the argument unchanged.","","","","Calls U::from(self).","","","","","","","","","","","","","","","This function matches how maplibre-gl-js implements …","Calculates an Aabb2 bounding box which contains at least …","An alternative implementation for view_bounding_box.","","Order of transformations reversed: …","Gets the world coordinates for the specified window …","Alternative implementation to window_to_world","","","","","","A container of Stages set to be run in a linear order.","","Defines a set of strongly-typed labels for a class of …","Adds the given stage at the last position of the schedule.","Adds the given stage immediately after the target stage.","Adds the given stage immediately before the target stage.","Adds a system to the Stage identified by stage_label.","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","Returns a mutable reference to the object within the trait …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns a shared reference to the stage identified by label…","Returns a unique, mutable reference to the stage …","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","Iterates over all of schedule’s stages and their labels, …","","","Runs the stage; this happens once per update. Implementors …","","","","Executes each Stage contained in the schedule, one at a …","Fetches the Stage of type T marked with label, then …","","","","","","","","","","","","","","","","A color in the ACES 2065-1 color space.","A color in the ACES 2065-1 color space.","A color in the ACEScc color space.","A color in the ACEScc color space.","A color in the ACEScct color space.","A color in the ACEScct color space.","A color in the ACEScg color space.","A color in the ACEScg color space.","A color with an alpha component.","A color in the BT.2020 color space.","A color in the BT.2020 color space.","A color in the BT.2100 color space.","A color in the BT.2100 color space.","A color in the CIE L*C*h° color space.","A color in the CIE L*C*h° color space.","A color in the CIE L*a*b* color space.","A color in the CIE L*a*b* color space.","A color in the CIE XYZ color space.","A color in the CIE XYZ color space.","","A trait that should be implemented by provider crates on …","A trait used to simpify the interface of the Alpha and …","","A color in the DCI-P3 (aka P3 DCI and P3 D60) color space.","A color in the DCI-P3 (aka P3 DCI and P3 D60) color space.","A color in the X’Y’Z’ color space, a DCI …","A color in the X’Y’Z’ color space, a DCI …","A color in the Display P3 (aka P3 D65) color space.","A color in the Display P3 (aka P3 D65) color space.","A color in the encoded BT.2020 color space.","A color in the encoded BT.2020 color space.","A color in the encoded BT.2100 color space with HLG …","A color in the encoded BT.2100 color space with HLG …","A color in the encoded BT.2100 color space with PQ …","A color in the encoded BT.2100 color space with PQ …","A color in the Display P3 (aka P3 D65) color space.","A color in the Display P3 (aka P3 D65) color space.","A color in the encoded Rec.709/BT.709 color space.","A color in the encoded Rec.709/BT.709 color space.","A color in the encoded sRGB color space.","A color in the encoded sRGB color space.","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in the HSL color space.","A color in the HSL color space.","A color in the HSV color space.","A color in the HSV color space.","A color in the ICtCp color space with HLG (Hybrid …","A color in the ICtCp color space with HLG (Hybrid …","A color in the ICtCp color space with PQ (Perceptual …","A color in the ICtCp color space with PQ (Perceptual …","A color in the linear (decoded) sRGB color space.","A color in the linear (decoded) sRGB color space.","A single-channel CIE luma (non-linear transform from …","A single-channel CIE luma (non-linear transform from …","A single-channel CIE luminance.","A single-channel CIE luminance.","","A color in the Oklab color space.","A color in the Oklab color space.","A color in the Oklch color space (a transformation from …","A color in the Oklch color space (a transformation from …","A premultiplied color with an alpha component.","A color in the Rec.709/BT.709 color space.","A color in the Rec.709/BT.709 color space.","","An enum with a variant for each of the color spaces …","Stores the style for a multi-layered map.","A color in the YCbCr color space. See discussion of the …","A color in the YCbCr color space. See discussion of the …","A color in the YCxCz (also called YyCxCz) color space, …","A color in the YCxCz (also called YyCxCz) color space, …","A color in the YPbPr color space. See discussion of the …","A color in the YPbPr color space. See discussion of the …","A color in the Y’CbCr color space. See discussion of the …","A color in the Y’CbCr color space. See discussion of the …","A color in the Y’PbPr color space. See discussion of the …","A color in the Y’PbPr color space. See discussion of the …","A color in the YUV color space. See discussion of the …","A color in the YUV color space. See discussion of the …","The a component, representing green-red chroma difference.","The a component, representing green-red chroma difference.","The alpha component.","The alpha component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The b component, representing blue-yellow chroma …","The b component, representing blue-yellow chroma …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The C (chroma) component. Varies from 0 to a hue dependent …","The C (chroma) component. 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Varies from -PI to PI.","The h (hue) component. Varies from -PI to PI.","The H (hue) component. Varies from 0 to 1.","The H (hue) component. Varies from 0 to 1.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The I (intensity) component.","The I (intensity) component.","","","","","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","Calls U::from(self).","","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","","","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","","Calls U::from(self).","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","","","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","","","Calls U::from(self).","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Create a Self from its canonical cint type.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","CIE luminance.","CIE luminance.","The L (lightness) component. Varies from 0 to 100.","The L (lightness) component. Varies from 0 to 100.","The L (lightness) component. Varies from 0 to 1","The L (lightness) component. Varies from 0 to 1.","The L (lightness) component. Varies from 0 to 1.","Vector tile layer drawing utilities.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The Pb (chroma-blue/yellow) component.","The Pb (chroma-blue/yellow) component.","","The Pr (chroma-red/green) component.","The Pr (chroma-red/green) component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","Raster tile layer description","The S (saturation) component. Varies from 0 to 1.","The S (saturation) component. Varies from 0 to 1.","Vector tile data utilities.","","Default vector tile styles configuration.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The U (chroma-blue/yellow) component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The V (value) component. Varies from 0 to 1.","The V (chroma-red/green) component.","","The first component.","The first component.","The X’ component.","The X component.","The second component.","The Y’ component.","The Y component.","The Y (luminance) component.","The Y’ (luma) component.","The Y (luminance) component.","The Y’ (luma) component.","The Y (luminance) component.","The Yy (luminance) component.","The third component.","The Z’ component.","The Z component.","","","","","","The different types of paints.","","","","Stores all the styles for a specific layer.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Tiles can be positioned using either the xyz coordinates …","String url to a JSON tile.","String url to a tile.","","Source properties for tiles or rasters.","","","","","","","","String which contains attribution information for the used …","","","","","","","The bounds in which tiles are available.","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","Max zoom level at which tiles are available.","Min zoom level at which tiles are available.","","","","","Array of URLs which can contain place holders like {x}, …","","","","","","","","","","","","","","","","","","Stores the style for a multi-layered map.","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","Returns a mutable reference to the object within the trait …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","Returns the argument unchanged.","","","","","","","","Calls U::from(self).","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","A convenience type alias for a boxed System trait object.","","An system that can be added to a Schedule","","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","","","","","Returns the system’s name.","","","","","","","","","","Conversion trait to turn something into a System.","","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","","","Turns this value into its corresponding System.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","A component is data associated with an Entity. Each entity …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","","","","","Returns a mutable reference to the object within the trait …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","Vertex buffers index data type.","Vertex buffer which includes additional padding to fulfill …","Constructor for Fill and Stroke vertices.","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","Tessellator implementation.","Contains the error value","","Contains the success value","Build tessellations with vectors.","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","Features are described in section 4.2 of the specification","GeomType is described in section 4.3.4 of the specification","Layers are described in section 4.1 of the specification","","","","","Variant type encoding The use of values is described in …","","","","","","","","","","","String value of the enum field names used in the ProtoBuf …","Returns the value of bool_value, or the default value if …","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the value of double_value, or the default value if …","","","","","","","","","","","","","","","","","","Returns the value of extent, or the default value if extent…","Although this is an “optional” field it is required by …","The actual features in this tile.","Returns the value of float_value, or the default value if …","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Converts an i32 to a GeomType, or None if value is not a …","Creates an enum from field names used in the ProtoBuf …","Contains a stream of commands and parameters (vertices). A …","","Returns the value of id, or the default value if id is …","","Returns the value of int_value, or the default value if …","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","Returns true if value is a variant of GeomType.","","","","","Dictionary encoding for keys","","","","","Sets type to the provided enum value.","Returns the value of sint_value, or the default value if …","","Returns the value of string_value, or the default value if …","Exactly one of these values must be present in a valid …","Tags of this feature are encoded as repeated pairs of …","","","","","","","","","","","","","","","","Returns the enum value of type, or the default if the …","The type of geometry stored in this feature.","","","","","Returns the value of uint_value, or the default value if …","","","","","","Dictionary encoding for values","Any compliant implementation must first read the version …","","","Measures the frames per second.","","","","","","","","","","","","","Returns the argument unchanged.","","","Calls U::from(self).","","","","","Traits used by label implementations","","This method tests for self and other values to be …","","","","","","","","","Measures the frames per second.","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","Returns coordinates for tiles within bavaria according to …","","","","","","","A two-dimensional AABB, aka a rectangle.","A three-dimensional AABB, aka a rectangular prism.","A wrapper type that enables ordering floats. 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Not …","Allocates","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","","","","The internal structure which is used for storage","The size of the inner buffer","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Holds for each feature the count of indices.","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","","","Calls U::from(self).","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Window which references a physical RawWindow. This is only …","","Window of a certain PhysicalSize. This can either be a …","","A configuration for a window which determines the …","Window size with a width and an height in pixels.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","","Calls U::from(self).","Calls 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Every tile coordinate can …","","Zoom is an exponential scale that defines the zoom of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Adopted from tilebelt","The circumference at a line of latitude in meters.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Adopted from tilebelt","Get the tile which is one zoom level lower and contains …","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the tile coords according to an addressing scheme. …","Transforms the tile coordinates as defined by the tile …","","","","","","","","","","","","","","","","","","","","The maximum amount of tiles this view region contains","","","","","","","","","","","","Padding around this view region","","","","","","","","","Returns unique stencil reference values for …","","","","","","","","","","","","","","","","","Adopted from Transform::calculatePosMatrix","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Adopted from Transform::coveringZoomLevel","","At which zoom level does this region exist","","","","","","","","","","","","","","","","","","","","","","","","","","Labels for the “draw” graph","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","Queues PhaseItems for rendering.","Specifies the instructions which are going to be sent to …","Prepares GPU-owned resources by initializing them if they …","","","","","","","","","","","","","","","","Pass which renders debug information on top of the map.","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","The environment defines which types must be injected into …","","","","","","","","","The event loop was already closed","","","","","","","When sending events to an event loop errors can occur.","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","Layers are described in section 4.1 of the specification","","Although this is an “optional” field it is required by …","The actual features in this tile.","Geometry index.","Dictionary encoding for keys","","Scheduling.","HTTP client.","","Dictionary encoding for values","Any compliant implementation must first read the version …","Type definitions for asynchronous procedure calls. These …","APCs define an interface for performing work …","","","","Allows sending messages from workers to back to the caller.","","","","","The Input is not compatible with the procedure","Inputs for an AsyncProcedure","","The result of the tessellation of a tile. This is sent as …","","Defines a set of strongly-typed labels for a class of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Call an AsyncProcedure using some Input. This function is …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Try to receive a message non-blocking.","","","Send a message back to the caller.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Contains either a polygon or line vector.","A quad tree storing the currently loaded tiles.","A processor able to create geometries using …","An indexed geometry contains an exact vector geometry, …","","","","","Index of tiles which can be of two types: spatial or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Begin of dataset processing.","End of dataset processing.","","","","","","","","","","","Begin of feature processing.","End of feature processing.","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","Begin of feature geometry processing.","End of feature geometry processing.","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Begin of feature property processing.","End of feature property processing.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Async/await scheduler. Can schedule a task from a future …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","A closure that returns a HTTP client.","On the web platform futures are not thread-safe (i.e. not …","Gives access to the HTTP client which can be of multiple …","Defines the different types of HTTP clients such as basic …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","Returns the argument unchanged.","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents a source from which the raster tile are fetched.","Represents the tiles’ different types of source.","","Represents a source from which the vector tile are fetched.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Holds references to core constructs of maplibre. Based on …","A convenient builder for Kernels.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","No need to set renderer again","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","Resets the complete state of this map - a new renderer and …","","","","","","","","","","","","","","","","","","","","","Minimum WebGPU buffer size","","Http client for non-web targets.","Module which is used target platform is not web related.","","Scheduler for non-web targets.","","","","","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","cache_path: Under which path should we cache requests.","","","","","","Multi-threading with Tokio.","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","Multi-threading with Tokio.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","Queues PhaseItems for rendering.","","Requests tiles which are currently in view","","Prepares GPU-owned resources by initializing them if they …","","","","","","","","","","","","","","","","","","","","","","","","","","Uploads data to the GPU which is needed for rendering.","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","Error during processing of the pipeline","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","Holds the resources necessary for the raster tiles such as …","","","Creates a bind group for each fetched raster tile and …","","","","","","Returns the argument unchanged.","","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Cleanup render resources here.","Extract data from the world.","","","Sort the RenderPhases here.","Prepare render resources from the extracted data for the …","Queues PhaseItems that depend on Prepare data and queue up …","Actual rendering happens here. In most cases, only the …","","","The labels of the default App rendering stages.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Main camera","","","","","","","","","","","","","Labels for the “draw” graph","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Executes a RenderGraph","","Initializes the renderer by retrieving and preparing the …","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","The main render pass for this application.","","","","","","Specifies the instructions which are going to be sent to …","","Describes the concept of a RenderPhase and PhaseItem","","Requests a device","","Utilities which holds references to GPU-owned. Usually a …","","Settings for the renderer","","","","","","","Rendering specific systems","Utility for generating a tile pattern which can be used …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Initializes the whole rendering pipeline for the given …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Utility method that computes the new apprent center or …","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","Calls U::from(self).","","","","","","","","","","","","","Wrapper around a resource which can be initialized or …","","","","","","","","","","","Returns the argument unchanged.","","","","Calls U::from(self).","","","","","","","","","","","A GPU-accessible [Buffer].","A GPU-accessible [Buffer].","","An edge, which connects two Nodes in a RenderGraph.","","","","A collection of input and output Edges for a Node.","A Node without any inputs, outputs and subgraphs, which …","","A Node which acts as an entry point for a RenderGraph with …","","","","","","","","","","","","","","","","","","A render node that can be added to a RenderGraph.","An edge describing to ordering of both nodes (output_node …","A Node identifier. It automatically generates its own …","","A NodeLabel is used to reference a NodeState by either its …","","The internal representation of a Node, with all data …","","","The context with all information required to interact with …","The render graph configures the modular, parallel and …","The context with all graph information required to run a …","","A command that signals the graph runner to run the sub …","","","A texture [Sampler] defines how a pipeline will sample …","A texture [Sampler] defines how a pipeline will sample …","An edge describing to ordering of both nodes (output_node …","The internal representation of a slot, which specifies its …","A collection of input or output SlotInfos for a NodeState.","A SlotLabel is used to reference a slot by either its name …","Describes the render resources created (output) or used …","A value passed between render Nodes. Corresponds to the …","","A TextureView describes a texture used in a pipeline.","A TextureView describes a texture used in a pipeline.","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","","","","","","","","","","Calls U::from(self).","","","","","","","","","","","","","","","","","Runs the graph node logic, issues draw calls, updates the …","","","","","","","","","The name of the type that implements Node.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The context with all graph information required to run a …","A command that signals the graph runner to run the sub …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Finishes the context for this Node by returning the sub …","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Retrieves the input slot value referenced by the label.","Retrieves the input slot value referenced by the label as …","Retrieves the input slot value referenced by the label as …","Retrieves the input slot value referenced by the label as …","","Returns the SlotInfos of the inputs.","Returns the input slot values for the node.","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","Creates a new render graph context for the node.","","Returns the SlotInfos of the outputs.","","Queues up a sub graph for execution after the node has …","","Sets the output slot value referenced by the label.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An edge, which connects two Nodes in a RenderGraph.","","","An edge describing to ordering of both nodes (output_node …","An edge describing to ordering of both nodes (output_node …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the id of the input_node.","Returns the id of the output_node.