From 5c35c6b5fa2b92e929e187bb274c1ebe1f44d329 Mon Sep 17 00:00:00 2001 From: Maximilian Ammann Date: Wed, 29 Dec 2021 10:50:36 +0100 Subject: [PATCH] Fix for current firefox nightly --- src/render/shaders/tile_mask.vertex.wgsl | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/render/shaders/tile_mask.vertex.wgsl b/src/render/shaders/tile_mask.vertex.wgsl index c7c0b72d..7082c789 100644 --- a/src/render/shaders/tile_mask.vertex.wgsl +++ b/src/render/shaders/tile_mask.vertex.wgsl @@ -24,12 +24,12 @@ fn main( [[location(7)]] debug_color: vec4, [[builtin(instance_index)]] instance_idx: u32 // instance_index is used when we have multiple instances of the same "object" ) -> VertexOutput { - var z = 0.0; + let z = 0.0; var m: mat3x3 = mat3x3( - target_width, 0.0, 0.0, - 0.0, target_height, 0.0, - 0.0, 0.0, 1.0 + vec3(target_width, 0.0, 0.0), + vec3(0.0, target_height, 0.0), + vec3(0.0, 0.0, 1.0) ); var world_pos_3d = vec3(a_position + mask_offset, z);