mirror of
https://github.com/visgl/luma.gl.git
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58 lines
2.0 KiB
TypeScript
58 lines
2.0 KiB
TypeScript
import {GL} from '@luma.gl/constants';
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import type {GLParameters} from '@luma.gl/webgl';
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// NOTE: These settings are same as ENUM_STYLE_SETTINGS_SET1
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// In unit tests for bellow settings, we use ENUM_STYLE_SETTINGS_SET1
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// to verify expected state.
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export const FUNCTION_STYLE_SETTINGS_SET1: GLParameters = {
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blend: true,
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blendColor: new Float32Array([0.5, 0.5, 0.5, 0]),
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blendEquation: [GL.FUNC_SUBTRACT, GL.MIN],
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blendFunc: [GL.SRC_COLOR, GL.DST_COLOR, GL.SRC_ALPHA, GL.DST_ALPHA],
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clearColor: new Float32Array([0.5, 0.5, 0.5, 0]),
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colorMask: [false, false, false, true],
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cull: true,
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cullFace: GL.FRONT,
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depthTest: true,
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clearDepth: 0,
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depthFunc: GL.NEVER,
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depthRange: new Float32Array([0.5, 1]), // TBD
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depthMask: false,
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dither: false,
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frontFace: GL.CW,
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mipmapHint: GL.FASTEST,
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lineWidth: 2,
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polygonOffsetFill: true,
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polygonOffset: [1, 1],
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sampleCoverage: [0, true],
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scissorTest: true,
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// Note: Dynamic value. If scissor test enabled we expect users to set correct scissor box
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scissor: new Int32Array([0, 0, 100, 100]),
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stencilTest: true,
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clearStencil: 0xf,
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stencilMask: [0xcccccccc, 0xdddddddd],
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stencilFunc: [GL.NEVER, 0.5, 0xbbbbbbbb, GL.LEQUAL, 0.5, 0x11111111],
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stencilOp: [GL.REPLACE, GL.INCR, GL.DECR, GL.REPLACE, GL.INCR, GL.DECR],
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// Dynamic value: We use [0, 0, 1024, 1024] as default, but usually this is updated in each frame.
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viewport: new Int32Array([0, 0, 100, 100]),
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// WEBGL1 PIXEL PACK/UNPACK MODES
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[GL.PACK_ALIGNMENT]: 8,
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[GL.UNPACK_ALIGNMENT]: 8,
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[GL.UNPACK_FLIP_Y_WEBGL]: true,
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[GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]: true,
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[GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]: GL.NONE,
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// WEBGL2 / EXTENSIONS
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// gl1: 'OES_standard_derivatives'
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derivativeHint: GL.FASTEST,
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[GL.RASTERIZER_DISCARD]: true,
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[GL.PACK_ROW_LENGTH]: 2,
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[GL.PACK_SKIP_PIXELS]: 4,
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[GL.PACK_SKIP_ROWS]: 8,
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[GL.UNPACK_ROW_LENGTH]: 16,
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[GL.UNPACK_IMAGE_HEIGHT]: 32,
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[GL.UNPACK_SKIP_PIXELS]: 64,
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[GL.UNPACK_SKIP_ROWS]: 128,
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[GL.UNPACK_SKIP_IMAGES]: 512
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};
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