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","A Node which acts as an entry point for a RenderGraph with …","The name of the GraphInputNode of this graph. Used to …","The render graph configures the modular, parallel and …","Adds the node with the name to the graph. If the name is …","Adds the Edge::NodeEdge to the graph. This guarantees that …","Adds the Edge::SlotEdge to the graph. This guarantees that …","Adds the sub_graph with the name to the graph. If the name …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Retrieves the Node referenced by the label.","Retrieves the NodeId referenced by the label.","Retrieves the Node referenced by the label mutably.","Retrieves the NodeState referenced by the label.","Retrieves the NodeState referenced by the label mutably.","Retrieves the sub graph corresponding to the name.","Retrieves the sub graph corresponding to the name mutably.","Checks whether the edge already exists in the graph.","","Returns the NodeState of the input node of this graph..","","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","Returns an iterator over a tuple of the input edges and …","Returns an iterator over a tuple of the output edges and …","Returns an iterator over the NodeStates.","Returns an iterator over the NodeStates, that allows …","Returns an iterator over the sub graphs.","Returns an iterator over the sub graphs, that allows …","","","","Removes the node with the name from the graph. If the name …","Removes the Edge::NodeEdge from the graph. If either node …","Removes the Edge::SlotEdge from the graph. If any nodes or …","Removes the sub_graph with the name from the graph. If the …","","Creates an GraphInputNode with the specified slots if not …","","","","","","","","","","Updates all nodes and sub graphs of the render graph. …","Verifies that the edge existence is as expected and checks …","A collection of input and output Edges for a Node.","A Node without any inputs, outputs and subgraphs, which …","","","","A render node that can be added to a RenderGraph.","A Node identifier. It automatically generates its own …","A NodeLabel is used to reference a NodeState by either its …","","The internal representation of a Node, with all data …","","The context with all information required to interact with …","","Adds an edge to the input_edges if it does not already …","Adds an edge to the output_edges if it does not already …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","","","","","","Returns a mutable reference to the object within the trait …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Returns the argument unchanged.","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","Searches the input_edges for a Edge::SlotEdge, which …","Searches the output_edges for a Edge::SlotEdge, which …","Checks whether the input edge already exists.","Checks whether the output edge already exists.","","Returns this node’s id.","","","Specifies the required input slots for this node. They …","Specifies the required input slots for this node. They …","Returns all “input edges” (edges going “in”) for …","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","Creates an NodeState without edges, but the input_slots …","","Retrieves the Node.","","Retrieves the Node mutably.","Specifies the produced output slots for this node. They …","Specifies the produced output slots for this node. They …","Returns all “output edges” (edges going “out”) for …","","","","Removes an edge from the input_edges if it exists.","Removes an edge from the output_edges if it exists.","Runs the graph node logic, issues draw calls, updates the …","","","","","","","","","","","","","","","","","","","","","","","","","","","The name of the type that implements Node.","","","","","","","","Updates internal node state using the current …","Updates internal node state using the current …","Validates that each input slot corresponds to an input …","Validates that each output slot corresponds to an output …","A GPU-accessible [Buffer].","A GPU-accessible [Buffer].","","","A texture [Sampler] defines how a pipeline will sample …","A texture [Sampler] defines how a pipeline will sample …","The internal representation of a slot, which specifies its …","A collection of input or output SlotInfos for a NodeState.","A SlotLabel is used to reference a slot by either its name …","Describes the render resources created (output) or used …","A value passed between render Nodes. Corresponds to the …","A TextureView describes a texture used in a pipeline.","A TextureView describes a texture used in a pipeline.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Retrieves the SlotInfo for the provided label.","Retrieves the index (inside input or output slots) of the …","Retrieves the SlotInfo for the provided label mutably.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","Returns true if there are no slots.","","","","","","Returns an iterator over the slot infos.","Returns the count of slots.","","","Returns the SlotType of this value.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","A draw function which is used to draw a specific PhaseItem.","","","","An item which will be drawn to the screen. A phase item …","RenderCommand is a trait that runs an ECS query and …","","A resource to collect and sort draw requests for specific …","The type used for ordering the items. The smallest values …","","","Adds a PhaseItem to this render phase.","","","","","","","","","","","","","","","","","","","Draws the PhaseItem by issuing draw calls via the …","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","Renders the PhaseItem by issuing draw calls via the …","","Sorts all of its PhaseItems.","Determines the order in which the items are drawn during …","","","","","","","","","","","","","","","","","","","A draw function which is used to draw a specific PhaseItem.","","","An item which will be drawn to the screen. A phase item …","RenderCommand is a trait that runs an ECS query and …","","The type used for ordering the items. The smallest values …","","","","","","","","","","","","Draws the PhaseItem by issuing draw calls via the …","Prepares data for the wrapped RenderCommand and then …","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","Renders the PhaseItem by issuing draw calls via the …","","Determines the order in which the items are drawn during …","","","","","","","","","","","","Describes the fragment process in a render pipeline.","","","","","","","","The value is a wgpu SurfaceTexture, but dereferences to a …","","Describes a TextureView.","The value is an actual wgpu TextureView.","","A [RenderPass], which tracks the current pipeline state to …","Describes how the vertex buffer is interpreted.","","","The stride, in bytes, between elements of this buffer.","The list of attributes which comprise a single vertex.","","The buffer which is used","","The format of any vertex buffers used with this pipeline.","Force a write and ignore stencil","The effect of draw calls on the depth and stencil aspects …","Is the depth stencil used?","","The name of the entry point in the compiled shader. There …","The name of the entry point in the compiled shader. There …","The compiled fragment stage, its entry point, and the …","","","","The size of buffer","Debug label of the pipeline. This will show up in graphics …","The layout of bind groups for this pipeline.","","The multi-sampling properties of the pipeline.","","","","","Utility for creating RenderPipelines","","The properties of the pipeline at the primitive assembly …","","","Utilities for creating shader states.","","","","The shader source","The shader source","How often this vertex buffer is “stepped” forward.","Utilities for handling surfaces which can be either …","","The color state of the render targets.","Utility for a texture view which can either be created by …","","","","","","Utility for declaring pipelines.","A render pass which allows tracking, for example using a …","","This pipeline updates the stenctil","The compiled vertex stage, its entry point, and the input …","","","","","","","","","","","","","The buffer which is used","","Returns the argument unchanged.","The size of buffer","Calls U::from(self).","","","","","","","","","","","","","","","","The effect of draw calls on the depth and stencil aspects …","","","The compiled fragment stage, its entry point, and the …","Returns the argument unchanged.","","Calls U::from(self).","","","","","Debug label of the pipeline. This will show up in graphics …","The layout of bind groups for this pipeline.","The multi-sampling properties of the pipeline.","The properties of the pipeline at the primitive assembly …","","","","","The compiled vertex stage, its entry point, and the input …","Describes the fragment process in a render pipeline.","Describes how the vertex buffer is interpreted.","","The stride, in bytes, between elements of this buffer.","","","","","","","","The list of attributes which comprise a single vertex.","","","","","","","The format of any vertex buffers used with this pipeline.","","","","","","","","","","","The name of the entry point in the compiled shader. There …","The name of the entry point in the compiled shader. There …","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","The shader source","The shader source","How often this vertex buffer is “stepped” forward.","The color state of the render targets.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The value is a wgpu SurfaceTexture, but dereferences to a …","","Describes a TextureView.","The value is an actual wgpu TextureView.","","","","","","","","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","Returns the SurfaceTexture of the texture view if it is of …","","","","","","","","","","","","","","","","","","Force a write and ignore stencil","Is the depth stencil used?","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","This pipeline updates the stenctil","","","A [RenderPass], which tracks the current pipeline state to …","","","","","","Draws primitives from the active vertex buffer(s).","Draws indexed primitives using the active index buffer and …","Draws indexed primitives using the active index buffer and …","Draws primitives from the active vertex buffer(s) based on …","Returns the argument unchanged.","Insert a single debug marker.","Calls U::from(self).","","","","","Tracks the supplied render pass.","","End the current debug group.","Start a new debug group.","Sets the active [BindGroup] for a given bind group index. …","","Sets the active index buffer.","Set push constant data.","Sets the active [RenderPipeline].","Sets the scissor region.","Sets the stencil reference.","Assign a vertex buffer to a slot.","Set the rendering viewport.","","","","","Allows the use of AddressMode::ClampToBorder with a border …","Allows the use of AddressMode::ClampToBorder with a border …","block compressed texture. 16 bytes per block.","Allows the [wgpu::TextureUsages::STORAGE_BINDING] usage on …","Supported when targeting the web through webassembly","Allows the user to create arrays of buffers in shaders:","Represents the backends that wgpu will use.","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","Blue, green, red, and alpha channels. 8 bit integer per …","Blue, green, red, and alpha channels. 8 bit integer per …","Enables clear to zero for textures.","Allows the user to set a …","Allows for explicit creation of textures of format …","By default, polygon depth is clipped to 0-1 range …","Allows two outputs from a shader to be used for blending. …","Supported on Windows 7+","Supported on Windows 10","Special depth format with 16 bit integer depth.","Special depth format with at least 24 bit integer depth.","Special depth/stencil format with at least 24 bit integer …","Special depth format with 32 bit floating point depth.","Special depth/stencil format with 32 bit floating point …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 8 bytes per block (4 …","4x4 block compressed texture. 16 bytes per block (8 …","4x4 block compressed texture. 16 bytes per block (8 …","Features that are not guaranteed to be supported.","Supported on Linux/Android, the web through webassembly …","","","Adapter that has the highest performance. This is often a …","Allows non-zero value for the “first instance” in …","Represents the sets of limits an adapter/device supports.","Adapter that uses the least possible power. This is often …","Webgpu only allows the MAP_READ and MAP_WRITE buffer usage …","Supported on macOS/iOS","Enables multiview render passes and builtin(view_index) in …","Allows the user to call RenderPass::multi_draw_indirect …","Allows the user to call …","Configuration resource for Multi-Sample Anti-Aliasing.","Power usage is not considered when choosing an adapter.","Allows the user to create bind groups containing arrays …","Enables use of Pipeline Statistics Queries. These queries …","Allows the user to set PolygonMode::Line in …","Allows the user to set PolygonMode::Point in …","All the apis that wgpu offers first tier of support for.","Allows the use of push constants: small, fast bits of …","Power Preference when choosing a physical adapter.","Red channel only. 16 bit float per channel. Float in …","Red channel only. 16 bit integer per channel. Signed in …","Red channel only. 16 bit integer per channel. [0, 65535] …","Red channel only. 16 bit integer per channel. Unsigned in …","Red channel only. 16 bit integer per channel. [0, 65535] …","Red channel only. 32 bit float per channel. Float in …","Red channel only. 32 bit integer per channel. Signed in …","Red channel only. 32 bit integer per channel. Unsigned in …","Red channel only. 8 bit integer per channel. Signed in …","Red channel only. 8 bit integer per channel. [-127, 127] …","Red channel only. 8 bit integer per channel. Unsigned in …","Red channel only. 8 bit integer per channel. [0, 255] …","Allows for usage of textures of format …","","Red, green, and blue channels. 11 bit float with no sign …","Red and green channels. 16 bit float per channel. Float in …","Red and green channels. 16 bit integer per channel. Signed …","Red and green channels. 16 bit integer per channel. [0, …","Red and green channels. 16 bit integer per channel. …","Red and green channels. 16 bit integer per channel. [0, …","Red and green channels. 32 bit float per channel. Float in …","Red and green channels. 32 bit integer per channel. Signed …","Red and green channels. 32 bit integer per channel. …","Red and green channels. 8 bit integer per channel. Signed …","Red and green channels. 8 bit integer per channel. [-127, …","Red and green channels. 8 bit integer per channel. …","Red and green channels. 8 bit integer per channel. [0, 255]…","Red, green, blue, and alpha channels. 10 bit integer for …","Red, green, blue, and alpha channels. 10 bit integer for …","Packed unsigned float with 9 bits mantisa for each RGB …","Red, green, blue, and alpha channels. 16 bit float per …","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha. 16 bit integer per channel. […","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha channels. 16 bit integer per …","Red, green, blue, and alpha channels. 32 bit float per …","Red, green, blue, and alpha channels. 32 bit integer per …","Red, green, blue, and alpha channels. 32 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Red, green, blue, and alpha channels. 8 bit integer per …","Allows shaders to index sampled texture and storage buffer …","All the apis that wgpu offers second tier of support for. …","Allows shaders to use the early_depth_test attribute.","Allows shaders to acquire the FP16 ability","Enables 64-bit floating point types in SPIR-V shaders.","Allows shaders to use i16. Not currently supported in naga…","Enables builtin(primitive_index) in fragment shaders.","Allows vertex shaders to have outputs which are not …","Enables creating shader modules from SPIR-V binary data …","Allows the user to create uniform arrays of storage …","Stencil format with 8 bit integer stencil.","","Enables device specific texture format features.","Allows the user to create uniform arrays of textures in …","Enables ASTC family of compressed textures. ASTC textures …","Enables ASTC HDR family of compressed textures.","Enables BCn family of compressed textures. All BCn …","Enables ETC family of compressed textures. All ETC …","Enables normalized 16-bit texture formats.","Enables use of Timestamp Queries. These queries tell the …","Allows for timestamp queries inside render passes.","Underlying texture data format.","Allows shaders to index uniform buffer and storage texture …","Enables using 64-bit types for vertex attributes.","Enables bindings of writable storage buffers and textures …","Supported on Windows, Linux/Android, and macOS/iOS via …","Provides configuration for renderer initialization. Use …","Adds an Srgb suffix to the given texture format, if the …","Get a flags value with all known bits set.","Get a flags value with all known bits set.","Mask of all features that are only available when …","Mask of all features which are part of the upstream WebGPU …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the aspect-specific format of the original format","","The bitwise and (&) of the bits in two flags values.","The bitwise and (&) of the bits in two flags values.","The bitwise and (&) of the bits in two flags values.","The bitwise and (&) of the bits in two flags values.","The bitwise or (|) of the bits in two flags values.","The bitwise or (|) of the bits in two flags values.","The bitwise or (|) of the bits in two flags values.","The bitwise or (|) of the bits in two flags values.","","Get the underlying bits value.","","Get the underlying bits value.","The bitwise exclusive-or (^) of the bits in two flags …","The bitwise exclusive-or (^) of the bits in two flags …","The bitwise exclusive-or (^) of the bits in two flags …","The bitwise exclusive-or (^) of the bits in two flags …","Returns the dimension of a block of texels.","Returns the texel block size of this format.","","","","","","","","","","","","","","","","","","","Compares every limits within self is within the limits …","Compares every limits within self is within the limits …","","","","","","","","","","","","","","","","","","","The bitwise negation (!) of the bits in a flags value, …","The bitwise negation (!) of the bits in a flags value, …","Returns the number of components this format has.","Returns the number of components this format has taking …","The constraints on limits allowed regardless of what the …","Whether all set bits in a source flags value are also set …","Whether all set bits in a source flags value are also set …","Returns true if the bitflags contains bits that are not …","Returns true if the bitflags contains bits that are not …","","","","","","","","","The intersection of a source flags value with the …","The intersection of a source flags value with the …","The features to ensure are disabled regardless of what the …","","","","","","","","","","These default limits are guaranteed to be compatible with …","These default limits are guaranteed to be compatible with …","","","","","","","","","","","Get a flags value with all bits unset.","Get a flags value with all bits unset.","","","","","","","","","","","","","","","","","","","","","The bitwise or (|) of the bits in each flags value.","The bitwise or (|) of the bits in each flags value.","The features to ensure are enabled regardless of what the …","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Convert from a bits value.","Convert from a bits value.","","Convert from a bits value exactly.","Convert from a bits value exactly.","","Convert from a bits value, unsetting any unknown bits.","Convert from a bits value, unsetting any unknown bits.","The bitwise or (|) of the bits in each flags value.","The bitwise or (|) of the bits in each flags value.","Get a flags value with the bits of a flag with the given …","Get a flags value with the bits of a flag with the given …","Returns the format features guaranteed by the WebGPU spec.","Returns true if the format has a color aspect","Returns true if the format has a depth aspect","Returns true if the format has a stencil aspect","","","","","","The bitwise or (|) of the bits in two flags values.","The bitwise or (|) of the bits in two flags values.","The bitwise and (&) of the bits in two flags values.","The bitwise and (&) of the bits in two flags values.","Whether any set bits in a source flags value are also set …","Whether any set bits in a source flags value are also set …","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Whether all known bits in this flags value are set.","Whether all known bits in this flags value are set.","Returns true if the format is a combined depth-stencil …","Returns true for compressed formats.","Returns true if self is a depth or stencil component of …","Returns true if the format is a depth and/or stencil format","Whether all bits in this flags value are unset.","Whether all bits in this flags value are unset.","","Returns true for srgb formats.","","","","","","","","","","Yield a set of contained flags values.","Yield a set of contained flags values.","Yield a set of contained named flags values.","Yield a set of contained named flags values.","The imposed limits.","Amount of bind groups that can be attached to a pipeline …","Maximum binding index allowed in create_bind_group_layout. …","A limit above which buffer allocations are guaranteed to …","Maximum value of the product of the workgroup_size …","The maximum value of the workgroup_size X dimension for a …","The maximum value of the workgroup_size Y dimension for a …","The maximum value of the workgroup_size Z dimension for a …","Maximum number of bytes used for workgroup memory in a …","The maximum value for each dimension of a …","Amount of storage buffer bindings that can be dynamic in a …","Amount of uniform buffer bindings that can be dynamic in a …","Maximum allowed number of components (scalars) of input or …","Maximum number of live non-sampler bindings.","Amount of storage available for push constants in bytes. …","Amount of sampled textures visible in a single shader …","Amount of samplers visible in a single shader stage. …","Maximum size in bytes of a binding to a storage buffer. …","Amount of storage buffers visible in a single shader …","Amount of storage textures visible in a single shader …","Maximum allowed value for the size.depth_or_array_layers …","Maximum allowed value for the size.width of a texture …","Maximum allowed value for the size.width and size.height …","Maximum allowed value for the size.width, size.height, and …","Maximum size in bytes of a binding to a uniform buffer. …","Amount of uniform buffers visible in a single shader …","Maximum length of VertexBufferLayout::attributes, summed …","Maximum value for VertexBufferLayout::array_stride when …","Maximum length of VertexState::buffers when creating a …","Required BufferBindingType::Storage alignment for …","Required BufferBindingType::Uniform alignment for …","","The bitwise negation (!) of the bits in a flags value, …","The bitwise negation (!) of the bits in a flags value, …","","Present mode for surfaces if a surface is used.","Whether a trace is recorded an stored in the current …","The intersection of a source flags value with the …","The intersection of a source flags value with the …","Strips the Srgb suffix from the given texture format.","Returns the required features (if any) in