mirror of
https://github.com/maplibre/maplibre-rs.git
synced 2025-12-08 19:05:57 +00:00
Move files to their corresponding directory
This commit is contained in:
parent
a7bc21ab70
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3
.gitignore
vendored
3
.gitignore
vendored
@ -13,5 +13,4 @@ Cargo.lock
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# MSVC Windows builds of rustc generate these, which store debugging information
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*.pdb
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libs/mvt
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**/test-data
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8
.idea/.gitignore
generated
vendored
Normal file
8
.idea/.gitignore
generated
vendored
Normal file
@ -0,0 +1,8 @@
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||||
# Default ignored files
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||||
/shelf/
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/workspace.xml
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||||
# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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12
.idea/mapr.iml
generated
Normal file
12
.idea/mapr.iml
generated
Normal file
@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="CPP_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/examples" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/src" isTestSource="false" />
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<excludeFolder url="file://$MODULE_DIR$/target" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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8
.idea/modules.xml
generated
Normal file
8
.idea/modules.xml
generated
Normal file
@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/mapr.iml" filepath="$PROJECT_DIR$/.idea/mapr.iml" />
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</modules>
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</component>
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</project>
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18
.idea/runConfigurations/Run_downloader.xml
generated
Normal file
18
.idea/runConfigurations/Run_downloader.xml
generated
Normal file
@ -0,0 +1,18 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="Run downloader" type="CargoCommandRunConfiguration" factoryName="Cargo Command">
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<option name="command" value="run --bin download_tiles" />
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<option name="workingDirectory" value="file://$PROJECT_DIR$" />
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<option name="channel" value="DEFAULT" />
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<option name="requiredFeatures" value="true" />
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<option name="allFeatures" value="false" />
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<option name="emulateTerminal" value="false" />
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<option name="withSudo" value="false" />
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<option name="backtrace" value="SHORT" />
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<envs />
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<option name="isRedirectInput" value="false" />
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<option name="redirectInputPath" value="" />
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<method v="2">
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<option name="CARGO.BUILD_TASK_PROVIDER" enabled="true" />
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</method>
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</configuration>
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</component>
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18
.idea/runConfigurations/Run_mapr.xml
generated
Normal file
18
.idea/runConfigurations/Run_mapr.xml
generated
Normal file
@ -0,0 +1,18 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="Run mapr" type="CargoCommandRunConfiguration" factoryName="Cargo Command">
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<option name="command" value="run --bin mapr" />
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<option name="workingDirectory" value="file://$PROJECT_DIR$" />
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<option name="channel" value="DEFAULT" />
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<option name="requiredFeatures" value="true" />
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<option name="allFeatures" value="false" />
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<option name="emulateTerminal" value="false" />
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<option name="withSudo" value="false" />
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<option name="backtrace" value="SHORT" />
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<envs />
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<option name="isRedirectInput" value="false" />
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<option name="redirectInputPath" value="" />
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<method v="2">
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<option name="CARGO.BUILD_TASK_PROVIDER" enabled="true" />
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</method>
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</configuration>
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</component>
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7
.idea/vcs.xml
generated
Normal file
7
.idea/vcs.xml
generated
Normal file
@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/libs/vector_tile/spec" vcs="Git" />
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</component>
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</project>
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23
Cargo.lock
generated
23
Cargo.lock
generated
@ -1525,7 +1525,6 @@ dependencies = [
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"lyon",
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"lyon_path",
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"mbutiles",
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"mvt",
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"pollster",
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"proj",
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"reqwest",
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@ -1673,17 +1672,6 @@ dependencies = [
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"winapi 0.3.9",
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]
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[[package]]
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name = "mvt"
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version = "0.7.0"
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dependencies = [
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"log 0.4.14",
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"num-traits",
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"pointy",
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"protobuf",
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"thiserror",
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]
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[[package]]
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name = "naga"
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version = "0.7.1"
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@ -2012,15 +2000,6 @@ dependencies = [
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"plotters-backend",
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]
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[[package]]
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name = "pointy"
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version = "0.3.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "139bf0e592367a743213257b5d7d2b4b899ebdd7377441e8901d38e9c6994901"
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dependencies = [
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"num-traits",
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]
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[[package]]
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name = "pollster"
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version = "0.2.4"
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@ -2980,8 +2959,6 @@ name = "vector-tile"
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version = "0.1.0"
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dependencies = [
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"log 0.4.14",
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"num-traits",
