# mod.rs - source
Source of the Rust file `maplibre/src/render/resource/mod.rs`.

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    //! Utilities which holds references to GPU-owned. Usually a resource is a wrapper which makes using
    //! buffers or textures simpler.

    pub use buffer::*;
    pub use pipeline::*;
    pub use shader::*;
    pub use surface::*;
    pub use texture::*;
    pub use tile_pipeline::*;
    pub use tracked_render_pass::*;

    mod buffer;
    mod pipeline;
    mod shader;
    mod surface;
    mod texture;
    mod tile_pipeline;
    mod tracked_render_pass;

    pub trait Queue<B> {
        fn write_buffer(&self, buffer: &B, offset: wgpu::BufferAddress, data: &[u8]);
    }

    impl Queue<wgpu::Buffer> for wgpu::Queue {
        fn write_buffer(&self, buffer: &wgpu::Buffer, offset: wgpu::BufferAddress, data: &[u8]) {
            self.write_buffer(buffer, offset, data)
        }
    }