diff --git a/docs/api/maplibre/coords/struct.TileCoords.html b/docs/api/maplibre/coords/struct.TileCoords.html index 72796be1..5e4c9ca4 100644 --- a/docs/api/maplibre/coords/struct.TileCoords.html +++ b/docs/api/maplibre/coords/struct.TileCoords.html @@ -16,7 +16,7 @@ This is not possible if the coordinates of this Example
The TileCoords T(x=5,y=5,z=0) exceeds its bounds because there is no tile
x=5,y=5 at zoom level z=0.
source. Read moresource. Read moreself and other values to be equal, and is used
by ==.!=. The default implementation is almost always
diff --git a/docs/api/maplibre/coords/struct.WorldCoords.html b/docs/api/maplibre/coords/struct.WorldCoords.html
index 5edc1653..da456fca 100644
--- a/docs/api/maplibre/coords/struct.WorldCoords.html
+++ b/docs/api/maplibre/coords/struct.WorldCoords.html
@@ -7,7 +7,7 @@ the z value of the [WorldTileCoors]. In the 3D world a
which are determined only by the render engine and not by the zoom level.
The origin of the coordinate system is in the upper-left corner.
-x: f64§y: f64source. Read moreself and other values to be equal, and is used
+x: f64§y: f64source. Read moreself and other values to be equal, and is used
by ==.Returns unique stencil reference values for WorldTileCoords which are 3D.
Tiles from arbitrary z can lie next to each other, because we mix tiles from
different levels based on availability.
source. Read moresource. Read moreself and other) and is used by the <=
operator. Read more