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"pointy",
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"protobuf",
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"protobuf-codegen-pure",
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"tile-grid",
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@ -18,7 +18,6 @@ pollster = "0.2"
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# Vector riles
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mvt = { path = "libs/mvt" }
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vector-tile = { path = "libs/vector_tile" }
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geo = "0.18.0"
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geo-types = "0.7"
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@ -53,16 +52,10 @@ criterion = "0.3"
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test-env-log = "0.2"
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env_logger = "0.8" # Used for test-env-log
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[[bin]]
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name = "mapr"
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path = "src/main.rs"
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[[bin]]
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name = "lyon_test"
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path = "src/lyon_test/main.rs"
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[[bin]]
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name = "download_tiles"
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path = "src/lyon_test/tile_downloader.rs"
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path = "src/tile_downloader.rs"
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@ -1,80 +0,0 @@
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use winit::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent};
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use winit::event_loop::{ControlFlow, EventLoop};
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use winit::window::Window;
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use crate::state::State;
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mod fps_meter;
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mod multisampling;
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mod piplines;
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mod shader;
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mod shader_ffi;
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mod state;
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mod tesselation;
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mod tile_downloader;
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mod texture;
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fn main() {
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env_logger::init();
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println!("== wgpu example ==");
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println!("Controls:");
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println!(" Arrow keys: scrolling");
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println!(" PgUp/PgDown: zoom in/out");
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println!(" a/z: increase/decrease the stroke width");
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let event_loop = EventLoop::new();
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let window = Window::new(&event_loop).unwrap();
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let mut state = pollster::block_on(State::new(&window));
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window.request_redraw();
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event_loop.run(move |event, _, control_flow| {
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match event {
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Event::WindowEvent {
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ref event,
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window_id,
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} if window_id == window.id() => {
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if !state.input(event) {
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match event {
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WindowEvent::CloseRequested
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| WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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state: ElementState::Pressed,
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virtual_keycode: Some(VirtualKeyCode::Escape),
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..
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},
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..
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} => *control_flow = ControlFlow::Exit,
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WindowEvent::Resized(physical_size) => {
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state.resize(*physical_size);
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}
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WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
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// new_inner_size is &mut so w have to dereference it twice
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state.resize(**new_inner_size);
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}
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_ => {}
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}
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}
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}
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Event::RedrawRequested(_) => {
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state.update();
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match state.render() {
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Ok(_) => {}
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// Reconfigure the surface if lost
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Err(wgpu::SurfaceError::Lost) => state.resize(state.size),
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// The system is out of memory, we should probably quit
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Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
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// All other errors (Outdated, Timeout) should be resolved by the next frame
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Err(e) => eprintln!("{:?}", e),
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}
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}
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Event::MainEventsCleared => {
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// RedrawRequested will only trigger once, unless we manually
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// request it.
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window.request_redraw();
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}
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_ => {}
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}
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});
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}
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210
src/main.rs
210
src/main.rs
@ -1,189 +1,33 @@
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use std::iter;
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use winit::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent};
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use winit::event_loop::{ControlFlow, EventLoop};
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use winit::window::Window;
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use winit::{
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event::*,
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event_loop::{ControlFlow, EventLoop},
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window::{Window, WindowBuilder},
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};
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use crate::state::State;
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struct State {
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surface: wgpu::Surface,
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device: wgpu::Device,
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queue: wgpu::Queue,
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config: wgpu::SurfaceConfiguration,
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size: winit::dpi::PhysicalSize<u32>,
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// NEW!