order to use the …","Returns the sample type compatible with this format and …","The number of samples to run for Multi-Sample …","Call insert when value is true or remove when value is …","Call insert when value is true or remove when value is …","The intersection of a source flags value with the …","The intersection of a source flags value with the …","The intersection of a source flags value with the …","The intersection of a source flags value with the …","The bitwise exclusive-or (^) of the bits in two flags …","The bitwise exclusive-or (^) of the bits in two flags …","Explicitly set a texture format or let the renderer …","","","","","","","","","","The bitwise exclusive-or (^) of the bits in two flags …","The bitwise exclusive-or (^) of the bits in two flags …","","","","","","","","","","","","","","","","","","","","","","","","","","","","The bitwise or (|) of the bits in two flags values.","The bitwise or (|) of the bits in two flags values.","","","","","","","","","","Modify the current limits to use the buffer alignment …","Modify the current limits to use the resolution limits of …","compressed block dimensions","ASTC RGBA channel","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Executes the [RenderGraph] current render graph.","Prepares GPU-owned resources by initializing them if they …","","Extracts data from the current state.","Uploads data to the GPU which is needed for rendering.","","Updates the [RenderGraph] with all of its nodes and then …","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","This system sorts all RenderPhases for the [PhaseItem] …","","","Children are the source. We construct the target from …","If not otherwise specified, raster tiles usually are 512.0 …","","","No data available so nothing to render","Parent tile is the source. We construct the target from …","","Source and target are equal, so no need to differentiate. …","This defines the source tile shaped from which the content …","Defines the exact location where a specific tile on the …","The tile mask pattern assigns each tile a value which can …","Defines the target tile and its source from which data …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The tile mask pattern assigns each tile a value which can …","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","The internal structure which is used for storage","The size of the inner buffer","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Transforms coordinates in clip space to window coordinates.","A transform which can be used to transform between clip …","Alternative implementation to clip_to_window. Transforms …","","","","","","","Returns the argument unchanged.","","","","Calls U::from(self).","","","","","","","","","","","","","","","This function matches how maplibre-gl-js implements …","Calculates an Aabb2 bounding box which contains at least …","An alternative implementation for view_bounding_box.","","Order of transformations reversed: …","Gets the world coordinates for the specified window …","Alternative implementation to window_to_world","","","","","","A container of Stages set to be run in a linear order.","","Defines a set of strongly-typed labels for a class of …","Adds the given stage at the last position of the schedule.","Adds the given stage immediately after the target stage.","Adds the given stage immediately before the target stage.","Adds a system to the Stage identified by stage_label.","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","Returns a mutable reference to the object within the trait …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns a shared reference to the stage identified by label…","Returns a unique, mutable reference to the stage …","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","Iterates over all of schedule’s stages and their labels, …","","","Runs the stage; this happens once per update. Implementors …","","","","Executes each Stage contained in the schedule, one at a …","Fetches the Stage of type T marked with label, then …","","","","","","","","","","","","","","","","A color in the ACES 2065-1 color space.","A color in the ACES 2065-1 color space.","A color in the ACEScc color space.","A color in the ACEScc color space.","A color in the ACEScct color space.","A color in the ACEScct color space.","A color in the ACEScg color space.","A color in the ACEScg color space.","A color with an alpha component.","A color in the BT.2020 color space.","A color in the BT.2020 color space.","A color in the BT.2100 color space.","A color in the BT.2100 color space.","A color in the CIE L*C*h° color space.","A color in the CIE L*C*h° color space.","A color in the CIE L*a*b* color space.","A color in the CIE L*a*b* color space.","A color in the CIE XYZ color space.","A color in the CIE XYZ color space.","","A trait that should be implemented by provider crates on …","A trait used to simpify the interface of the Alpha and …","","A color in the DCI-P3 (aka P3 DCI and P3 D60) color space.","A color in the DCI-P3 (aka P3 DCI and P3 D60) color space.","A color in the X’Y’Z’ color space, a DCI …","A color in the X’Y’Z’ color space, a DCI …","A color in the Display P3 (aka P3 D65) color space.","A color in the Display P3 (aka P3 D65) color space.","A color in the encoded BT.2020 color space.","A color in the encoded BT.2020 color space.","A color in the encoded BT.2100 color space with HLG …","A color in the encoded BT.2100 color space with HLG …","A color in the encoded BT.2100 color space with PQ …","A color in the encoded BT.2100 color space with PQ …","A color in the Display P3 (aka P3 D65) color space.","A color in the Display P3 (aka P3 D65) color space.","A color in the encoded Rec.709/BT.709 color space.","A color in the encoded Rec.709/BT.709 color space.","A color in the encoded sRGB color space.","A color in the encoded sRGB color space.","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in a generic color space that can be represented …","A color in the HSL color space.","A color in the HSL color space.","A color in the HSV color space.","A color in the HSV color space.","A color in the ICtCp color space with HLG (Hybrid …","A color in the ICtCp color space with HLG (Hybrid …","A color in the ICtCp color space with PQ (Perceptual …","A color in the ICtCp color space with PQ (Perceptual …","A color in the linear (decoded) sRGB color space.","A color in the linear (decoded) sRGB color space.","A single-channel CIE luma (non-linear transform from …","A single-channel CIE luma (non-linear transform from …","A single-channel CIE luminance.","A single-channel CIE luminance.","","A color in the Oklab color space.","A color in the Oklab color space.","A color in the Oklch color space (a transformation from …","A color in the Oklch color space (a transformation from …","A premultiplied color with an alpha component.","A color in the Rec.709/BT.709 color space.","A color in the Rec.709/BT.709 color space.","","An enum with a variant for each of the color spaces …","Stores the style for a multi-layered map.","A color in the YCbCr color space. See discussion of the …","A color in the YCbCr color space. See discussion of the …","A color in the YCxCz (also called YyCxCz) color space, …","A color in the YCxCz (also called YyCxCz) color space, …","A color in the YPbPr color space. See discussion of the …","A color in the YPbPr color space. See discussion of the …","A color in the Y’CbCr color space. See discussion of the …","A color in the Y’CbCr color space. See discussion of the …","A color in the Y’PbPr color space. See discussion of the …","A color in the Y’PbPr color space. See discussion of the …","A color in the YUV color space. See discussion of the …","A color in the YUV color space. See discussion of the …","The a component, representing green-red chroma difference.","The a component, representing green-red chroma difference.","The alpha component.","The alpha component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The blue component.","The b component, representing blue-yellow chroma …","The b component, representing blue-yellow chroma …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The C (chroma) component. Varies from 0 to a hue dependent …","The C (chroma) component. 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Varies from -PI to PI.","The h (hue) component. Varies from -PI to PI.","The H (hue) component. Varies from 0 to 1.","The H (hue) component. Varies from 0 to 1.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The I (intensity) component.","The I (intensity) component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Calls U::from(self).","","","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Calls U::from(self).","Calls U::from(self).","","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","","","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","","Calls U::from(self).","Calls U::from(self).","","","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","","Calls U::from(self).","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","Calls U::from(self).","","","Calls U::from(self).","Calls U::from(self).","","","Calls U::from(self).","Calls U::from(self).","","Calls U::from(self).","","","Calls U::from(self).","Calls U::from(self).","","Calls U::from(self).","","","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Create a Self from its canonical cint type.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","CIE luminance.","CIE luminance.","The L (lightness) component. Varies from 0 to 100.","The L (lightness) component. Varies from 0 to 100.","The L (lightness) component. Varies from 0 to 1","The L (lightness) component. Varies from 0 to 1.","The L (lightness) component. Varies from 0 to 1.","Vector tile layer drawing utilities.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The Pb (chroma-blue/yellow) component.","The Pb (chroma-blue/yellow) component.","","The Pr (chroma-red/green) component.","The Pr (chroma-red/green) component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","The red component.","Raster tile layer description","The S (saturation) component. Varies from 0 to 1.","The S (saturation) component. Varies from 0 to 1.","Vector tile data utilities.","","Default vector tile styles configuration.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The U (chroma-blue/yellow) component.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The V (value) component. Varies from 0 to 1.","The V (chroma-red/green) component.","","The first component.","The first component.","The X’ component.","The X component.","The second component.","The Y’ component.","The Y component.","The Y (luminance) component.","The Y’ (luma) component.","The Y (luminance) component.","The Y’ (luma) component.","The Y (luminance) component.","The Yy (luminance) component.","The third component.","The Z’ component.","The Z component.","","","","","","The different types of paints.","","","","Stores all the styles for a specific layer.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Tiles can be positioned using either the xyz coordinates …","String url to a JSON tile.","String url to a tile.","","Source properties for tiles or rasters.","","","","","","","","String which contains attribution information for the used …","","","","","","","The bounds in which tiles are available.","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","Max zoom level at which tiles are available.","Min zoom level at which tiles are available.","","","","","Array of URLs which can contain place holders like {x}, …","","","","","","","","","","","","","","","","","","Stores the style for a multi-layered map.","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","Returns a mutable reference to the object within the trait …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","Returns the argument unchanged.","","","","","","","","Calls U::from(self).","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","A convenience type alias for a boxed System trait object.","","An system that can be added to a Schedule","","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","","","","","Returns the system’s name.","","","","","","","","","","Conversion trait to turn something into a System.","","","","","","","Returns the argument unchanged.","","Calls U::from(self).","","","","Turns this value into its corresponding System.","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","A component is data associated with an Entity. Each entity …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns a boxed object from a boxed trait object if the …","","","","","","Returns a mutable reference to the object within the trait …","Returns an Rc-ed object from an Rc-ed trait object if the …","Returns a reference to the object within the trait object …","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","Vertex buffers index data type.","Vertex buffer which includes additional padding to fulfill …","Constructor for Fill and Stroke vertices.","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","Tessellator implementation.","Contains the error value","","Contains the success value","Build tessellations with vectors.","","","","","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","Features are described in section 4.2 of the specification","GeomType is described in section 4.3.4 of the specification","Layers are described in section 4.1 of the specification","","","","","Variant type encoding The use of values is described in …","","","","","","","","","","","String value of the enum field names used in the ProtoBuf …","Returns the value of bool_value, or the default value if …","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the value of double_value, or the default value if …","","","","","","","","","","","","","","","","","","Returns the value of extent, or the default value if extent…","Although this is an “optional” field it is required by …","The actual features in this tile.","Returns the value of float_value, or the default value if …","","","","","","Returns the argument unchanged.","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Converts an i32 to a GeomType, or None if value is not a …","Creates an enum from field names used in the ProtoBuf …","Contains a stream of commands and parameters (vertices). A …","","Returns the value of id, or the default value if id is …","","Returns the value of int_value, or the default value if …","","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","Returns true if value is a variant of GeomType.","","","","","Dictionary encoding for keys","","","","","Sets type to the provided enum value.","Returns the value of sint_value, or the default value if …","","Returns the value of string_value, or the default value if …","Exactly one of these values must be present in a valid …","Tags of this feature are encoded as repeated pairs of …","","","","","","","","","","","","","","","","Returns the enum value of type, or the default if the …","The type of geometry stored in this feature.","","","","","Returns the value of uint_value, or the default value if …","","","","","","Dictionary encoding for values","Any compliant implementation must first read the version …","","","Measures the frames per second.","","","","","","","","","","","","","Returns the argument unchanged.","","","Calls U::from(self).","","","","","Traits used by label implementations","","This method tests for self and other values to be …","","","","","","","","","Measures the frames per second.","","","","","","","","Returns the argument unchanged.","Calls U::from(self).","","","","","","","","","","","","","Returns coordinates for tiles within bavaria according to …","","","","","","","A two-dimensional AABB, aka a rectangle.","A three-dimensional AABB, aka a rectangular prism.","A wrapper type that enables ordering floats. 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Not …","Allocates","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","","","","The internal structure which is used for storage","The size of the inner buffer","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Holds for each feature the count of indices.","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","Returns the argument unchanged.","","","","Calls U::from(self).","","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","Calls U::from(self).","Calls U::from(self).","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Window which references a physical RawWindow. This is only …","","Window of a certain PhysicalSize. This can either be a …","","A configuration for a window which determines the …","Window size with a width and an height in pixels.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the argument unchanged.","Returns the argument unchanged.","","","","","","","","","","Calls U::from(self).","Calls 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diff --git a/docs/api/trait.impl/bytemuck/pod/trait.Pod.js b/docs/api/trait.impl/bytemuck/pod/trait.Pod.js
index e64d1898..5a1baec2 100644
--- a/docs/api/trait.impl/bytemuck/pod/trait.Pod.js
+++ b/docs/api/trait.impl/bytemuck/pod/trait.Pod.js
@@ -1,3 +1,3 @@
(function() {var implementors = {
-"maplibre":[["impl Pod for ShaderTextureVertex"],["impl Pod for ShaderVertex"],["impl Pod for ShaderLayerMetadata"],["impl Pod for ShaderGlobals"],["impl Pod for ZoomLevel"],["impl Pod for ShaderCamera"],["impl Pod for ShaderTileMetadata"],["impl Pod for ShaderFeatureStyle"]]
+"maplibre":[["impl Pod for ShaderTileMetadata"],["impl Pod for ZoomLevel"],["impl Pod for ShaderGlobals"],["impl Pod for ShaderLayerMetadata"],["impl Pod for ShaderCamera"],["impl Pod for ShaderVertex"],["impl Pod for ShaderFeatureStyle"],["impl Pod for ShaderTextureVertex"]]
};if (window.register_implementors) {window.register_implementors(implementors);} else {window.pending_implementors = implementors;}})()
\ No newline at end of file
diff --git a/docs/api/trait.impl/bytemuck/zeroable/trait.Zeroable.js b/docs/api/trait.impl/bytemuck/zeroable/trait.Zeroable.js
index ca6802e0..791b8642 100644
--- a/docs/api/trait.impl/bytemuck/zeroable/trait.Zeroable.js
+++ b/docs/api/trait.impl/bytemuck/zeroable/trait.Zeroable.js
@@ -1,3 +1,3 @@
(function() {var implementors = {
-"maplibre":[["impl Zeroable for ShaderCamera"],["impl Zeroable for ShaderVertex"],["impl Zeroable for WorldTileCoords"],["impl Zeroable for ShaderGlobals"],["impl Zeroable for ShaderTileMetadata"],["impl Zeroable for ShaderTextureVertex"],["impl Zeroable for ShaderFeatureStyle"],["impl Zeroable for ZoomLevel"],["impl Zeroable for ShaderLayerMetadata"]]
+"maplibre":[["impl Zeroable for ShaderVertex"],["impl Zeroable for ShaderGlobals"],["impl Zeroable for ShaderTileMetadata"],["impl Zeroable for ShaderCamera"],["impl Zeroable for ShaderLayerMetadata"],["impl Zeroable for WorldTileCoords"],["impl Zeroable for ZoomLevel"],["impl Zeroable for ShaderTextureVertex"],["impl Zeroable for ShaderFeatureStyle"]]
};if (window.register_implementors) {window.register_implementors(implementors);} else {window.pending_implementors = implementors;}})()
\ No newline at end of file
diff --git a/docs/api/trait.impl/core/clone/trait.Clone.js b/docs/api/trait.impl/core/clone/trait.Clone.js
index 77046d3d..428804c5 100644
--- a/docs/api/trait.impl/core/clone/trait.Clone.js
+++ b/docs/api/trait.impl/core/clone/trait.Clone.js
@@ -1,3 +1,3 @@
(function() {var implementors = {
-"maplibre":[["impl Clone for Box<dyn StageLabel>"],["impl Clone for ShaderGlobals"],["impl Clone for VertexState"],["impl Clone for Quadkey"],["impl Clone for IndexEntry"],["impl Clone for SlotLabel"],["impl Clone for SchedulerContext"],["impl Clone for ViewProjection"],["impl Clone for WgpuSettings"],["impl<T> Clone for IndexedGeometry<T>"],["impl Clone for VectorSource"],["impl Clone for TileShape"],["impl Clone for FragmentState"],["impl Clone for DefaultVectorTransferables"],["impl Clone for SurfaceType"],["impl Clone for DefaultLayerTesselated"],["impl Clone for Msaa"],["impl<V: Clone, I: Clone> Clone for OverAlignedVertexBuffer<V, I>"],["impl Clone for SourceType"],["impl<HC> Clone for HttpSourceClient<HC>Allocates memory on the heap and then places x into it.
This doesn’t actually allocate if T is zero-sized.
let five = Box::new(5);new_uninit)Constructs a new box with uninitialized contents.
\n#![feature(new_uninit)]\n\nlet mut five = Box::<u32>::new_uninit();\n\nlet five = unsafe {\n // Deferred initialization:\n five.as_mut_ptr().write(5);\n\n five.assume_init()\n};\n\nassert_eq!(*five, 5)new_uninit)Constructs a new Box with uninitialized contents, with the memory\nbeing filled with 0 bytes.
See MaybeUninit::zeroed for examples of correct and incorrect usage\nof this method.
#![feature(new_uninit)]\n\nlet zero = Box::<u32>::new_zeroed();\nlet zero = unsafe { zero.assume_init() };\n\nassert_eq!(*zero, 0)Constructs a new Pin<Box<T>>. If T does not implement Unpin, then\nx will be pinned in memory and unable to be moved.
Constructing and pinning of the Box can also be done in two steps: Box::pin(x)\ndoes the same as Box::into_pin(Box::new(x)). Consider using\ninto_pin if you already have a Box<T>, or if you want to\nconstruct a (pinned) Box in a different way than with Box::new.
allocator_api)Allocates memory on the heap then places x into it,\nreturning an error if the allocation fails
This doesn’t actually allocate if T is zero-sized.
#![feature(allocator_api)]\n\nlet five = Box::try_new(5)?;allocator_api)Constructs a new box with uninitialized contents on the heap,\nreturning an error if the allocation fails
\n#![feature(allocator_api, new_uninit)]\n\nlet mut five = Box::<u32>::try_new_uninit()?;\n\nlet five = unsafe {\n // Deferred initialization:\n five.as_mut_ptr().write(5);\n\n five.assume_init()\n};\n\nassert_eq!(*five, 5);allocator_api)Constructs a new Box with uninitialized contents, with the memory\nbeing filled with 0 bytes on the heap
See MaybeUninit::zeroed for examples of correct and incorrect usage\nof this method.
#![feature(allocator_api, new_uninit)]\n\nlet zero = Box::<u32>::try_new_zeroed()?;\nlet zero = unsafe { zero.assume_init() };\n\nassert_eq!(*zero, 0);allocator_api)Allocates memory in the given allocator then places x into it.
This doesn’t actually allocate if T is zero-sized.
#![feature(allocator_api)]\n\nuse std::alloc::System;\n\nlet five = Box::new_in(5, System);allocator_api)Allocates memory in the given allocator then places x into it,\nreturning an error if the allocation fails
This doesn’t actually allocate if T is zero-sized.
#![feature(allocator_api)]\n\nuse std::alloc::System;\n\nlet five = Box::try_new_in(5, System)?;allocator_api)Constructs a new box with uninitialized contents in the provided allocator.
\n#![feature(allocator_api, new_uninit)]\n\nuse std::alloc::System;\n\nlet mut five = Box::<u32, _>::new_uninit_in(System);\n\nlet five = unsafe {\n // Deferred initialization:\n five.as_mut_ptr().write(5);\n\n five.assume_init()\n};\n\nassert_eq!(*five, 5)allocator_api)Constructs a new box with uninitialized contents in the provided allocator,\nreturning an error if the allocation fails
\n#![feature(allocator_api, new_uninit)]\n\nuse std::alloc::System;\n\nlet mut five = Box::<u32, _>::try_new_uninit_in(System)?;\n\nlet five = unsafe {\n // Deferred initialization:\n five.as_mut_ptr().write(5);\n\n five.assume_init()\n};\n\nassert_eq!(*five, 5);allocator_api)Constructs a new Box with uninitialized contents, with the memory\nbeing filled with 0 bytes in the provided allocator.
See MaybeUninit::zeroed for examples of correct and incorrect usage\nof this method.
