diff --git a/examples/desktop.rs b/examples/desktop.rs index 149dff49..cde866a4 100644 --- a/examples/desktop.rs +++ b/examples/desktop.rs @@ -1,6 +1,6 @@ use winit::event_loop::EventLoop; use winit::window::WindowBuilder; -use mapr::setup; +use mapr::main_loop; fn main() { env_logger::init_from_env(env_logger::Env::default().default_filter_or("info")); @@ -11,5 +11,5 @@ fn main() { .build(&event_loop) .unwrap(); - pollster::block_on(setup::setup(window, event_loop)); + pollster::block_on(main_loop::setup(window, event_loop)); } diff --git a/src/lib.rs b/src/lib.rs index 5d002a86..92f4f8b9 100644 --- a/src/lib.rs +++ b/src/lib.rs @@ -2,4 +2,4 @@ mod fps_meter; mod platform; mod render; mod io; -pub mod setup; +pub mod main_loop; diff --git a/src/setup.rs b/src/main_loop.rs similarity index 100% rename from src/setup.rs rename to src/main_loop.rs diff --git a/src/platform/android/mod.rs b/src/platform/android/mod.rs index 26f90717..5152b5bf 100644 --- a/src/platform/android/mod.rs +++ b/src/platform/android/mod.rs @@ -11,5 +11,5 @@ fn main() { .build(&event_loop) .unwrap(); - pollster::block_on(crate::setup::setup(window, event_loop)); + pollster::block_on(crate::main_loop::setup(window, event_loop)); } diff --git a/src/platform/apple/mod.rs b/src/platform/apple/mod.rs index 038f31bb..866b8a23 100644 --- a/src/platform/apple/mod.rs +++ b/src/platform/apple/mod.rs @@ -11,5 +11,5 @@ fn mapr_apple_main() { .build(&event_loop) .unwrap(); - pollster::block_on(crate::setup::setup(window, event_loop)); + pollster::block_on(crate::main_loop::setup(window, event_loop)); } diff --git a/src/render/state.rs b/src/render/state.rs index 26e3589c..6f0bc2f4 100644 --- a/src/render/state.rs +++ b/src/render/state.rs @@ -368,28 +368,6 @@ impl State { let depth_texture = Texture::create_depth_texture(&device, &surface_config, "depth_texture", sample_count); - /* - let data = [1; 512 * 512] ; - - queue.write_texture( - wgpu::ImageCopyTexture { - aspect: wgpu::TextureAspect::StencilOnly, - texture: &depth_texture.texture, - mip_level: 0, - origin: wgpu::Origin3d::ZERO, - }, - &data, - wgpu::ImageDataLayout { - offset: 0, - bytes_per_row: NonZeroU32::new(512), - rows_per_image: None, - }, - Extent3d { - width: 10, - height: 10, - depth_or_array_layers: 1, - } - );*/ let multisampling_texture = if sample_count > 1 { Some(Texture::create_multisampling_texture(