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render_pipeline: wgpu::RenderPipeline,
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}
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impl State {
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async fn new(window: &Window) -> Self {
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let size = window.inner_size();
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|
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// The instance is a handle to our GPU
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// BackendBit::PRIMARY => Vulkan + Metal + DX12 + Browser WebGPU
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let instance = wgpu::Instance::new(wgpu::Backends::all());
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let surface = unsafe { instance.create_surface(window) };
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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||||
compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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})
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.await
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.unwrap();
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|
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let (device, queue) = adapter
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||||
.request_device(
|
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&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
features: wgpu::Features::empty(),
|
||||
limits: wgpu::Limits::default(),
|
||||
},
|
||||
None, // Trace path
|
||||
)
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.await
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.unwrap();
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||||
|
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::Fifo,
|
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};
|
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surface.configure(&device, &config);
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|
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println!("{:?}", surface.get_preferred_format(&adapter).unwrap());
|
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|
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let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
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label: Some("Shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
|
||||
});
|
||||
|
||||
let render_pipeline_layout =
|
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Render Pipeline Layout"),
|
||||
bind_group_layouts: &[],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Render Pipeline"),
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
format: config.format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent::REPLACE,
|
||||
alpha: wgpu::BlendComponent::REPLACE,
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
}],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
strip_index_format: None,
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
|
||||
polygon_mode: wgpu::PolygonMode::Fill,
|
||||
// Requires Features::DEPTH_CLAMPING
|
||||
clamp_depth: false,
|
||||
// Requires Features::CONSERVATIVE_RASTERIZATION
|
||||
conservative: false,
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
});
|
||||
|
||||
Self {
|
||||
surface,
|
||||
device,
|
||||
queue,
|
||||
size,
|
||||
config,
|
||||
render_pipeline,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
|
||||
if new_size.width > 0 && new_size.height > 0 {
|
||||
self.size = new_size;
|
||||
self.config.width = new_size.width;
|
||||
self.config.height = new_size.height;
|
||||
self.surface.configure(&self.device, &self.config);
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(unused_variables)]
|
||||
fn input(&mut self, event: &WindowEvent) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
fn update(&mut self) {}
|
||||
|
||||
fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
|
||||
let output = self.surface.get_current_texture()?;
|
||||
let view = output
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
let mut encoder = self
|
||||
.device
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("Render Encoder"),
|
||||
});
|
||||
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Render Pass"),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
||||
r: 0.1,
|
||||
g: 0.2,
|
||||
b: 0.3,
|
||||
a: 1.0,
|
||||
}),
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.render_pipeline);
|
||||
render_pass.draw(0..3, 0..1);
|
||||
}
|
||||
|
||||
self.queue.submit(iter::once(encoder.finish()));
|
||||
output.present();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
mod fps_meter;
|
||||
mod multisampling;
|
||||
mod piplines;
|
||||
mod shader;
|
||||
mod shader_ffi;
|
||||
mod state;
|
||||
mod tesselation;
|
||||
mod tile_downloader;
|
||||
mod texture;
|
||||
|
||||
fn main() {
|
||||
env_logger::init();
|
||||
let event_loop = EventLoop::new();
|
||||
let window = WindowBuilder::new().build(&event_loop).unwrap();
|
||||
println!("== wgpu example ==");
|
||||
println!("Controls:");
|
||||
println!(" Arrow keys: scrolling");
|
||||
println!(" PgUp/PgDown: zoom in/out");
|
||||
println!(" a/z: increase/decrease the stroke width");
|
||||
|
||||
// State::new uses async code, so we're going to wait for it to finish
|
||||
let event_loop = EventLoop::new();
|
||||
let window = Window::new(&event_loop).unwrap();
|
||||
let mut state = pollster::block_on(State::new(&window));
|
||||
|
||||
window.request_redraw();
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
@ -195,11 +39,11 @@ fn main() {
|
||||
WindowEvent::CloseRequested
|
||||
| WindowEvent::KeyboardInput {
|
||||
input:
|
||||
KeyboardInput {
|
||||
state: ElementState::Pressed,
|
||||
virtual_keycode: Some(VirtualKeyCode::Escape),
|
||||
..
|
||||
},
|
||||
KeyboardInput {
|
||||
state: ElementState::Pressed,
|
||||
virtual_keycode: Some(VirtualKeyCode::Escape),
|
||||
..
|
||||
},
|
||||
..
|
||||
} => *control_flow = ControlFlow::Exit,
|
||||
WindowEvent::Resized(physical_size) => {
|
||||
|
||||
@ -1,30 +0,0 @@
|
||||
// Vertex shader
|
||||
|
||||
struct VertexOutput {
|
||||
[[builtin(position)]] clip_position: vec4<f32>;
|
||||
[[location(0)]] position: vec2<f32>;
|
||||
};
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vs_main(
|
||||
[[builtin(vertex_index)]] in_vertex_index: u32,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
let x = f32(1 - i32(in_vertex_index)) * 0.2;
|
||||
let y = f32(i32(in_vertex_index & 1u) * 2 - 1) * 0.5;
|
||||
out.position = vec2<f32>(x, y);
|
||||
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
// Fragment shader
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fs_main(in: VertexOutput) -> [[location(0)]] vec4<f32> {
|
||||
//return vec4<f32>(vec2<f32>(in.clip_position.x, in.clip_position.y), 0.5, 1.0);
|
||||
return vec4<f32>(vec2<f32>(in.position.x, in.position.y), 0.5, 1.0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user