#![feature(allocator_api, new_uninit)]\n\nuse std::alloc::System;\n\nlet zero = Box::<u32, _>::new_zeroed_in(System);\nlet zero = unsafe { zero.assume_init() };\n\nassert_eq!(*zero, 0)allocator_api)Constructs a new Box with uninitialized contents, with the memory\nbeing filled with 0 bytes in the provided allocator,\nreturning an error if the allocation fails,
See MaybeUninit::zeroed for examples of correct and incorrect usage\nof this method.
#![feature(allocator_api, new_uninit)]\n\nuse std::alloc::System;\n\nlet zero = Box::<u32, _>::try_new_zeroed_in(System)?;\nlet zero = unsafe { zero.assume_init() };\n\nassert_eq!(*zero, 0);allocator_api)Constructs a new Pin<Box<T, A>>. If T does not implement Unpin, then\nx will be pinned in memory and unable to be moved.
Constructing and pinning of the Box can also be done in two steps: Box::pin_in(x, alloc)\ndoes the same as Box::into_pin(Box::new_in(x, alloc)). Consider using\ninto_pin if you already have a Box<T, A>, or if you want to\nconstruct a (pinned) Box in a different way than with Box::new_in.
box_into_boxed_slice)Converts a Box<T> into a Box<[T]>
This conversion does not allocate on the heap and happens in place.
\nbox_into_inner)Consumes the Box, returning the wrapped value.
#![feature(box_into_inner)]\n\nlet c = Box::new(5);\n\nassert_eq!(Box::into_inner(c), 5);Constructs a box from a raw pointer.
\nAfter calling this function, the raw pointer is owned by the\nresulting Box. Specifically, the Box destructor will call\nthe destructor of T and free the allocated memory. For this\nto be safe, the memory must have been allocated in accordance\nwith the memory layout used by Box .
This function is unsafe because improper use may lead to\nmemory problems. For example, a double-free may occur if the\nfunction is called twice on the same raw pointer.
\nThe safety conditions are described in the memory layout section.
\nRecreate a Box which was previously converted to a raw pointer\nusing Box::into_raw:
let x = Box::new(5);\nlet ptr = Box::into_raw(x);\nlet x = unsafe { Box::from_raw(ptr) };Manually create a Box from scratch by using the global allocator:
use std::alloc::{alloc, Layout};\n\nunsafe {\n let ptr = alloc(Layout::new::<i32>()) as *mut i32;\n // In general .write is required to avoid attempting to destruct\n // the (uninitialized) previous contents of `ptr`, though for this\n // simple example `*ptr = 5` would have worked as well.\n ptr.write(5);\n let x = Box::from_raw(ptr);\n}allocator_api)Constructs a box from a raw pointer in the given allocator.
\nAfter calling this function, the raw pointer is owned by the\nresulting Box. Specifically, the Box destructor will call\nthe destructor of T and free the allocated memory. For this\nto be safe, the memory must have been allocated in accordance\nwith the memory layout used by Box .
This function is unsafe because improper use may lead to\nmemory problems. For example, a double-free may occur if the\nfunction is called twice on the same raw pointer.
\nRecreate a Box which was previously converted to a raw pointer\nusing Box::into_raw_with_allocator:
#![feature(allocator_api)]\n\nuse std::alloc::System;\n\nlet x = Box::new_in(5, System);\nlet (ptr, alloc) = Box::into_raw_with_allocator(x);\nlet x = unsafe { Box::from_raw_in(ptr, alloc) };Manually create a Box from scratch by using the system allocator:
#![feature(allocator_api, slice_ptr_get)]\n\nuse std::alloc::{Allocator, Layout, System};\n\nunsafe {\n let ptr = System.allocate(Layout::new::<i32>())?.as_mut_ptr() as *mut i32;\n // In general .write is required to avoid attempting to destruct\n // the (uninitialized) previous contents of `ptr`, though for this\n // simple example `*ptr = 5` would have worked as well.\n ptr.write(5);\n let x = Box::from_raw_in(ptr, System);\n}Consumes the Box, returning a wrapped raw pointer.
The pointer will be properly aligned and non-null.
\nAfter calling this function, the caller is responsible for the\nmemory previously managed by the Box. In particular, the\ncaller should properly destroy T and release the memory, taking\ninto account the memory layout used by Box. The easiest way to\ndo this is to convert the raw pointer back into a Box with the\nBox::from_raw function, allowing the Box destructor to perform\nthe cleanup.
Note: this is an associated function, which means that you have\nto call it as Box::into_raw(b) instead of b.into_raw(). This\nis so that there is no conflict with a method on the inner type.
Converting the raw pointer back into a Box with Box::from_raw\nfor automatic cleanup:
let x = Box::new(String::from(\"Hello\"));\nlet ptr = Box::into_raw(x);\nlet x = unsafe { Box::from_raw(ptr) };Manual cleanup by explicitly running the destructor and deallocating\nthe memory:
\n\nuse std::alloc::{dealloc, Layout};\nuse std::ptr;\n\nlet x = Box::new(String::from(\"Hello\"));\nlet ptr = Box::into_raw(x);\nunsafe {\n ptr::drop_in_place(ptr);\n dealloc(ptr as *mut u8, Layout::new::<String>());\n}Note: This is equivalent to the following:
\n\nlet x = Box::new(String::from(\"Hello\"));\nlet ptr = Box::into_raw(x);\nunsafe {\n drop(Box::from_raw(ptr));\n}allocator_api)Consumes the Box, returning a wrapped raw pointer and the allocator.
The pointer will be properly aligned and non-null.
\nAfter calling this function, the caller is responsible for the\nmemory previously managed by the Box. In particular, the\ncaller should properly destroy T and release the memory, taking\ninto account the memory layout used by Box. The easiest way to\ndo this is to convert the raw pointer back into a Box with the\nBox::from_raw_in function, allowing the Box destructor to perform\nthe cleanup.
Note: this is an associated function, which means that you have\nto call it as Box::into_raw_with_allocator(b) instead of b.into_raw_with_allocator(). This\nis so that there is no conflict with a method on the inner type.
Converting the raw pointer back into a Box with Box::from_raw_in\nfor automatic cleanup:
#![feature(allocator_api)]\n\nuse std::alloc::System;\n\nlet x = Box::new_in(String::from(\"Hello\"), System);\nlet (ptr, alloc) = Box::into_raw_with_allocator(x);\nlet x = unsafe { Box::from_raw_in(ptr, alloc) };Manual cleanup by explicitly running the destructor and deallocating\nthe memory:
\n\n#![feature(allocator_api)]\n\nuse std::alloc::{Allocator, Layout, System};\nuse std::ptr::{self, NonNull};\n\nlet x = Box::new_in(String::from(\"Hello\"), System);\nlet (ptr, alloc) = Box::into_raw_with_allocator(x);\nunsafe {\n ptr::drop_in_place(ptr);\n let non_null = NonNull::new_unchecked(ptr);\n alloc.deallocate(non_null.cast(), Layout::new::<String>());\n}allocator_api)Returns a reference to the underlying allocator.
\nNote: this is an associated function, which means that you have\nto call it as Box::allocator(&b) instead of b.allocator(). This\nis so that there is no conflict with a method on the inner type.
Consumes and leaks the Box, returning a mutable reference,\n&'a mut T. Note that the type T must outlive the chosen lifetime\n'a. If the type has only static references, or none at all, then this\nmay be chosen to be 'static.
This function is mainly useful for data that lives for the remainder of\nthe program’s life. Dropping the returned reference will cause a memory\nleak. If this is not acceptable, the reference should first be wrapped\nwith the Box::from_raw function producing a Box. This Box can\nthen be dropped which will properly destroy T and release the\nallocated memory.
Note: this is an associated function, which means that you have\nto call it as Box::leak(b) instead of b.leak(). This\nis so that there is no conflict with a method on the inner type.
Simple usage:
\n\nlet x = Box::new(41);\nlet static_ref: &'static mut usize = Box::leak(x);\n*static_ref += 1;\nassert_eq!(*static_ref, 42);Unsized data:
\n\nlet x = vec![1, 2, 3].into_boxed_slice();\nlet static_ref = Box::leak(x);\nstatic_ref[0] = 4;\nassert_eq!(*static_ref, [4, 2, 3]);Converts a Box<T> into a Pin<Box<T>>. If T does not implement Unpin, then\n*boxed will be pinned in memory and unable to be moved.
This conversion does not allocate on the heap and happens in place.
\nThis is also available via From.
Constructing and pinning a Box with Box::into_pin(Box::new(x))\ncan also be written more concisely using Box::pin(x).\nThis into_pin method is useful if you already have a Box<T>, or you are\nconstructing a (pinned) Box in a different way than with Box::new.
It’s not recommended that crates add an impl like From<Box<T>> for Pin<T>,\nas it’ll introduce an ambiguity when calling Pin::from.\nA demonstration of such a poor impl is shown below.
struct Foo; // A type defined in this crate.\nimpl From<Box<()>> for Pin<Foo> {\n fn from(_: Box<()>) -> Pin<Foo> {\n Pin::new(Foo)\n }\n}\n\nlet foo = Box::new(());\nlet bar = Pin::from(foo);can_vector)amt bytes have been consumed from the buffer,\nso they should no longer be returned in calls to read. Read more0xA byte) is reached, and append\nthem to the provided String buffer. Read morebuf_read_has_data_left)Read has any data left to be read. Read morebufread_skip_until)byte or EOF is reached. Read moreread_buf)read, except that it reads into a slice of buffers. Read morecan_vector)buf. Read morebuf. Read morebuf. Read moreread_buf)cursor. Read moreRead. Read morenth element of the iterator. Read moreiter_next_chunk)N values. Read moreiter_advance_by)n elements. Read moreiter_intersperse)separator\nbetween adjacent items of the original iterator. Read moren elements. Read moren elements, or fewer\nif the underlying iterator ends sooner. Read moreiter_map_windows)f for each contiguous window of size N over\nself and returns an iterator over the outputs of f. Like slice::windows(),\nthe windows during mapping overlap as well. Read moreiter_collect_into)iter_is_partitioned)true precede all those that return false. Read moreiterator_try_reduce)try_find)iter_array_chunks)N elements of the iterator at a time. Read moreiter_order_by)Iterator with those\nof another with respect to the specified comparison function. Read morePartialOrd elements of\nthis Iterator with those of another. The comparison works like short-circuit\nevaluation, returning a result without comparing the remaining elements.\nAs soon as an order can be determined, the evaluation stops and a result is returned. Read moreiter_order_by)Iterator with those\nof another with respect to the specified comparison function. Read moreiter_order_by)Iterator are lexicographically\nless than those of another. Read moreIterator are lexicographically\nless or equal to those of another. Read moreIterator are lexicographically\ngreater than those of another. Read moreIterator are lexicographically\ngreater than or equal to those of another. Read moreis_sorted)is_sorted)u128 into this hasher.usize into this hasher.i128 into this hasher.isize into this hasher.hasher_prefixfree_extras)async_iterator)async_iterator)None if the async iterator is exhausted. Read moreself and other) and is used by the <=\noperator. Read moreReturns a new box with a clone() of this box’s contents.
let x = Box::new(5);\nlet y = x.clone();\n\n// The value is the same\nassert_eq!(x, y);\n\n// But they are unique objects\nassert_ne!(&*x as *const i32, &*y as *const i32);Copies source’s contents into self without creating a new allocation.
let x = Box::new(5);\nlet mut y = Box::new(10);\nlet yp: *const i32 = &*y;\n\ny.clone_from(&x);\n\n// The value is the same\nassert_eq!(x, y);\n\n// And no allocation occurred\nassert_eq!(yp, &*y);nth element from the end of the iterator. Read moreiter_advance_by)n elements. Read moreIterator::try_fold(): it takes\nelements starting from the back of the iterator. Read morecoroutine_trait)self. Read moreself.BufMut::remaining_mut(). Note that this can be shorter than the\nwhole remainder of the buffer (this allows non-continuous implementation). Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in the big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in the big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself for more bytes. Read moreself in the big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in the big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in the little-endian byte order. Read moreself in the native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreBuf::remaining(). Note that this can return shorter slice (this allows\nnon-continuous internal representation). Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in the big-endian byte order. Read moreself in the little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moretrue if the underlying future should no longer be polled.true if the stream should no longer be polled.HeaderMap of trailers. Read moretrue when the end of stream has been reached. Read morebuf into the object. Read morepoll_write, except that it writes from a slice of buffers. Read morepoll_write_vectored\nimplementation. Read moreSink to receive a value. Read morepoll_ready which returned Poll::Ready(Ok(())). Read morebuf into the object. Read morebufs into the object using vectored\nIO operations. Read moreSubscriber will\nenable, or None, if the subscriber does not implement level-based\nfiltering or chooses not to implement this method. Read moreEvent] should be recorded. Read moreSubscriber::try_close insteadself is the same type as the provided TypeId, returns an untyped\n*const pointer to that type. Otherwise, returns None. Read moreDispatch]. Read morefalse. Read moreAllocates memory on the heap and then places x into it.
This doesn’t actually allocate if T is zero-sized.
let five = Box::new(5);new_uninit)Constructs a new box with uninitialized contents.
\n#![feature(new_uninit)]\n\nlet mut five = Box::<u32>::new_uninit();\n\nlet five = unsafe {\n // Deferred initialization:\n five.as_mut_ptr().write(5);\n\n five.assume_init()\n};\n\nassert_eq!(*five, 5)new_uninit)Constructs a new Box with uninitialized contents, with the memory\nbeing filled with 0 bytes.
See MaybeUninit::zeroed for examples of correct and incorrect usage\nof this method.
#![feature(new_uninit)]\n\nlet zero = Box::<u32>::new_zeroed();\nlet zero = unsafe { zero.assume_init() };\n\nassert_eq!(*zero, 0)Constructs a new Pin<Box<T>>. If T does not implement Unpin, then\nx will be pinned in memory and unable to be moved.
Constructing and pinning of the Box can also be done in two steps: Box::pin(x)\ndoes the same as Box::into_pin(Box::new(x)). Consider using\ninto_pin if you already have a Box<T>, or if you want to\nconstruct a (pinned) Box in a different way than with Box::new.
allocator_api)Allocates memory on the heap then places x into it,\nreturning an error if the allocation fails
This doesn’t actually allocate if T is zero-sized.
#![feature(allocator_api)]\n\nlet five = Box::try_new(5)?;allocator_api)Constructs a new box with uninitialized contents on the heap,\nreturning an error if the allocation fails
\n#![feature(allocator_api, new_uninit)]\n\nlet mut five = Box::<u32>::try_new_uninit()?;\n\nlet five = unsafe {\n // Deferred initialization:\n five.as_mut_ptr().write(5);\n\n five.assume_init()\n};\n\nassert_eq!(*five, 5);allocator_api)Constructs a new Box with uninitialized contents, with the memory\nbeing filled with 0 bytes on the heap
See MaybeUninit::zeroed for examples of correct and incorrect usage\nof this method.
#![feature(allocator_api, new_uninit)]\n\nlet zero = Box::<u32>::try_new_zeroed()?;\nlet zero = unsafe { zero.assume_init() };\n\nassert_eq!(*zero, 0);allocator_api)Allocates memory in the given allocator then places x into it.
This doesn’t actually allocate if T is zero-sized.
#![feature(allocator_api)]\n\nuse std::alloc::System;\n\nlet five = Box::new_in(5, System);allocator_api)Allocates memory in the given allocator then places x into it,\nreturning an error if the allocation fails
This doesn’t actually allocate if T is zero-sized.
#![feature(allocator_api)]\n\nuse std::alloc::System;\n\nlet five = Box::try_new_in(5, System)?;allocator_api)Constructs a new box with uninitialized contents in the provided allocator.
\n#![feature(allocator_api, new_uninit)]\n\nuse std::alloc::System;\n\nlet mut five = Box::<u32, _>::new_uninit_in(System);\n\nlet five = unsafe {\n // Deferred initialization:\n five.as_mut_ptr().write(5);\n\n five.assume_init()\n};\n\nassert_eq!(*five, 5)allocator_api)Constructs a new box with uninitialized contents in the provided allocator,\nreturning an error if the allocation fails
\n#![feature(allocator_api, new_uninit)]\n\nuse std::alloc::System;\n\nlet mut five = Box::<u32, _>::try_new_uninit_in(System)?;\n\nlet five = unsafe {\n // Deferred initialization:\n five.as_mut_ptr().write(5);\n\n five.assume_init()\n};\n\nassert_eq!(*five, 5);allocator_api)Constructs a new Box with uninitialized contents, with the memory\nbeing filled with 0 bytes in the provided allocator.
See MaybeUninit::zeroed for examples of correct and incorrect usage\nof this method.
#![feature(allocator_api, new_uninit)]\n\nuse std::alloc::System;\n\nlet zero = Box::<u32, _>::new_zeroed_in(System);\nlet zero = unsafe { zero.assume_init() };\n\nassert_eq!(*zero, 0)allocator_api)Constructs a new Box with uninitialized contents, with the memory\nbeing filled with 0 bytes in the provided allocator,\nreturning an error if the allocation fails,
See MaybeUninit::zeroed for examples of correct and incorrect usage\nof this method.
#![feature(allocator_api, new_uninit)]\n\nuse std::alloc::System;\n\nlet zero = Box::<u32, _>::try_new_zeroed_in(System)?;\nlet zero = unsafe { zero.assume_init() };\n\nassert_eq!(*zero, 0);allocator_api)Constructs a new Pin<Box<T, A>>. If T does not implement Unpin, then\nx will be pinned in memory and unable to be moved.
Constructing and pinning of the Box can also be done in two steps: Box::pin_in(x, alloc)\ndoes the same as Box::into_pin(Box::new_in(x, alloc)). Consider using\ninto_pin if you already have a Box<T, A>, or if you want to\nconstruct a (pinned) Box in a different way than with Box::new_in.
box_into_boxed_slice)Converts a Box<T> into a Box<[T]>
This conversion does not allocate on the heap and happens in place.
\nbox_into_inner)Consumes the Box, returning the wrapped value.
#![feature(box_into_inner)]\n\nlet c = Box::new(5);\n\nassert_eq!(Box::into_inner(c), 5);Constructs a box from a raw pointer.
\nAfter calling this function, the raw pointer is owned by the\nresulting Box. Specifically, the Box destructor will call\nthe destructor of T and free the allocated memory. For this\nto be safe, the memory must have been allocated in accordance\nwith the memory layout used by Box .
This function is unsafe because improper use may lead to\nmemory problems. For example, a double-free may occur if the\nfunction is called twice on the same raw pointer.
