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@ -4,8 +4,8 @@ For development the following platforms are recommended:
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* Linux X11/Wayland
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* MacOS
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* Firefox Nightly/Chrome Canary with WebGPU (Because WebGPU is a living spec, sometimes a bleeding-edge browser release
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is required)
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* Latest Firefox Nightly/Chrome Canary with WebGPU (Because WebGPU is a living spec, sometimes a bleeding-edge browser
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release is required)
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## Short-term Obstacles
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@ -17,8 +17,8 @@ For development the following platforms are recommended:
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| MacOS | |
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| Android | * Unable to get window size before resume |
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| iOS | * Touches are crashing the app on real devices <br/> * Instanced indices drawing is not supported <br/> * Drawing zero-length indices is prohibited<br/> |
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| Firefox | * \[\[block\]\] is still present (WebGPU) <br/> * 2D Texture initialisation not working (WebGL) |
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| Chrome | * \[\[block\]\] is still present (WebGPU) <br/> * 2D Texture initialisation not working (WebGL) |
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| Firefox | * Shared Memory is currently not working because it a parallel web worker corrupts memory |
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| Chrome | |
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| Safari | |
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| Mobile Firefox | |
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| Mobile Chrome | |
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