Format code

This commit is contained in:
Maximilian Ammann 2021-12-29 10:52:17 +01:00
parent 70a4e6dae0
commit ad8260999a
3 changed files with 9 additions and 5 deletions

View File

@ -1,7 +1,7 @@
use console_error_panic_hook;
use std::cell::RefCell;
use std::panic;
use std::rc::Rc;
use console_error_panic_hook;
use js_sys::Array;
use log::{info, warn, Level};

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@ -75,17 +75,21 @@ pub struct MaskInstanceUniform {
}
impl MaskInstanceUniform {
pub fn new(position: Vec2f32, target_width: f32, target_height: f32, debug_color: Vec4f32) -> Self {
pub fn new(
position: Vec2f32,
target_width: f32,
target_height: f32,
debug_color: Vec4f32,
) -> Self {
Self {
position,
target_width,
target_height,
debug_color
debug_color,
}
}
}
#[repr(C)]
#[derive(Copy, Clone, Pod, Zeroable)]
pub struct PrimitiveUniform {

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@ -163,7 +163,7 @@ pub mod tile_mask {
// debug_color
wgpu::VertexAttribute {
offset: 1 * wgpu::VertexFormat::Float32x2.size()
+ 2* wgpu::VertexFormat::Float32.size(),
+ 2 * wgpu::VertexFormat::Float32.size(),
format: wgpu::VertexFormat::Float32x4,
shader_location: 7,
},