\nThe safety conditions are described in the memory layout section.
\nRecreate a Box which was previously converted to a raw pointer\nusing Box::into_raw:
let x = Box::new(5);\nlet ptr = Box::into_raw(x);\nlet x = unsafe { Box::from_raw(ptr) };Manually create a Box from scratch by using the global allocator:
use std::alloc::{alloc, Layout};\n\nunsafe {\n let ptr = alloc(Layout::new::<i32>()) as *mut i32;\n // In general .write is required to avoid attempting to destruct\n // the (uninitialized) previous contents of `ptr`, though for this\n // simple example `*ptr = 5` would have worked as well.\n ptr.write(5);\n let x = Box::from_raw(ptr);\n}allocator_api)Constructs a box from a raw pointer in the given allocator.
\nAfter calling this function, the raw pointer is owned by the\nresulting Box. Specifically, the Box destructor will call\nthe destructor of T and free the allocated memory. For this\nto be safe, the memory must have been allocated in accordance\nwith the memory layout used by Box .
This function is unsafe because improper use may lead to\nmemory problems. For example, a double-free may occur if the\nfunction is called twice on the same raw pointer.
\nRecreate a Box which was previously converted to a raw pointer\nusing Box::into_raw_with_allocator:
#![feature(allocator_api)]\n\nuse std::alloc::System;\n\nlet x = Box::new_in(5, System);\nlet (ptr, alloc) = Box::into_raw_with_allocator(x);\nlet x = unsafe { Box::from_raw_in(ptr, alloc) };Manually create a Box from scratch by using the system allocator:
#![feature(allocator_api, slice_ptr_get)]\n\nuse std::alloc::{Allocator, Layout, System};\n\nunsafe {\n let ptr = System.allocate(Layout::new::<i32>())?.as_mut_ptr() as *mut i32;\n // In general .write is required to avoid attempting to destruct\n // the (uninitialized) previous contents of `ptr`, though for this\n // simple example `*ptr = 5` would have worked as well.\n ptr.write(5);\n let x = Box::from_raw_in(ptr, System);\n}Consumes the Box, returning a wrapped raw pointer.
The pointer will be properly aligned and non-null.
\nAfter calling this function, the caller is responsible for the\nmemory previously managed by the Box. In particular, the\ncaller should properly destroy T and release the memory, taking\ninto account the memory layout used by Box. The easiest way to\ndo this is to convert the raw pointer back into a Box with the\nBox::from_raw function, allowing the Box destructor to perform\nthe cleanup.
Note: this is an associated function, which means that you have\nto call it as Box::into_raw(b) instead of b.into_raw(). This\nis so that there is no conflict with a method on the inner type.
Converting the raw pointer back into a Box with Box::from_raw\nfor automatic cleanup:
let x = Box::new(String::from(\"Hello\"));\nlet ptr = Box::into_raw(x);\nlet x = unsafe { Box::from_raw(ptr) };Manual cleanup by explicitly running the destructor and deallocating\nthe memory:
\n\nuse std::alloc::{dealloc, Layout};\nuse std::ptr;\n\nlet x = Box::new(String::from(\"Hello\"));\nlet ptr = Box::into_raw(x);\nunsafe {\n ptr::drop_in_place(ptr);\n dealloc(ptr as *mut u8, Layout::new::<String>());\n}Note: This is equivalent to the following:
\n\nlet x = Box::new(String::from(\"Hello\"));\nlet ptr = Box::into_raw(x);\nunsafe {\n drop(Box::from_raw(ptr));\n}allocator_api)Consumes the Box, returning a wrapped raw pointer and the allocator.
The pointer will be properly aligned and non-null.
\nAfter calling this function, the caller is responsible for the\nmemory previously managed by the Box. In particular, the\ncaller should properly destroy T and release the memory, taking\ninto account the memory layout used by Box. The easiest way to\ndo this is to convert the raw pointer back into a Box with the\nBox::from_raw_in function, allowing the Box destructor to perform\nthe cleanup.
Note: this is an associated function, which means that you have\nto call it as Box::into_raw_with_allocator(b) instead of b.into_raw_with_allocator(). This\nis so that there is no conflict with a method on the inner type.
Converting the raw pointer back into a Box with Box::from_raw_in\nfor automatic cleanup:
#![feature(allocator_api)]\n\nuse std::alloc::System;\n\nlet x = Box::new_in(String::from(\"Hello\"), System);\nlet (ptr, alloc) = Box::into_raw_with_allocator(x);\nlet x = unsafe { Box::from_raw_in(ptr, alloc) };Manual cleanup by explicitly running the destructor and deallocating\nthe memory:
\n\n#![feature(allocator_api)]\n\nuse std::alloc::{Allocator, Layout, System};\nuse std::ptr::{self, NonNull};\n\nlet x = Box::new_in(String::from(\"Hello\"), System);\nlet (ptr, alloc) = Box::into_raw_with_allocator(x);\nunsafe {\n ptr::drop_in_place(ptr);\n let non_null = NonNull::new_unchecked(ptr);\n alloc.deallocate(non_null.cast(), Layout::new::<String>());\n}allocator_api)Returns a reference to the underlying allocator.
\nNote: this is an associated function, which means that you have\nto call it as Box::allocator(&b) instead of b.allocator(). This\nis so that there is no conflict with a method on the inner type.
Consumes and leaks the Box, returning a mutable reference,\n&'a mut T. Note that the type T must outlive the chosen lifetime\n'a. If the type has only static references, or none at all, then this\nmay be chosen to be 'static.
This function is mainly useful for data that lives for the remainder of\nthe program’s life. Dropping the returned reference will cause a memory\nleak. If this is not acceptable, the reference should first be wrapped\nwith the Box::from_raw function producing a Box. This Box can\nthen be dropped which will properly destroy T and release the\nallocated memory.
Note: this is an associated function, which means that you have\nto call it as Box::leak(b) instead of b.leak(). This\nis so that there is no conflict with a method on the inner type.
Simple usage:
\n\nlet x = Box::new(41);\nlet static_ref: &'static mut usize = Box::leak(x);\n*static_ref += 1;\nassert_eq!(*static_ref, 42);Unsized data:
\n\nlet x = vec![1, 2, 3].into_boxed_slice();\nlet static_ref = Box::leak(x);\nstatic_ref[0] = 4;\nassert_eq!(*static_ref, [4, 2, 3]);Converts a Box<T> into a Pin<Box<T>>. If T does not implement Unpin, then\n*boxed will be pinned in memory and unable to be moved.
This conversion does not allocate on the heap and happens in place.
\nThis is also available via From.
Constructing and pinning a Box with Box::into_pin(Box::new(x))\ncan also be written more concisely using Box::pin(x).\nThis into_pin method is useful if you already have a Box<T>, or you are\nconstructing a (pinned) Box in a different way than with Box::new.
It’s not recommended that crates add an impl like From<Box<T>> for Pin<T>,\nas it’ll introduce an ambiguity when calling Pin::from.\nA demonstration of such a poor impl is shown below.
struct Foo; // A type defined in this crate.\nimpl From<Box<()>> for Pin<Foo> {\n fn from(_: Box<()>) -> Pin<Foo> {\n Pin::new(Foo)\n }\n}\n\nlet foo = Box::new(());\nlet bar = Pin::from(foo);can_vector)amt bytes have been consumed from the buffer,\nso they should no longer be returned in calls to read. Read more0xA byte) is reached, and append\nthem to the provided String buffer. Read morebuf_read_has_data_left)Read has any data left to be read. Read morebufread_skip_until)byte or EOF is reached. Read moreread_buf)read, except that it reads into a slice of buffers. Read morecan_vector)buf. Read morebuf. Read morebuf. Read moreread_buf)cursor. Read moreRead. Read morenth element of the iterator. Read moreiter_next_chunk)N values. Read moreiter_advance_by)n elements. Read moreiter_intersperse)separator\nbetween adjacent items of the original iterator. Read moren elements. Read moren elements, or fewer\nif the underlying iterator ends sooner. Read moreiter_map_windows)f for each contiguous window of size N over\nself and returns an iterator over the outputs of f. Like slice::windows(),\nthe windows during mapping overlap as well. Read moreiter_collect_into)iter_is_partitioned)true precede all those that return false. Read moreiterator_try_reduce)try_find)iter_array_chunks)N elements of the iterator at a time. Read moreiter_order_by)Iterator with those\nof another with respect to the specified comparison function. Read morePartialOrd elements of\nthis Iterator with those of another. The comparison works like short-circuit\nevaluation, returning a result without comparing the remaining elements.\nAs soon as an order can be determined, the evaluation stops and a result is returned. Read moreiter_order_by)Iterator with those\nof another with respect to the specified comparison function. Read moreiter_order_by)Iterator are lexicographically\nless than those of another. Read moreIterator are lexicographically\nless or equal to those of another. Read moreIterator are lexicographically\ngreater than those of another. Read moreIterator are lexicographically\ngreater than or equal to those of another. Read moreis_sorted)is_sorted)u128 into this hasher.usize into this hasher.i128 into this hasher.isize into this hasher.hasher_prefixfree_extras)async_iterator)async_iterator)None if the async iterator is exhausted. Read moreself and other) and is used by the <=\noperator. Read moreReturns a new box with a clone() of this box’s contents.
let x = Box::new(5);\nlet y = x.clone();\n\n// The value is the same\nassert_eq!(x, y);\n\n// But they are unique objects\nassert_ne!(&*x as *const i32, &*y as *const i32);Copies source’s contents into self without creating a new allocation.
let x = Box::new(5);\nlet mut y = Box::new(10);\nlet yp: *const i32 = &*y;\n\ny.clone_from(&x);\n\n// The value is the same\nassert_eq!(x, y);\n\n// And no allocation occurred\nassert_eq!(yp, &*y);nth element from the end of the iterator. Read moreiter_advance_by)n elements. Read moreIterator::try_fold(): it takes\nelements starting from the back of the iterator. Read morecoroutine_trait)self. Read moreself.BufMut::remaining_mut(). Note that this can be shorter than the\nwhole remainder of the buffer (this allows non-continuous implementation). Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in the big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in the big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself for more bytes. Read moreself in the big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in the big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in the little-endian byte order. Read moreself in the native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreBuf::remaining(). Note that this can return shorter slice (this allows\nnon-continuous internal representation). Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in the big-endian byte order. Read moreself in the little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreself in big-endian byte order. Read moreself in little-endian byte order. Read moreself in native-endian byte order. Read moreDataPayload]<[BufferMarker]> according to the key and request.write_to_parts, and discards any\nPart annotations.Part annotations to the given sink. Errors from the\nsink are bubbled up. The default implementation delegates to write_to,\nand doesn’t produce any Part annotations.String with the data from this Writeable. Like ToString,\nbut smaller and faster. Read moreWriteable to the given bytes\nwithout allocating a String to hold the Writeable contents. Read morecb with a piecewise list of byte slices that when concatenated\nproduce the memory pattern of the corresponding instance of T. Read moreVarULE] typeVarULE] type to the dst buffer. dst should\nbe the size of [Self::encode_var_ule_len()]true if the underlying future should no longer be polled.true if the stream should no longer be polled.HeaderMap of trailers. Read moretrue when the end of stream has been reached. Read morebuf into the object. Read morepoll_write, except that it writes from a slice of buffers. Read morepoll_write_vectored\nimplementation. Read moreSink to receive a value. Read morepoll_ready which returned Poll::Ready(Ok(())). Read morebuf into the object. Read morebufs into the object using vectored\nIO operations. Read moreSubscriber will\nenable, or None, if the subscriber does not implement level-based\nfiltering or chooses not to implement this method. Read moreEvent] should be recorded. Read moreSubscriber::try_close insteadself is the same type as the provided TypeId, returns an untyped\n*const pointer to that type. Otherwise, returns None. Read moreDispatch]. Read morefalse. Read moreCreates a new empty String.
Given that the String is empty, this will not allocate any initial\nbuffer. While that means that this initial operation is very\ninexpensive, it may cause excessive allocation later when you add\ndata. If you have an idea of how much data the String will hold,\nconsider the with_capacity method to prevent excessive\nre-allocation.
let s = String::new();Creates a new empty String with at least the specified capacity.
Strings have an internal buffer to hold their data. The capacity is\nthe length of that buffer, and can be queried with the capacity\nmethod. This method creates an empty String, but one with an initial\nbuffer that can hold at least capacity bytes. This is useful when you\nmay be appending a bunch of data to the String, reducing the number of\nreallocations it needs to do.
If the given capacity is 0, no allocation will occur, and this method\nis identical to the new method.
let mut s = String::with_capacity(10);\n\n// The String contains no chars, even though it has capacity for more\nassert_eq!(s.len(), 0);\n\n// These are all done without reallocating...\nlet cap = s.capacity();\nfor _ in 0..10 {\n s.push('a');\n}\n\nassert_eq!(s.capacity(), cap);\n\n// ...but this may make the string reallocate\ns.push('a');Converts a vector of bytes to a String.
A string (String) is made of bytes (u8), and a vector of bytes\n(Vec<u8>) is made of bytes, so this function converts between the\ntwo. Not all byte slices are valid Strings, however: String\nrequires that it is valid UTF-8. from_utf8() checks to ensure that\nthe bytes are valid UTF-8, and then does the conversion.
If you are sure that the byte slice is valid UTF-8, and you don’t want\nto incur the overhead of the validity check, there is an unsafe version\nof this function, from_utf8_unchecked, which has the same behavior\nbut skips the check.
This method will take care to not copy the vector, for efficiency’s\nsake.
\nIf you need a &str instead of a String, consider\nstr::from_utf8.
The inverse of this method is into_bytes.
Returns Err if the slice is not UTF-8 with a description as to why the\nprovided bytes are not UTF-8. The vector you moved in is also included.
Basic usage:
\n\n// some bytes, in a vector\nlet sparkle_heart = vec![240, 159, 146, 150];\n\n// We know these bytes are valid, so we'll use `unwrap()`.\nlet sparkle_heart = String::from_utf8(sparkle_heart).unwrap();\n\nassert_eq!(\"💖\", sparkle_heart);Incorrect bytes:
\n\n// some invalid bytes, in a vector\nlet sparkle_heart = vec![0, 159, 146, 150];\n\nassert!(String::from_utf8(sparkle_heart).is_err());See the docs for FromUtf8Error for more details on what you can do\nwith this error.
Converts a slice of bytes to a string, including invalid characters.
\nStrings are made of bytes (u8), and a slice of bytes\n(&[u8]) is made of bytes, so this function converts\nbetween the two. Not all byte slices are valid strings, however: strings\nare required to be valid UTF-8. During this conversion,\nfrom_utf8_lossy() will replace any invalid UTF-8 sequences with\nU+FFFD REPLACEMENT CHARACTER, which looks like this: �
If you are sure that the byte slice is valid UTF-8, and you don’t want\nto incur the overhead of the conversion, there is an unsafe version\nof this function, from_utf8_unchecked, which has the same behavior\nbut skips the checks.
This function returns a Cow<'a, str>. If our byte slice is invalid\nUTF-8, then we need to insert the replacement characters, which will\nchange the size of the string, and hence, require a String. But if\nit’s already valid UTF-8, we don’t need a new allocation. This return\ntype allows us to handle both cases.
Basic usage:
\n\n// some bytes, in a vector\nlet sparkle_heart = vec![240, 159, 146, 150];\n\nlet sparkle_heart = String::from_utf8_lossy(&sparkle_heart);\n\nassert_eq!(\"💖\", sparkle_heart);Incorrect bytes:
\n\n// some invalid bytes\nlet input = b\"Hello \\xF0\\x90\\x80World\";\nlet output = String::from_utf8_lossy(input);\n\nassert_eq!(\"Hello �World\", output);Decode a UTF-16–encoded vector v into a String, returning Err\nif v contains any invalid data.
// 𝄞music\nlet v = &[0xD834, 0xDD1E, 0x006d, 0x0075,\n 0x0073, 0x0069, 0x0063];\nassert_eq!(String::from(\"𝄞music\"),\n String::from_utf16(v).unwrap());\n\n// 𝄞mu<invalid>ic\nlet v = &[0xD834, 0xDD1E, 0x006d, 0x0075,\n 0xD800, 0x0069, 0x0063];\nassert!(String::from_utf16(v).is_err());Decode a UTF-16–encoded slice v into a String, replacing\ninvalid data with the replacement character (U+FFFD).
Unlike from_utf8_lossy which returns a Cow<'a, str>,\nfrom_utf16_lossy returns a String since the UTF-16 to UTF-8\nconversion requires a memory allocation.
// 𝄞mus<invalid>ic<invalid>\nlet v = &[0xD834, 0xDD1E, 0x006d, 0x0075,\n 0x0073, 0xDD1E, 0x0069, 0x0063,\n 0xD834];\n\nassert_eq!(String::from(\"𝄞mus\\u{FFFD}ic\\u{FFFD}\"),\n String::from_utf16_lossy(v));str_from_utf16_endian)Decode a UTF-16LE–encoded vector v into a String, returning Err\nif v contains any invalid data.
Basic usage:
\n\n#![feature(str_from_utf16_endian)]\n// 𝄞music\nlet v = &[0x34, 0xD8, 0x1E, 0xDD, 0x6d, 0x00, 0x75, 0x00,\n 0x73, 0x00, 0x69, 0x00, 0x63, 0x00];\nassert_eq!(String::from(\"𝄞music\"),\n String::from_utf16le(v).unwrap());\n\n// 𝄞mu<invalid>ic\nlet v = &[0x34, 0xD8, 0x1E, 0xDD, 0x6d, 0x00, 0x75, 0x00,\n 0x00, 0xD8, 0x69, 0x00, 0x63, 0x00];\nassert!(String::from_utf16le(v).is_err());str_from_utf16_endian)Decode a UTF-16LE–encoded slice v into a String, replacing\ninvalid data with the replacement character (U+FFFD).
Unlike from_utf8_lossy which returns a Cow<'a, str>,\nfrom_utf16le_lossy returns a String since the UTF-16 to UTF-8\nconversion requires a memory allocation.
Basic usage:
\n\n#![feature(str_from_utf16_endian)]\n// 𝄞mus<invalid>ic<invalid>\nlet v = &[0x34, 0xD8, 0x1E, 0xDD, 0x6d, 0x00, 0x75, 0x00,\n 0x73, 0x00, 0x1E, 0xDD, 0x69, 0x00, 0x63, 0x00,\n 0x34, 0xD8];\n\nassert_eq!(String::from(\"𝄞mus\\u{FFFD}ic\\u{FFFD}\"),\n String::from_utf16le_lossy(v));str_from_utf16_endian)Decode a UTF-16BE–encoded vector v into a String, returning Err\nif v contains any invalid data.
