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@ -18,6 +18,7 @@ Because the data is probably not available this is a very hard challenge.
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* Use [rust-gpu](https://github.com/EmbarkStudios/rust-gpu) as shading language
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* Focus on accessibility of maps: https://www.w3.org/WAI/RD/wiki/Accessible_Maps
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* Display in AR: https://developer.apple.com/documentation/arkit/displaying_an_ar_experience_with_metal
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* Use tracing framework: [tracing](https://docs.rs/tracing/0.1.31/tracing)
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## Debugging Rendering
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@ -1,9 +1,15 @@
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# Related Resources
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## Talks
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* [Project_ Demonstration_mapr](https://docs.google.com/presentation/d/1mhpKTIf3iv3T1Lucfuyiry5Vg9bNuzLCXkLLKN3R1AA/edit?usp=sharing)
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## Related Projects
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* [Tangram Renderer](https://github.com/tangrams/tangram/)
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* [Tilezen/Nextzen](https://www.nextzen.org/)
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* [Protomaps: New Maps Stack](https://protomaps.com/)
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* [Harp GL](https://www.harp.gl/)
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## GIS
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* [Google Maps Projection](https://www.maptiler.com/google-maps-coordinates-tile-bounds-projection)
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@ -11,6 +17,8 @@
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* [Slippy map tilenames](https://wiki.openstreetmap.org/wiki/Slippy_map_tilenames) (also known as XYZ)
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* [TMS](https://wiki.osgeo.org/wiki/Tile_Map_Service_Specification#TileMap_Diagram)
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* [Mapbox Adaptive Projections](https://www.mapbox.com/blog/adaptive-projections)
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* [Bing Map Tile System](https://docs.microsoft.com/en-us/bingmaps/articles/bing-maps-tile-system)
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* [Bing: Understanding Scale and Resolution](https://docs.microsoft.com/en-us/bingmaps/articles/understanding-scale-and-resolution)
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## WebAssembly and WebWorkers
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@ -64,6 +72,9 @@ Examples:
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## Maths
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Articles:
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* [Magnificent Matrix](https://ncase.me/matrix/)
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Examples:
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* [Dolly Camera](https://github.com/h3r2tic/dolly)
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@ -95,6 +106,11 @@ Projects:
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* [earcutr](https://github.com/donbright/earcutr)
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* [Line Tessellation in MapLibre](https://github.com/maplibre/maplibre-gl-js/blob/main/src/data/bucket/line_bucket.ts)
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## Specifications
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* [TileJSON](https://github.com/mapbox/tilejson-spec)
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*
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## Render Graphs
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* https://github.com/metal-by-example/simple-instancing/blob/master/MetalSimpleInstancing/Renderer.swift
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