# mod.rs - source
Source of the Rust file `maplibre/src/platform/mod.rs`.
Keywords: rust, rustlang, rust-lang

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    //! Handles platform specific code. Depending on the compilation target, different
    //! parts of this module are used.

    // WebGPU
    #[cfg(all(target_arch = "wasm32", not(feature = "web-webgl")))]
    pub const COLOR_TEXTURE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Bgra8Unorm;

    // WebGL
    #[cfg(all(target_arch = "wasm32", feature = "web-webgl"))]
    pub const COLOR_TEXTURE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8UnormSrgb;

    // Vulkan Android
    #[cfg(target_os = "android")]
    pub const COLOR_TEXTURE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;

    /// MacOS and iOS (Metal).
    #[cfg(any(target_os = "macos", target_os = "ios"))]
    pub const COLOR_TEXTURE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Bgra8UnormSrgb;

    /// For Vulkan/OpenGL
    #[cfg(not(any(
        target_os = "android",
        target_os = "macos",
        any(target_os = "macos", target_os = "ios"),
        target_arch = "wasm32"
    )))]
    pub const COLOR_TEXTURE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Bgra8UnormSrgb;

    #[cfg(not(target_arch = "wasm32"))]
    mod noweb;

    /// Http client for non-web targets.
    pub mod http_client {
        #[cfg(not(target_arch = "wasm32"))]
        pub use super::noweb::http_client::*;
    }

    /// Scheduler for non-web targets.
    pub mod schedule_method {
        #[cfg(not(target_arch = "wasm32"))]
        pub use super::noweb::schedule_method::*;
    }

    #[cfg(not(target_arch = "wasm32"))]
    pub use noweb::run_multithreaded;

    /// Minimum WebGPU buffer size
    ///
    /// FIXME: This limit is enforced by WebGL. Actually this makes sense!
    /// FIXME: This can also be achieved by _pad attributes in shader_ffi.rs
    pub const MIN_BUFFER_SIZE: u64 = 32;