Basic usage:
\n\n#![feature(str_from_utf16_endian)]\n// 𝄞music\nlet v = &[0xD8, 0x34, 0xDD, 0x1E, 0x00, 0x6d, 0x00, 0x75,\n 0x00, 0x73, 0x00, 0x69, 0x00, 0x63];\nassert_eq!(String::from(\"𝄞music\"),\n String::from_utf16be(v).unwrap());\n\n// 𝄞mu<invalid>ic\nlet v = &[0xD8, 0x34, 0xDD, 0x1E, 0x00, 0x6d, 0x00, 0x75,\n 0xD8, 0x00, 0x00, 0x69, 0x00, 0x63];\nassert!(String::from_utf16be(v).is_err());str_from_utf16_endian)Decode a UTF-16BE–encoded slice v into a String, replacing\ninvalid data with the replacement character (U+FFFD).
Unlike from_utf8_lossy which returns a Cow<'a, str>,\nfrom_utf16le_lossy returns a String since the UTF-16 to UTF-8\nconversion requires a memory allocation.
Basic usage:
\n\n#![feature(str_from_utf16_endian)]\n// 𝄞mus<invalid>ic<invalid>\nlet v = &[0xD8, 0x34, 0xDD, 0x1E, 0x00, 0x6d, 0x00, 0x75,\n 0x00, 0x73, 0xDD, 0x1E, 0x00, 0x69, 0x00, 0x63,\n 0xD8, 0x34];\n\nassert_eq!(String::from(\"𝄞mus\\u{FFFD}ic\\u{FFFD}\"),\n String::from_utf16be_lossy(v));vec_into_raw_parts)Decomposes a String into its raw components.
Returns the raw pointer to the underlying data, the length of\nthe string (in bytes), and the allocated capacity of the data\n(in bytes). These are the same arguments in the same order as\nthe arguments to from_raw_parts.
After calling this function, the caller is responsible for the\nmemory previously managed by the String. The only way to do\nthis is to convert the raw pointer, length, and capacity back\ninto a String with the from_raw_parts function, allowing\nthe destructor to perform the cleanup.
#![feature(vec_into_raw_parts)]\nlet s = String::from(\"hello\");\n\nlet (ptr, len, cap) = s.into_raw_parts();\n\nlet rebuilt = unsafe { String::from_raw_parts(ptr, len, cap) };\nassert_eq!(rebuilt, \"hello\");Creates a new String from a length, capacity, and pointer.
This is highly unsafe, due to the number of invariants that aren’t\nchecked:
\nbuf needs to have been previously allocated by the\nsame allocator the standard library uses, with a required alignment of exactly 1.length needs to be less than or equal to capacity.capacity needs to be the correct value.length bytes at buf need to be valid UTF-8.Violating these may cause problems like corrupting the allocator’s\ninternal data structures. For example, it is normally not safe to\nbuild a String from a pointer to a C char array containing UTF-8\nunless you are certain that array was originally allocated by the\nRust standard library’s allocator.
The ownership of buf is effectively transferred to the\nString which may then deallocate, reallocate or change the\ncontents of memory pointed to by the pointer at will. Ensure\nthat nothing else uses the pointer after calling this\nfunction.
use std::mem;\n\nunsafe {\n let s = String::from(\"hello\");\n\n // Prevent automatically dropping the String's data\n let mut s = mem::ManuallyDrop::new(s);\n\n let ptr = s.as_mut_ptr();\n let len = s.len();\n let capacity = s.capacity();\n\n let s = String::from_raw_parts(ptr, len, capacity);\n\n assert_eq!(String::from(\"hello\"), s);\n}Converts a vector of bytes to a String without checking that the\nstring contains valid UTF-8.
See the safe version, from_utf8, for more details.
This function is unsafe because it does not check that the bytes passed\nto it are valid UTF-8. If this constraint is violated, it may cause\nmemory unsafety issues with future users of the String, as the rest of\nthe standard library assumes that Strings are valid UTF-8.
// some bytes, in a vector\nlet sparkle_heart = vec![240, 159, 146, 150];\n\nlet sparkle_heart = unsafe {\n String::from_utf8_unchecked(sparkle_heart)\n};\n\nassert_eq!(\"💖\", sparkle_heart);Converts a String into a byte vector.
This consumes the String, so we do not need to copy its contents.
let s = String::from(\"hello\");\nlet bytes = s.into_bytes();\n\nassert_eq!(&[104, 101, 108, 108, 111][..], &bytes[..]);Extracts a string slice containing the entire String.
let s = String::from(\"foo\");\n\nassert_eq!(\"foo\", s.as_str());Converts a String into a mutable string slice.
let mut s = String::from(\"foobar\");\nlet s_mut_str = s.as_mut_str();\n\ns_mut_str.make_ascii_uppercase();\n\nassert_eq!(\"FOOBAR\", s_mut_str);Appends a given string slice onto the end of this String.
let mut s = String::from(\"foo\");\n\ns.push_str(\"bar\");\n\nassert_eq!(\"foobar\", s);string_extend_from_within)Copies elements from src range to the end of the string.
Panics if the starting point or end point do not lie on a char\nboundary, or if they’re out of bounds.
#![feature(string_extend_from_within)]\nlet mut string = String::from(\"abcde\");\n\nstring.extend_from_within(2..);\nassert_eq!(string, \"abcdecde\");\n\nstring.extend_from_within(..2);\nassert_eq!(string, \"abcdecdeab\");\n\nstring.extend_from_within(4..8);\nassert_eq!(string, \"abcdecdeabecde\");Returns this String’s capacity, in bytes.
let s = String::with_capacity(10);\n\nassert!(s.capacity() >= 10);Reserves capacity for at least additional bytes more than the\ncurrent length. The allocator may reserve more space to speculatively\navoid frequent allocations. After calling reserve,\ncapacity will be greater than or equal to self.len() + additional.\nDoes nothing if capacity is already sufficient.
Panics if the new capacity overflows usize.
Basic usage:
\n\nlet mut s = String::new();\n\ns.reserve(10);\n\nassert!(s.capacity() >= 10);This might not actually increase the capacity:
\n\nlet mut s = String::with_capacity(10);\ns.push('a');\ns.push('b');\n\n// s now has a length of 2 and a capacity of at least 10\nlet capacity = s.capacity();\nassert_eq!(2, s.len());\nassert!(capacity >= 10);\n\n// Since we already have at least an extra 8 capacity, calling this...\ns.reserve(8);\n\n// ... doesn't actually increase.\nassert_eq!(capacity, s.capacity());Reserves the minimum capacity for at least additional bytes more than\nthe current length. Unlike reserve, this will not\ndeliberately over-allocate to speculatively avoid frequent allocations.\nAfter calling reserve_exact, capacity will be greater than or equal to\nself.len() + additional. Does nothing if the capacity is already\nsufficient.
Panics if the new capacity overflows usize.
Basic usage:
\n\nlet mut s = String::new();\n\ns.reserve_exact(10);\n\nassert!(s.capacity() >= 10);This might not actually increase the capacity:
\n\nlet mut s = String::with_capacity(10);\ns.push('a');\ns.push('b');\n\n// s now has a length of 2 and a capacity of at least 10\nlet capacity = s.capacity();\nassert_eq!(2, s.len());\nassert!(capacity >= 10);\n\n// Since we already have at least an extra 8 capacity, calling this...\ns.reserve_exact(8);\n\n// ... doesn't actually increase.\nassert_eq!(capacity, s.capacity());Tries to reserve capacity for at least additional bytes more than the\ncurrent length. The allocator may reserve more space to speculatively\navoid frequent allocations. After calling try_reserve, capacity will be\ngreater than or equal to self.len() + additional if it returns\nOk(()). Does nothing if capacity is already sufficient. This method\npreserves the contents even if an error occurs.
If the capacity overflows, or the allocator reports a failure, then an error\nis returned.
\nuse std::collections::TryReserveError;\n\nfn process_data(data: &str) -> Result<String, TryReserveError> {\n let mut output = String::new();\n\n // Pre-reserve the memory, exiting if we can't\n output.try_reserve(data.len())?;\n\n // Now we know this can't OOM in the middle of our complex work\n output.push_str(data);\n\n Ok(output)\n}Tries to reserve the minimum capacity for at least additional bytes\nmore than the current length. Unlike try_reserve, this will not\ndeliberately over-allocate to speculatively avoid frequent allocations.\nAfter calling try_reserve_exact, capacity will be greater than or\nequal to self.len() + additional if it returns Ok(()).\nDoes nothing if the capacity is already sufficient.
Note that the allocator may give the collection more space than it\nrequests. Therefore, capacity can not be relied upon to be precisely\nminimal. Prefer try_reserve if future insertions are expected.
If the capacity overflows, or the allocator reports a failure, then an error\nis returned.
\nuse std::collections::TryReserveError;\n\nfn process_data(data: &str) -> Result<String, TryReserveError> {\n let mut output = String::new();\n\n // Pre-reserve the memory, exiting if we can't\n output.try_reserve_exact(data.len())?;\n\n // Now we know this can't OOM in the middle of our complex work\n output.push_str(data);\n\n Ok(output)\n}Shrinks the capacity of this String to match its length.
let mut s = String::from(\"foo\");\n\ns.reserve(100);\nassert!(s.capacity() >= 100);\n\ns.shrink_to_fit();\nassert_eq!(3, s.capacity());Shrinks the capacity of this String with a lower bound.
The capacity will remain at least as large as both the length\nand the supplied value.
\nIf the current capacity is less than the lower limit, this is a no-op.
\nlet mut s = String::from(\"foo\");\n\ns.reserve(100);\nassert!(s.capacity() >= 100);\n\ns.shrink_to(10);\nassert!(s.capacity() >= 10);\ns.shrink_to(0);\nassert!(s.capacity() >= 3);Shortens this String to the specified length.
If new_len is greater than the string’s current length, this has no\neffect.
Note that this method has no effect on the allocated capacity\nof the string
\nPanics if new_len does not lie on a char boundary.
let mut s = String::from(\"hello\");\n\ns.truncate(2);\n\nassert_eq!(\"he\", s);Removes a char from this String at a byte position and returns it.
This is an O(n) operation, as it requires copying every element in the\nbuffer.
\nPanics if idx is larger than or equal to the String’s length,\nor if it does not lie on a char boundary.
let mut s = String::from(\"abç\");\n\nassert_eq!(s.remove(0), 'a');\nassert_eq!(s.remove(1), 'ç');\nassert_eq!(s.remove(0), 'b');string_remove_matches)Remove all matches of pattern pat in the String.
#![feature(string_remove_matches)]\nlet mut s = String::from(\"Trees are not green, the sky is not blue.\");\ns.remove_matches(\"not \");\nassert_eq!(\"Trees are green, the sky is blue.\", s);Matches will be detected and removed iteratively, so in cases where\npatterns overlap, only the first pattern will be removed:
\n\n#![feature(string_remove_matches)]\nlet mut s = String::from(\"banana\");\ns.remove_matches(\"ana\");\nassert_eq!(\"bna\", s);Retains only the characters specified by the predicate.
\nIn other words, remove all characters c such that f(c) returns false.\nThis method operates in place, visiting each character exactly once in the\noriginal order, and preserves the order of the retained characters.
let mut s = String::from(\"f_o_ob_ar\");\n\ns.retain(|c| c != '_');\n\nassert_eq!(s, \"foobar\");Because the elements are visited exactly once in the original order,\nexternal state may be used to decide which elements to keep.
\n\nlet mut s = String::from(\"abcde\");\nlet keep = [false, true, true, false, true];\nlet mut iter = keep.iter();\ns.retain(|_| *iter.next().unwrap());\nassert_eq!(s, \"bce\");Inserts a character into this String at a byte position.
This is an O(n) operation as it requires copying every element in the\nbuffer.
\nPanics if idx is larger than the String’s length, or if it does not\nlie on a char boundary.
let mut s = String::with_capacity(3);\n\ns.insert(0, 'f');\ns.insert(1, 'o');\ns.insert(2, 'o');\n\nassert_eq!(\"foo\", s);Inserts a string slice into this String at a byte position.
This is an O(n) operation as it requires copying every element in the\nbuffer.
\nPanics if idx is larger than the String’s length, or if it does not\nlie on a char boundary.
let mut s = String::from(\"bar\");\n\ns.insert_str(0, \"foo\");\n\nassert_eq!(\"foobar\", s);Returns a mutable reference to the contents of this String.
This function is unsafe because the returned &mut Vec allows writing\nbytes which are not valid UTF-8. If this constraint is violated, using\nthe original String after dropping the &mut Vec may violate memory\nsafety, as the rest of the standard library assumes that Strings are\nvalid UTF-8.
let mut s = String::from(\"hello\");\n\nunsafe {\n let vec = s.as_mut_vec();\n assert_eq!(&[104, 101, 108, 108, 111][..], &vec[..]);\n\n vec.reverse();\n}\nassert_eq!(s, \"olleh\");Returns the length of this String, in bytes, not chars or\ngraphemes. In other words, it might not be what a human considers the\nlength of the string.
let a = String::from(\"foo\");\nassert_eq!(a.len(), 3);\n\nlet fancy_f = String::from(\"ƒoo\");\nassert_eq!(fancy_f.len(), 4);\nassert_eq!(fancy_f.chars().count(), 3);Returns true if this String has a length of zero, and false otherwise.
let mut v = String::new();\nassert!(v.is_empty());\n\nv.push('a');\nassert!(!v.is_empty());Splits the string into two at the given byte index.
\nReturns a newly allocated String. self contains bytes [0, at), and\nthe returned String contains bytes [at, len). at must be on the\nboundary of a UTF-8 code point.
Note that the capacity of self does not change.
Panics if at is not on a UTF-8 code point boundary, or if it is beyond the last\ncode point of the string.
let mut hello = String::from(\"Hello, World!\");\nlet world = hello.split_off(7);\nassert_eq!(hello, \"Hello, \");\nassert_eq!(world, \"World!\");Truncates this String, removing all contents.
While this means the String will have a length of zero, it does not\ntouch its capacity.
let mut s = String::from(\"foo\");\n\ns.clear();\n\nassert!(s.is_empty());\nassert_eq!(0, s.len());\nassert_eq!(3, s.capacity());Removes the specified range from the string in bulk, returning all\nremoved characters as an iterator.
\nThe returned iterator keeps a mutable borrow on the string to optimize\nits implementation.
\nPanics if the starting point or end point do not lie on a char\nboundary, or if they’re out of bounds.
If the returned iterator goes out of scope without being dropped (due to\ncore::mem::forget, for example), the string may still contain a copy\nof any drained characters, or may have lost characters arbitrarily,\nincluding characters outside the range.
let mut s = String::from(\"α is alpha, β is beta\");\nlet beta_offset = s.find('β').unwrap_or(s.len());\n\n// Remove the range up until the β from the string\nlet t: String = s.drain(..beta_offset).collect();\nassert_eq!(t, \"α is alpha, \");\nassert_eq!(s, \"β is beta\");\n\n// A full range clears the string, like `clear()` does\ns.drain(..);\nassert_eq!(s, \"\");Removes the specified range in the string,\nand replaces it with the given string.\nThe given string doesn’t need to be the same length as the range.
\nPanics if the starting point or end point do not lie on a char\nboundary, or if they’re out of bounds.
let mut s = String::from(\"α is alpha, β is beta\");\nlet beta_offset = s.find('β').unwrap_or(s.len());\n\n// Replace the range up until the β from the string\ns.replace_range(..beta_offset, \"Α is capital alpha; \");\nassert_eq!(s, \"Α is capital alpha; β is beta\");Consumes and leaks the String, returning a mutable reference to the contents,\n&'a mut str.
The caller has free choice over the returned lifetime, including 'static. Indeed,\nthis function is ideally used for data that lives for the remainder of the program’s life,\nas dropping the returned reference will cause a memory leak.
It does not reallocate or shrink the String,\nso the leaked allocation may include unused capacity that is not part\nof the returned slice. If you don’t want that, call into_boxed_str,\nand then Box::leak.
let x = String::from(\"bucket\");\nlet static_ref: &'static mut str = x.leak();\nassert_eq!(static_ref, \"bucket\");SocketAddrs. Read moreself and other) and is used by the <=\noperator. Read moreConverts a clone-on-write string to an owned\ninstance of String.
This extracts the owned string,\nclones the string if it is not already owned.
\n// If the string is not owned...\nlet cow: Cow<'_, str> = Cow::Borrowed(\"eggplant\");\n// It will allocate on the heap and copy the string.\nlet owned: String = String::from(cow);\nassert_eq!(&owned[..], \"eggplant\");Implements the += operator for appending to a String.
This has the same behavior as the push_str method.
+= operation. Read moreextend_one)extend_one)extend_one)extend_one)extend_one)extend_one)extend_one)extend_one)extend_one)extend_one)extend_one)extend_one)Implements the + operator for concatenating two strings.
This consumes the String on the left-hand side and re-uses its buffer (growing it if\nnecessary). This is done to avoid allocating a new String and copying the entire contents on\nevery operation, which would lead to O(n^2) running time when building an n-byte string by\nrepeated concatenation.
The string on the right-hand side is only borrowed; its contents are copied into the returned\nString.
Concatenating two Strings takes the first by value and borrows the second:
let a = String::from(\"hello\");\nlet b = String::from(\" world\");\nlet c = a + &b;\n// `a` is moved and can no longer be used here.If you want to keep using the first String, you can clone it and append to the clone instead:
let a = String::from(\"hello\");\nlet b = String::from(\" world\");\nlet c = a.clone() + &b;\n// `a` is still valid here.Concatenating &str slices can be done by converting the first to a String:
let a = \"hello\";\nlet b = \" world\";\nlet c = a.to_string() + b;google.protobuf.StringValue
self. Read moreself.self and other) and is used by the <=\noperator. Read moreself and other) and is used by the <=\noperator. Read moreself and other values to be equal, and is used\nby ==.self and other values to be equal, and is used\nby ==.self and other) and is used by the <=\noperator. Read moreself and other) and is used by the <=\noperator. Read moreself and other) and is used by the <=\noperator. Read moreString conversion.
