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# Related Resources
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## GIS
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* [Google Maps Projection](https://www.maptiler.com/google-maps-coordinates-tile-bounds-projection)
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* [Grid Calculation Examples](https://gist.github.com/maptiler/fddb5ce33ba995d5523de9afdf8ef118)
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* [Slippy map tilenames](https://wiki.openstreetmap.org/wiki/Slippy_map_tilenames) (also known as XYZ)
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* [TMS](https://wiki.osgeo.org/wiki/Tile_Map_Service_Specification#TileMap_Diagram)
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## Rendering
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Specs:
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* [WebGPU Spec](https://gpuweb.github.io/gpuweb/)
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* [WGSL Spec](https://gpuweb.github.io/gpuweb/wgsl/)
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* [WGSL Struct Alignment](https://gpuweb.github.io/gpuweb/wgsl/#alignment-and-size)
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* [Mismatches Stencil Test](https://github.com/gpuweb/gpuweb/blob/main/design/Pipelines.md#depth-stencil-state)
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Articles:
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* [Life of a Tile (MapLibre)](https://github.com/maplibre/maplibre-gl-js/blob/main/docs/life-of-a-tile.md)
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Tutorials:
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* [Stencil Testing](https://learnopengl.com/Advanced-OpenGL/Stencil-testing)
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* [Camera](https://learnopengl.com/Getting-started/Camera)
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* [Writing an efficient Vulkan renderer](https://zeux.io/2020/02/27/writing-an-efficient-vulkan-renderer/)
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Examples:
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* [Stencil Mask Example](https://github.com/ruffle-rs/ruffle/blob/master/render/wgpu/src/pipelines.rs#L330)
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* [WGPU Examples](https://github.com/gfx-rs/wgpu/blob/ad0c8d4f781aaf9907b5f3a90bc7d00a13c51153/wgpu/examples/README.md)
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