mirror of
https://github.com/maplibre/maplibre-rs.git
synced 2025-12-08 19:05:57 +00:00
Rename State to RenderState
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parent
697f3138f6
commit
3a230010ca
@ -7,7 +7,7 @@ use winit::window::Window;
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use crate::input::camera_controller::CameraController;
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use crate::render::camera::Camera;
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use crate::render::state::State;
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use crate::render::render_state::RenderState;
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mod camera_controller;
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@ -35,7 +35,7 @@ impl InputHandler {
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pub fn device_input(
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&mut self,
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event: &DeviceEvent,
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state: &mut State,
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state: &mut RenderState,
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window: &Window,
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) -> bool {
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match event {
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@ -60,7 +60,7 @@ impl InputHandler {
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pub fn window_input(
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&mut self,
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event: &WindowEvent,
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state: &mut State,
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state: &mut RenderState,
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window: &Window,
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) -> bool {
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match event {
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@ -159,7 +159,7 @@ impl InputHandler {
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}
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}
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pub fn update_state(&mut self, state: &mut State, dt: Duration) {
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pub fn update_state(&mut self, state: &mut RenderState, dt: Duration) {
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let scene = &mut state.scene;
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self.camera_controller.update_camera(&mut state.camera, dt);
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@ -6,7 +6,7 @@ use winit::event_loop::{ControlFlow, EventLoop};
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use crate::input::InputHandler;
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use crate::io::cache::Cache;
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use crate::platform::Instant;
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use crate::render::state::State;
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use crate::render::render_state::RenderState;
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pub async fn setup(window: winit::window::Window, event_loop: EventLoop<()>, cache: Box<Cache>) {
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info!("== mapr ==");
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@ -14,10 +14,10 @@ pub async fn setup(window: winit::window::Window, event_loop: EventLoop<()>, cac
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fetch_munich_tiles(cache.as_ref());
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let mut input = InputHandler::new();
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let mut maybe_state: Option<State> = if cfg!(target_os = "android") {
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let mut maybe_state: Option<RenderState> = if cfg!(target_os = "android") {
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None
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} else {
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Some(State::new(&window).await)
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Some(RenderState::new(&window).await)
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};
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let mut last_render_time = Instant::now();
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@ -32,7 +32,7 @@ pub async fn setup(window: winit::window::Window, event_loop: EventLoop<()>, cac
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use tokio::task;
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let state = task::block_in_place(|| {
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Handle::current().block_on(async { State::new(&window).await })
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Handle::current().block_on(async { RenderState::new(&window).await })
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});
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maybe_state = Some(state);
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return;
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@ -5,5 +5,5 @@ mod stencil_pattern;
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mod texture;
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pub mod camera;
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pub mod render_state;
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pub mod shader_ffi;
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pub mod state;
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@ -35,7 +35,7 @@ const INDICES_BUFFER_SIZE: BufferAddress = 1024 * 1024 * 8;
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const TILE_META_COUNT: BufferAddress = 512; // FIXME: Move this to BufferPool
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const TILE_MASK_INSTANCE_COUNT: BufferAddress = 512; // FIXME: Pick reasonable size
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pub struct State {
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pub struct RenderState {
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instance: wgpu::Instance,
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device: wgpu::Device,
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@ -80,7 +80,7 @@ impl SceneParams {
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}
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}
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impl State {
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impl RenderState {
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pub async fn new(window: &Window) -> Self {
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let mut measure = Measure::time();
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