\nBody might generate.HeaderMap of trailers. Read moretrue when the end of stream has been reached. Read moreCollected body which will collect all the DATA frames\nand trailers.extend_one)extend_one)Pushes the str onto the end of the String
\nSocketAddrs. Read moreCow<'_, str>.CStr.Cow<'_, str>.CStr.Serialize into a String
\nCreates a new empty String.
Given that the String is empty, this will not allocate any initial\nbuffer. While that means that this initial operation is very\ninexpensive, it may cause excessive allocation later when you add\ndata. If you have an idea of how much data the String will hold,\nconsider the with_capacity method to prevent excessive\nre-allocation.
let s = String::new();Creates a new empty String with at least the specified capacity.
Strings have an internal buffer to hold their data. The capacity is\nthe length of that buffer, and can be queried with the capacity\nmethod. This method creates an empty String, but one with an initial\nbuffer that can hold at least capacity bytes. This is useful when you\nmay be appending a bunch of data to the String, reducing the number of\nreallocations it needs to do.
If the given capacity is 0, no allocation will occur, and this method\nis identical to the new method.
let mut s = String::with_capacity(10);\n\n// The String contains no chars, even though it has capacity for more\nassert_eq!(s.len(), 0);\n\n// These are all done without reallocating...\nlet cap = s.capacity();\nfor _ in 0..10 {\n s.push('a');\n}\n\nassert_eq!(s.capacity(), cap);\n\n// ...but this may make the string reallocate\ns.push('a');Converts a vector of bytes to a String.
A string (String) is made of bytes (u8), and a vector of bytes\n(Vec<u8>) is made of bytes, so this function converts between the\ntwo. Not all byte slices are valid Strings, however: String\nrequires that it is valid UTF-8. from_utf8() checks to ensure that\nthe bytes are valid UTF-8, and then does the conversion.
If you are sure that the byte slice is valid UTF-8, and you don’t want\nto incur the overhead of the validity check, there is an unsafe version\nof this function, from_utf8_unchecked, which has the same behavior\nbut skips the check.
This method will take care to not copy the vector, for efficiency’s\nsake.
\nIf you need a &str instead of a String, consider\nstr::from_utf8.
The inverse of this method is into_bytes.
Returns Err if the slice is not UTF-8 with a description as to why the\nprovided bytes are not UTF-8. The vector you moved in is also included.
Basic usage:
\n\n// some bytes, in a vector\nlet sparkle_heart = vec![240, 159, 146, 150];\n\n// We know these bytes are valid, so we'll use `unwrap()`.\nlet sparkle_heart = String::from_utf8(sparkle_heart).unwrap();\n\nassert_eq!(\"💖\", sparkle_heart);Incorrect bytes:
\n\n// some invalid bytes, in a vector\nlet sparkle_heart = vec![0, 159, 146, 150];\n\nassert!(String::from_utf8(sparkle_heart).is_err());See the docs for FromUtf8Error for more details on what you can do\nwith this error.
Converts a slice of bytes to a string, including invalid characters.
\nStrings are made of bytes (u8), and a slice of bytes\n(&[u8]) is made of bytes, so this function converts\nbetween the two. Not all byte slices are valid strings, however: strings\nare required to be valid UTF-8. During this conversion,\nfrom_utf8_lossy() will replace any invalid UTF-8 sequences with\nU+FFFD REPLACEMENT CHARACTER, which looks like this: �
If you are sure that the byte slice is valid UTF-8, and you don’t want\nto incur the overhead of the conversion, there is an unsafe version\nof this function, from_utf8_unchecked, which has the same behavior\nbut skips the checks.
This function returns a Cow<'a, str>. If our byte slice is invalid\nUTF-8, then we need to insert the replacement characters, which will\nchange the size of the string, and hence, require a String. But if\nit’s already valid UTF-8, we don’t need a new allocation. This return\ntype allows us to handle both cases.
Basic usage:
\n\n// some bytes, in a vector\nlet sparkle_heart = vec![240, 159, 146, 150];\n\nlet sparkle_heart = String::from_utf8_lossy(&sparkle_heart);\n\nassert_eq!(\"💖\", sparkle_heart);Incorrect bytes:
\n\n// some invalid bytes\nlet input = b\"Hello \\xF0\\x90\\x80World\";\nlet output = String::from_utf8_lossy(input);\n\nassert_eq!(\"Hello �World\", output);Decode a UTF-16–encoded vector v into a String, returning Err\nif v contains any invalid data.
// 𝄞music\nlet v = &[0xD834, 0xDD1E, 0x006d, 0x0075,\n 0x0073, 0x0069, 0x0063];\nassert_eq!(String::from(\"𝄞music\"),\n String::from_utf16(v).unwrap());\n\n// 𝄞mu<invalid>ic\nlet v = &[0xD834, 0xDD1E, 0x006d, 0x0075,\n 0xD800, 0x0069, 0x0063];\nassert!(String::from_utf16(v).is_err());Decode a UTF-16–encoded slice v into a String, replacing\ninvalid data with the replacement character (U+FFFD).
Unlike from_utf8_lossy which returns a Cow<'a, str>,\nfrom_utf16_lossy returns a String since the UTF-16 to UTF-8\nconversion requires a memory allocation.
// 𝄞mus<invalid>ic<invalid>\nlet v = &[0xD834, 0xDD1E, 0x006d, 0x0075,\n 0x0073, 0xDD1E, 0x0069, 0x0063,\n 0xD834];\n\nassert_eq!(String::from(\"𝄞mus\\u{FFFD}ic\\u{FFFD}\"),\n String::from_utf16_lossy(v));str_from_utf16_endian)Decode a UTF-16LE–encoded vector v into a String, returning Err\nif v contains any invalid data.
Basic usage:
\n\n#![feature(str_from_utf16_endian)]\n// 𝄞music\nlet v = &[0x34, 0xD8, 0x1E, 0xDD, 0x6d, 0x00, 0x75, 0x00,\n 0x73, 0x00, 0x69, 0x00, 0x63, 0x00];\nassert_eq!(String::from(\"𝄞music\"),\n String::from_utf16le(v).unwrap());\n\n// 𝄞mu<invalid>ic\nlet v = &[0x34, 0xD8, 0x1E, 0xDD, 0x6d, 0x00, 0x75, 0x00,\n 0x00, 0xD8, 0x69, 0x00, 0x63, 0x00];\nassert!(String::from_utf16le(v).is_err());str_from_utf16_endian)Decode a UTF-16LE–encoded slice v into a String, replacing\ninvalid data with the replacement character (U+FFFD).
Unlike from_utf8_lossy which returns a Cow<'a, str>,\nfrom_utf16le_lossy returns a String since the UTF-16 to UTF-8\nconversion requires a memory allocation.
Basic usage:
\n\n#![feature(str_from_utf16_endian)]\n// 𝄞mus<invalid>ic<invalid>\nlet v = &[0x34, 0xD8, 0x1E, 0xDD, 0x6d, 0x00, 0x75, 0x00,\n 0x73, 0x00, 0x1E, 0xDD, 0x69, 0x00, 0x63, 0x00,\n 0x34, 0xD8];\n\nassert_eq!(String::from(\"𝄞mus\\u{FFFD}ic\\u{FFFD}\"),\n String::from_utf16le_lossy(v));str_from_utf16_endian)Decode a UTF-16BE–encoded vector v into a String, returning Err\nif v contains any invalid data.
Basic usage:
\n\n#![feature(str_from_utf16_endian)]\n// 𝄞music\nlet v = &[0xD8, 0x34, 0xDD, 0x1E, 0x00, 0x6d, 0x00, 0x75,\n 0x00, 0x73, 0x00, 0x69, 0x00, 0x63];\nassert_eq!(String::from(\"𝄞music\"),\n String::from_utf16be(v).unwrap());\n\n// 𝄞mu<invalid>ic\nlet v = &[0xD8, 0x34, 0xDD, 0x1E, 0x00, 0x6d, 0x00, 0x75,\n 0xD8, 0x00, 0x00, 0x69, 0x00, 0x63];\nassert!(String::from_utf16be(v).is_err());str_from_utf16_endian)Decode a UTF-16BE–encoded slice v into a String, replacing\ninvalid data with the replacement character (U+FFFD).
Unlike from_utf8_lossy which returns a Cow<'a, str>,\nfrom_utf16le_lossy returns a String since the UTF-16 to UTF-8\nconversion requires a memory allocation.
Basic usage:
\n\n#![feature(str_from_utf16_endian)]\n// 𝄞mus<invalid>ic<invalid>\nlet v = &[0xD8, 0x34, 0xDD, 0x1E, 0x00, 0x6d, 0x00, 0x75,\n 0x00, 0x73, 0xDD, 0x1E, 0x00, 0x69, 0x00, 0x63,\n 0xD8, 0x34];\n\nassert_eq!(String::from(\"𝄞mus\\u{FFFD}ic\\u{FFFD}\"),\n String::from_utf16be_lossy(v));vec_into_raw_parts)Decomposes a String into its raw components.
Returns the raw pointer to the underlying data, the length of\nthe string (in bytes), and the allocated capacity of the data\n(in bytes). These are the same arguments in the same order as\nthe arguments to from_raw_parts.
After calling this function, the caller is responsible for the\nmemory previously managed by the String. The only way to do\nthis is to convert the raw pointer, length, and capacity back\ninto a String with the from_raw_parts function, allowing\nthe destructor to perform the cleanup.
#![feature(vec_into_raw_parts)]\nlet s = String::from(\"hello\");\n\nlet (ptr, len, cap) = s.into_raw_parts();\n\nlet rebuilt = unsafe { String::from_raw_parts(ptr, len, cap) };\nassert_eq!(rebuilt, \"hello\");Creates a new String from a length, capacity, and pointer.
This is highly unsafe, due to the number of invariants that aren’t\nchecked:
\nbuf needs to have been previously allocated by the\nsame allocator the standard library uses, with a required alignment of exactly 1.length needs to be less than or equal to capacity.capacity needs to be the correct value.length bytes at buf need to be valid UTF-8.Violating these may cause problems like corrupting the allocator’s\ninternal data structures. For example, it is normally not safe to\nbuild a String from a pointer to a C char array containing UTF-8\nunless you are certain that array was originally allocated by the\nRust standard library’s allocator.
The ownership of buf is effectively transferred to the\nString which may then deallocate, reallocate or change the\ncontents of memory pointed to by the pointer at will. Ensure\nthat nothing else uses the pointer after calling this\nfunction.
use std::mem;\n\nunsafe {\n let s = String::from(\"hello\");\n\n // Prevent automatically dropping the String's data\n let mut s = mem::ManuallyDrop::new(s);\n\n let ptr = s.as_mut_ptr();\n let len = s.len();\n let capacity = s.capacity();\n\n let s = String::from_raw_parts(ptr, len, capacity);\n\n assert_eq!(String::from(\"hello\"), s);\n}Converts a vector of bytes to a String without checking that the\nstring contains valid UTF-8.
See the safe version, from_utf8, for more details.
This function is unsafe because it does not check that the bytes passed\nto it are valid UTF-8. If this constraint is violated, it may cause\nmemory unsafety issues with future users of the String, as the rest of\nthe standard library assumes that Strings are valid UTF-8.
// some bytes, in a vector\nlet sparkle_heart = vec![240, 159, 146, 150];\n\nlet sparkle_heart = unsafe {\n String::from_utf8_unchecked(sparkle_heart)\n};\n\nassert_eq!(\"💖\", sparkle_heart);Converts a String into a byte vector.
This consumes the String, so we do not need to copy its contents.
let s = String::from(\"hello\");\nlet bytes = s.into_bytes();\n\nassert_eq!(&[104, 101, 108, 108, 111][..], &bytes[..]);Extracts a string slice containing the entire String.
let s = String::from(\"foo\");\n\nassert_eq!(\"foo\", s.as_str());Converts a String into a mutable string slice.
let mut s = String::from(\"foobar\");\nlet s_mut_str = s.as_mut_str();\n\ns_mut_str.make_ascii_uppercase();\n\nassert_eq!(\"FOOBAR\", s_mut_str);Appends a given string slice onto the end of this String.
let mut s = String::from(\"foo\");\n\ns.push_str(\"bar\");\n\nassert_eq!(\"foobar\", s);string_extend_from_within)Copies elements from src range to the end of the string.
Panics if the starting point or end point do not lie on a char\nboundary, or if they’re out of bounds.
#![feature(string_extend_from_within)]\nlet mut string = String::from(\"abcde\");\n\nstring.extend_from_within(2..);\nassert_eq!(string, \"abcdecde\");\n\nstring.extend_from_within(..2);\nassert_eq!(string, \"abcdecdeab\");\n\nstring.extend_from_within(4..8);\nassert_eq!(string, \"abcdecdeabecde\");Returns this String’s capacity, in bytes.
let s = String::with_capacity(10);\n\nassert!(s.capacity() >= 10);Reserves capacity for at least additional bytes more than the\ncurrent length. The allocator may reserve more space to speculatively\navoid frequent allocations. After calling reserve,\ncapacity will be greater than or equal to self.len() + additional.\nDoes nothing if capacity is already sufficient.
Panics if the new capacity overflows usize.
Basic usage:
\n\nlet mut s = String::new();\n\ns.reserve(10);\n\nassert!(s.capacity() >= 10);This might not actually increase the capacity:
\n\nlet mut s = String::with_capacity(10);\ns.push('a');\ns.push('b');\n\n// s now has a length of 2 and a capacity of at least 10\nlet capacity = s.capacity();\nassert_eq!(2, s.len());\nassert!(capacity >= 10);\n\n// Since we already have at least an extra 8 capacity, calling this...\ns.reserve(8);\n\n// ... doesn't actually increase.\nassert_eq!(capacity, s.capacity());Reserves the minimum capacity for at least additional bytes more than\nthe current length. Unlike reserve, this will not\ndeliberately over-allocate to speculatively avoid frequent allocations.\nAfter calling reserve_exact, capacity will be greater than or equal to\nself.len() + additional. Does nothing if the capacity is already\nsufficient.
Panics if the new capacity overflows usize.
Basic usage:
\n\nlet mut s = String::new();\n\ns.reserve_exact(10);\n\nassert!(s.capacity() >= 10);This might not actually increase the capacity:
\n\nlet mut s = String::with_capacity(10);\ns.push('a');\ns.push('b');\n\n// s now has a length of 2 and a capacity of at least 10\nlet capacity = s.capacity();\nassert_eq!(2, s.len());\nassert!(capacity >= 10);\n\n// Since we already have at least an extra 8 capacity, calling this...\ns.reserve_exact(8);\n\n// ... doesn't actually increase.\nassert_eq!(capacity, s.capacity());Tries to reserve capacity for at least additional bytes more than the\ncurrent length. The allocator may reserve more space to speculatively\navoid frequent allocations. After calling try_reserve, capacity will be\ngreater than or equal to self.len() + additional if it returns\nOk(()). Does nothing if capacity is already sufficient. This method\npreserves the contents even if an error occurs.
If the capacity overflows, or the allocator reports a failure, then an error\nis returned.
\nuse std::collections::TryReserveError;\n\nfn process_data(data: &str) -> Result<String, TryReserveError> {\n let mut output = String::new();\n\n // Pre-reserve the memory, exiting if we can't\n output.try_reserve(data.len())?;\n\n // Now we know this can't OOM in the middle of our complex work\n output.push_str(data);\n\n Ok(output)\n}Tries to reserve the minimum capacity for at least additional bytes\nmore than the current length. Unlike try_reserve, this will not\ndeliberately over-allocate to speculatively avoid frequent allocations.\nAfter calling try_reserve_exact, capacity will be greater than or\nequal to self.len() + additional if it returns Ok(()).\nDoes nothing if the capacity is already sufficient.
Note that the allocator may give the collection more space than it\nrequests. Therefore, capacity can not be relied upon to be precisely\nminimal. Prefer try_reserve if future insertions are expected.
If the capacity overflows, or the allocator reports a failure, then an error\nis returned.
\nuse std::collections::TryReserveError;\n\nfn process_data(data: &str) -> Result<String, TryReserveError> {\n let mut output = String::new();\n\n // Pre-reserve the memory, exiting if we can't\n output.try_reserve_exact(data.len())?;\n\n // Now we know this can't OOM in the middle of our complex work\n output.push_str(data);\n\n Ok(output)\n}Shrinks the capacity of this String to match its length.
let mut s = String::from(\"foo\");\n\ns.reserve(100);\nassert!(s.capacity() >= 100);\n\ns.shrink_to_fit();\nassert_eq!(3, s.capacity());Shrinks the capacity of this String with a lower bound.
The capacity will remain at least as large as both the length\nand the supplied value.
\nIf the current capacity is less than the lower limit, this is a no-op.
\nlet mut s = String::from(\"foo\");\n\ns.reserve(100);\nassert!(s.capacity() >= 100);\n\ns.shrink_to(10);\nassert!(s.capacity() >= 10);\ns.shrink_to(0);\nassert!(s.capacity() >= 3);Shortens this String to the specified length.
If new_len is greater than the string’s current length, this has no\neffect.
Note that this method has no effect on the allocated capacity\nof the string
\nPanics if new_len does not lie on a char boundary.
let mut s = String::from(\"hello\");\n\ns.truncate(2);\n\nassert_eq!(\"he\", s);Removes a char from this String at a byte position and returns it.
This is an O(n) operation, as it requires copying every element in the\nbuffer.
\nPanics if idx is larger than or equal to the String’s length,\nor if it does not lie on a char boundary.
let mut s = String::from(\"abç\");\n\nassert_eq!(s.remove(0), 'a');\nassert_eq!(s.remove(1), 'ç');\nassert_eq!(s.remove(0), 'b');string_remove_matches)Remove all matches of pattern pat in the String.
#![feature(string_remove_matches)]\nlet mut s = String::from(\"Trees are not green, the sky is not blue.\");\ns.remove_matches(\"not \");\nassert_eq!(\"Trees are green, the sky is blue.\", s);Matches will be detected and removed iteratively, so in cases where\npatterns overlap, only the first pattern will be removed:
\n\n#![feature(string_remove_matches)]\nlet mut s = String::from(\"banana\");\ns.remove_matches(\"ana\");\nassert_eq!(\"bna\", s);Retains only the characters specified by the predicate.
\nIn other words, remove all characters c such that f(c) returns false.\nThis method operates in place, visiting each character exactly once in the\noriginal order, and preserves the order of the retained characters.
let mut s = String::from(\"f_o_ob_ar\");\n\ns.retain(|c| c != '_');\n\nassert_eq!(s, \"foobar\");Because the elements are visited exactly once in the original order,\nexternal state may be used to decide which elements to keep.
\n\nlet mut s = String::from(\"abcde\");\nlet keep = [false, true, true, false, true];\nlet mut iter = keep.iter();\ns.retain(|_| *iter.next().unwrap());\nassert_eq!(s, \"bce\");Inserts a character into this String at a byte position.
This is an O(n) operation as it requires copying every element in the\nbuffer.
\nPanics if idx is larger than the String’s length, or if it does not\nlie on a char boundary.
let mut s = String::with_capacity(3);\n\ns.insert(0, 'f');\ns.insert(1, 'o');\ns.insert(2, 'o');\n\nassert_eq!(\"foo\", s);Inserts a string slice into this String at a byte position.
This is an O(n) operation as it requires copying every element in the\nbuffer.
\nPanics if idx is larger than the String’s length, or if it does not\nlie on a char boundary.
let mut s = String::from(\"bar\");\n\ns.insert_str(0, \"foo\");\n\nassert_eq!(\"foobar\", s);Returns a mutable reference to the contents of this String.
This function is unsafe because the returned &mut Vec allows writing\nbytes which are not valid UTF-8. If this constraint is violated, using\nthe original String after dropping the &mut Vec may violate memory\nsafety, as the rest of the standard library assumes that Strings are\nvalid UTF-8.
let mut s = String::from(\"hello\");\n\nunsafe {\n let vec = s.as_mut_vec();\n assert_eq!(&[104, 101, 108, 108, 111][..], &vec[..]);\n\n vec.reverse();\n}\nassert_eq!(s, \"olleh\");Returns the length of this String, in bytes, not chars or\ngraphemes. In other words, it might not be what a human considers the\nlength of the string.
let a = String::from(\"foo\");\nassert_eq!(a.len(), 3);\n\nlet fancy_f = String::from(\"ƒoo\");\nassert_eq!(fancy_f.len(), 4);\nassert_eq!(fancy_f.chars().count(), 3);Returns true if this String has a length of zero, and false otherwise.
let mut v = String::new();\nassert!(v.is_empty());\n\nv.push('a');\nassert!(!v.is_empty());Splits the string into two at the given byte index.
\nReturns a newly allocated String. self contains bytes [0, at), and\nthe returned String contains bytes [at, len). at must be on the\nboundary of a UTF-8 code point.
Note that the capacity of self does not change.
Panics if at is not on a UTF-8 code point boundary, or if it is beyond the last\ncode point of the string.
let mut hello = String::from(\"Hello, World!\");\nlet world = hello.split_off(7);\nassert_eq!(hello, \"Hello, \");\nassert_eq!(world, \"World!\");Truncates this String, removing all contents.
While this means the String will have a length of zero, it does not\ntouch its capacity.
let mut s = String::from(\"foo\");\n\ns.clear();\n\nassert!(s.is_empty());\nassert_eq!(0, s.len());\nassert_eq!(3, s.capacity());Removes the specified range from the string in bulk, returning all\nremoved characters as an iterator.
\nThe returned iterator keeps a mutable borrow on the string to optimize\nits implementation.
\nPanics if the starting point or end point do not lie on a char\nboundary, or if they’re out of bounds.
If the returned iterator goes out of scope without being dropped (due to\ncore::mem::forget, for example), the string may still contain a copy\nof any drained characters, or may have lost characters arbitrarily,\nincluding characters outside the range.
let mut s = String::from(\"α is alpha, β is beta\");\nlet beta_offset = s.find('β').unwrap_or(s.len());\n\n// Remove the range up until the β from the string\nlet t: String = s.drain(..beta_offset).collect();\nassert_eq!(t, \"α is alpha, \");\nassert_eq!(s, \"β is beta\");\n\n// A full range clears the string, like `clear()` does\ns.drain(..);\nassert_eq!(s, \"\");Removes the specified range in the string,\nand replaces it with the given string.\nThe given string doesn’t need to be the same length as the range.
\nPanics if the starting point or end point do not lie on a char\nboundary, or if they’re out of bounds.
let mut s = String::from(\"α is alpha, β is beta\");\nlet beta_offset = s.find('β').unwrap_or(s.len());\n\n// Replace the range up until the β from the string\ns.replace_range(..beta_offset, \"Α is capital alpha; \");\nassert_eq!(s, \"Α is capital alpha; β is beta\");Consumes and leaks the String, returning a mutable reference to the contents,\n&'a mut str.
The caller has free choice over the returned lifetime, including 'static. Indeed,\nthis function is ideally used for data that lives for the remainder of the program’s life,\nas dropping the returned reference will cause a memory leak.
It does not reallocate or shrink the String,\nso the leaked allocation may include unused capacity that is not part\nof the returned slice. If you don’t want that, call into_boxed_str,\nand then Box::leak.
let x = String::from(\"bucket\");\nlet static_ref: &'static mut str = x.leak();\nassert_eq!(static_ref, \"bucket\");SocketAddrs. Read moreself and other) and is used by the <=\noperator. Read moreConverts a clone-on-write string to an owned\ninstance of String.
This extracts the owned string,\nclones the string if it is not already owned.
\n// If the string is not owned...\nlet cow: Cow<'_, str> = Cow::Borrowed(\"eggplant\");\n// It will allocate on the heap and copy the string.\nlet owned: String = String::from(cow);\nassert_eq!(&owned[..], \"eggplant\");Implements the += operator for appending to a String.
This has the same behavior as the push_str method.
+= operation. Read moreextend_one)extend_one)extend_one)extend_one)extend_one)extend_one)extend_one)extend_one)extend_one)extend_one)extend_one)extend_one)Implements the + operator for concatenating two strings.
This consumes the String on the left-hand side and re-uses its buffer (growing it if\nnecessary). This is done to avoid allocating a new String and copying the entire contents on\nevery operation, which would lead to O(n^2) running time when building an n-byte string by\nrepeated concatenation.
The string on the right-hand side is only borrowed; its contents are copied into the returned\nString.
Concatenating two Strings takes the first by value and borrows the second:
let a = String::from(\"hello\");\nlet b = String::from(\" world\");\nlet c = a + &b;\n// `a` is moved and can no longer be used here.If you want to keep using the first String, you can clone it and append to the clone instead:
let a = String::from(\"hello\");\nlet b = String::from(\" world\");\nlet c = a.clone() + &b;\n// `a` is still valid here.Concatenating &str slices can be done by converting the first to a String:
let a = \"hello\";\nlet b = \" world\";\nlet c = a.to_string() + b;google.protobuf.StringValue
self. Read moreself.self and other) and is used by the <=\noperator. Read moreself and other) and is used by the <=\noperator. Read moreself and other values to be equal, and is used\nby ==.self and other values to be equal, and is used\nby ==.self and other) and is used by the <=\noperator. Read moreself and other) and is used by the <=\noperator. Read moreself and other) and is used by the <=\noperator. Read moreString conversion.
\nwrite_to_parts, and discards any\nPart annotations.String with the data from this Writeable. Like ToString,\nbut smaller and faster. Read moreWriteable to the given bytes\nwithout allocating a String to hold the Writeable contents. Read morecb with a piecewise list of byte slices that when concatenated\nproduce the memory pattern of the corresponding instance of T. Read moreVarULE] typeVarULE] type to the dst buffer. dst should\nbe the size of [Self::encode_var_ule_len()]Body might generate.HeaderMap of trailers. Read moretrue when the end of stream has been reached. Read moreCollected body which will collect all the DATA frames\nand trailers.extend_one)extend_one)Pushes the str onto the end of the String
\nSocketAddrs. Read moreCow<'_, str>.CStr.Cow<'_, str>.CStr.Serialize into a String
\nThe VertexBuffers can contain padding elements. Not everything from a VertexBuffers is useable.\nThe function returns the bytes and aligned_bytes. See OverAlignedVertexBuffer.
Allocates
\ngeometrylayer_metadata andfeature_metadata for a layer. This function is able to dynamically evict layers if there\nis not enough space available.The VertexBuffers can contain padding elements. Not everything from a VertexBuffers is useable.\nThe function returns the bytes and aligned_bytes. See OverAlignedVertexBuffer.
Allocates
\ngeometrylayer_metadata andfeature_metadata for a layer. This function is able to dynamically evict layers if there\nis not enough space available.PhaseItem by issuing draw calls via the TrackedRenderPass.","maplibre::raster::render_commands::DrawRasterTiles"],["impl<R1: ResourceQueryMut + ResourceQueryUnsafe + 'static, R2: ResourceQueryMut + ResourceQueryUnsafe + 'static> ResourceQueryMut for (R1, R2)
impl<R1: ResourceQuery, R2: ResourceQuery> ResourceQuery for (R1, R2)
impl<CQ1: ComponentQuery, CQ2: ComponentQuery> ComponentQuery for (CQ1, CQ2)
impl<CQ1: ComponentQueryMut + ComponentQueryUnsafe + 'static, CQ2: ComponentQueryMut + ComponentQueryUnsafe + 'static> ComponentQueryMut for (CQ1, CQ2)
impl<R1: ResourceQueryMut + ResourceQueryUnsafe + 'static, R2: ResourceQueryMut + ResourceQueryUnsafe + 'static, R3: ResourceQueryMut + ResourceQueryUnsafe + 'static> ResourceQueryMut for (R1, R2, R3)
type MutItem<'r> = (<R1 as ResourceQueryMut>::MutItem<'r>, <R2 as ResourceQueryMut>::MutItem<'r>, <R3 as ResourceQueryMut>::MutItem<'r>)
type State<'s> = EphemeralQueryState<'s>
fn query_mut<'r, 's>(\n resources: &'r mut Resources,\n state: Self::State<'s>\n) -> Option<Self::MutItem<'r>>
impl<P: PhaseItem, C0: RenderCommand<P>, C1: RenderCommand<P>> RenderCommand<P> for (C0, C1)
fn render<'w>(\n world: &'w World,\n item: &P,\n pass: &mut TrackedRenderPass<'w>\n) -> RenderCommandResult
PhaseItem by issuing draw calls via the TrackedRenderPass.
","maplibre::render::render_commands::DrawMasks","maplibre::debug::render_commands::DrawDebugOutlines","maplibre::vector::render_commands::DrawVectorTiles"],["impl<R1: ResourceQuery, R2: ResourceQuery, R3: ResourceQuery> ResourceQuery for (R1, R2, R3)
type Item<'r> = (<R1 as ResourceQuery>::Item<'r>, <R2 as ResourceQuery>::Item<'r>, <R3 as ResourceQuery>::Item<'r>)
type State<'s> = EphemeralQueryState<'s>
fn query<'r, 's>(\n resources: &'r Resources,\n state: Self::State<'s>\n) -> Option<Self::Item<'r>>
impl<IT, A, FromA, B, FromB, C, FromC, D, FromD, E, FromE, F, FromF, G, FromG> MultiUnzip<(FromA, FromB, FromC, FromD, FromE, FromF, FromG)> for IT
fn multiunzip(self) -> (FromA, FromB, FromC, FromD, FromE, FromF, FromG)
impl<IT, A, FromA, B, FromB, C, FromC, D, FromD, E, FromE, F, FromF, G, FromG, H, FromH> MultiUnzip<(FromA, FromB, FromC, FromD, FromE, FromF, FromG, FromH)> for IT
fn multiunzip(self) -> (FromA, FromB, FromC, FromD, FromE, FromF, FromG, FromH)
impl<IT, A, FromA, B, FromB> MultiUnzip<(FromA, FromB)> for IT
fn multiunzip(self) -> (FromA, FromB)
impl<IT, A, FromA, B, FromB, C, FromC, D, FromD, E, FromE, F, FromF, G, FromG, H, FromH, I, FromI, J, FromJ, K, FromK, L, FromL> MultiUnzip<(FromA, FromB, FromC, FromD, FromE, FromF, FromG, FromH, FromI, FromJ, FromK, FromL)> for IT
fn multiunzip(\n self\n) -> (FromA, FromB, FromC, FromD, FromE, FromF, FromG, FromH, FromI, FromJ, FromK, FromL)
impl<IT, A, FromA, B, FromB, C, FromC, D, FromD, E, FromE, F, FromF> MultiUnzip<(FromA, FromB, FromC, FromD, FromE, FromF)> for IT
fn multiunzip(self) -> (FromA, FromB, FromC, FromD, FromE, FromF)
impl<IT, A, FromA, B, FromB, C, FromC, D, FromD, E, FromE, F, FromF, G, FromG, H, FromH, I, FromI, J, FromJ> MultiUnzip<(FromA, FromB, FromC, FromD, FromE, FromF, FromG, FromH, FromI, FromJ)> for IT
fn multiunzip(\n self\n) -> (FromA, FromB, FromC, FromD, FromE, FromF, FromG, FromH, FromI, FromJ)
impl<IT, A, FromA> MultiUnzip<(FromA,)> for IT
fn multiunzip(self) -> (FromA,)
impl<IT, A, FromA, B, FromB, C, FromC> MultiUnzip<(FromA, FromB, FromC)> for IT
fn multiunzip(self) -> (FromA, FromB, FromC)
impl<IT, A, FromA, B, FromB, C, FromC, D, FromD, E, FromE, F, FromF, G, FromG, H, FromH, I, FromI, J, FromJ, K, FromK> MultiUnzip<(FromA, FromB, FromC, FromD, FromE, FromF, FromG, FromH, FromI, FromJ, FromK)> for IT
fn multiunzip(\n self\n) -> (FromA, FromB, FromC, FromD, FromE, FromF, FromG, FromH, FromI, FromJ, FromK)
impl<IT, A, FromA, B, FromB, C, FromC, D, FromD, E, FromE> MultiUnzip<(FromA, FromB, FromC, FromD, FromE)> for IT
fn multiunzip(self) -> (FromA, FromB, FromC, FromD, FromE)
impl<IT, A, FromA, B, FromB, C, FromC, D, FromD> MultiUnzip<(FromA, FromB, FromC, FromD)> for IT
fn multiunzip(self) -> (FromA, FromB, FromC, FromD)
impl<IT, A, FromA, B, FromB, C, FromC, D, FromD, E, FromE, F, FromF, G, FromG, H, FromH, I, FromI> MultiUnzip<(FromA, FromB, FromC, FromD, FromE, FromF, FromG, FromH, FromI)> for IT
fn multiunzip(\n self\n) -> (FromA, FromB, FromC, FromD, FromE, FromF, FromG, FromH, FromI)
impl<R1: ResourceQueryMut + ResourceQueryUnsafe + 'static, R2: ResourceQueryMut + ResourceQueryUnsafe + 'static, R3: ResourceQueryMut + ResourceQueryUnsafe + 'static> ResourceQueryMut for (R1, R2, R3)
type MutItem<'r> = (<R1 as ResourceQueryMut>::MutItem<'r>, <R2 as ResourceQueryMut>::MutItem<'r>, <R3 as ResourceQueryMut>::MutItem<'r>)
type State<'s> = EphemeralQueryState<'s>
fn query_mut<'r, 's>(\n resources: &'r mut Resources,\n state: Self::State<'s>\n) -> Option<Self::MutItem<'r>>
impl<CQ1: ComponentQueryMut + ComponentQueryUnsafe + 'static, CQ2: ComponentQueryMut + ComponentQueryUnsafe + 'static> ComponentQueryMut for (CQ1, CQ2)
impl<R1: ResourceQuery, R2: ResourceQuery, R3: ResourceQuery> ResourceQuery for (R1, R2, R3)
type Item<'r> = (<R1 as ResourceQuery>::Item<'r>, <R2 as ResourceQuery>::Item<'r>, <R3 as ResourceQuery>::Item<'r>)
type State<'s> = EphemeralQueryState<'s>
fn query<'r, 's>(\n resources: &'r Resources,\n state: Self::State<'s>\n) -> Option<Self::Item<'r>>
impl<P: PhaseItem, C0: RenderCommand<P>, C1: RenderCommand<P>, C2: RenderCommand<P>> RenderCommand<P> for (C0, C1, C2)
fn render<'w>(\n world: &'w World,\n item: &P,\n pass: &mut TrackedRenderPass<'w>\n) -> RenderCommandResult
PhaseItem by issuing draw calls via the TrackedRenderPass.
","maplibre::raster::render_commands::DrawRasterTiles"],["impl<CQ1: ComponentQuery, CQ2: ComponentQuery> ComponentQuery for (CQ1, CQ2)
impl<A: HasTile, B: HasTile, C: HasTile> HasTile for (A, B, C)
fn has_tile(&self, coords: WorldTileCoords, world: &World) -> bool
fn get_available_parent(\n &self,\n coords: WorldTileCoords,\n world: &World\n) -> Option<WorldTileCoords>
fn get_available_children(\n &self,\n coords: WorldTileCoords,\n world: &World,\n search_depth: usize\n) -> Option<Vec<WorldTileCoords>>
impl<R1: ResourceQueryMut + ResourceQueryUnsafe + 'static, R2: ResourceQueryMut + ResourceQueryUnsafe + 'static> ResourceQueryMut for (R1, R2)
impl<R1: ResourceQuery, R2: ResourceQuery> ResourceQuery for (R1, R2)
impl<A: HasTile, B: HasTile> HasTile for (A, B)
fn has_tile(&self, coords: WorldTileCoords, world: &World) -> bool
fn get_available_parent(\n &self,\n coords: WorldTileCoords,\n world: &World\n) -> Option<WorldTileCoords>
fn get_available_children(\n &self,\n coords: WorldTileCoords,\n world: &World,\n search_depth: usize\n) -> Option<Vec<WorldTileCoords>>
impl<P: PhaseItem, C0: RenderCommand<P>, C1: RenderCommand<P>> RenderCommand<P> for (C0, C1)
fn render<'w>(\n world: &'w World,\n item: &P,\n pass: &mut TrackedRenderPass<'w>\n) -> RenderCommandResult
PhaseItem by issuing draw calls via the TrackedRenderPass.
","maplibre::render::render_commands::DrawMasks","maplibre::debug::render_commands::DrawDebugOutlines","maplibre::vector::render_commands::DrawVectorTiles"]] };if (window.register_type_impls) {window.register_type_impls(type_impls);} else {window.pending_type_impls = type_impls;}})() \ No newline at end of file