mirror of
https://github.com/visgl/luma.gl.git
synced 2026-01-18 14:03:42 +00:00
174 lines
6.4 KiB
TypeScript
174 lines
6.4 KiB
TypeScript
// luma.gl, MIT license
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// Copyright (c) vis.gl contributors
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export {VERSION} from './init';
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// GENERAL TYPES
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export type {ConstructorOf, PartialBy} from './types';
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// NUMERIC TYPES - TODO: could be imported from @math.gl/types
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export type {TypedArray, TypedArrayConstructor, NumberArray, BigIntOrNumberArray} from './types';
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export {isTypedArray, isNumberArray} from './utils/is-array';
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// MAIN API ACCESS POINTS
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export {luma} from './lib/luma';
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export type {DeviceProps, DeviceLimits, DeviceInfo, DeviceFeature} from './adapter/device';
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export {Device} from './adapter/device';
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export type {CanvasContextProps} from './adapter/canvas-context';
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export {CanvasContext} from './adapter/canvas-context';
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// GPU RESOURCES
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export type {ResourceProps} from './adapter/resources/resource';
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export {Resource} from './adapter/resources/resource';
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export type {BufferProps} from './adapter/resources/buffer';
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export {Buffer} from './adapter/resources/buffer';
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export type {TextureProps, TextureData} from './adapter/resources/texture';
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export {Texture} from './adapter/resources/texture';
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export type {ExternalTextureProps} from './adapter/resources/external-texture';
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export {ExternalTexture} from './adapter/resources/external-texture';
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export type {ShaderProps} from './adapter/resources/shader';
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export {Shader} from './adapter/resources/shader';
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export type {SamplerProps, SamplerParameters} from './adapter/resources/sampler';
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export {Sampler} from './adapter/resources/sampler';
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export type {FramebufferProps} from './adapter/resources/framebuffer';
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export {Framebuffer} from './adapter/resources/framebuffer';
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export type {RenderPipelineProps} from './adapter/resources/render-pipeline';
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export {RenderPipeline} from './adapter/resources/render-pipeline';
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export type {ComputePipelineProps} from './adapter/resources/compute-pipeline';
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export {ComputePipeline} from './adapter/resources/compute-pipeline';
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export type {RenderPassProps} from './adapter/resources/render-pass';
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export {RenderPass} from './adapter/resources/render-pass';
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export type {ComputePassProps} from './adapter/resources/compute-pass';
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export {ComputePass} from './adapter/resources/compute-pass';
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export type {CommandEncoderProps} from './adapter/resources/command-encoder';
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export {CommandEncoder} from './adapter/resources/command-encoder';
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export type {CommandBufferProps} from './adapter/resources/command-buffer';
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export {CommandBuffer} from './adapter/resources/command-buffer';
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export type {VertexArrayProps} from './adapter/resources/vertex-array';
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export {VertexArray} from './adapter/resources/vertex-array';
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export type {BufferRange, TransformFeedbackProps} from './adapter/resources/transform-feedback';
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export {TransformFeedback} from './adapter/resources/transform-feedback';
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// API TYPES
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export type {AccessorObject} from './adapter/types/accessor';
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export type {
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Parameters,
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PrimitiveTopology,
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IndexFormat,
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CullMode,
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FrontFace,
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RasterizationParameters,
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CompareFunction,
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StencilOperation,
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DepthStencilParameters,
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BlendFactor,
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BlendOperation,
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ColorParameters,
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MultisampleParameters,
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RenderPassParameters,
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RenderPipelineParameters
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} from './adapter/types/parameters';
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// MEMORY LAYOUT TYPES
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export type {VertexFormat, VertexType} from './adapter/types/vertex-formats';
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export type {
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TextureFormat,
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ColorTextureFormat,
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DepthStencilTextureFormat
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} from './adapter/types/texture-formats';
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export type {
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ShaderDataType,
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ShaderAttributeType,
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ShaderUniformType
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} from './adapter/types/shader-types';
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export type {ColorAttachment, DepthStencilAttachment} from './adapter/types/types';
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export type {
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ShaderLayout,
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AttributeDeclaration,
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BindingDeclaration,
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Binding
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} from './adapter/types/shader-layout';
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export type {BufferLayout, BufferAttributeLayout} from './adapter/types/buffer-layout';
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export type {
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// Deprecated, todo
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AttributeBinding,
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UniformBinding,
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UniformBlockBinding,
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VaryingBinding
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} from './adapter/types/shader-layout';
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export type {UniformValue} from './adapter/types/types';
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export {UniformBufferLayout} from './lib/uniforms/uniform-buffer-layout';
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export {UniformBlock} from './lib/uniforms/uniform-block';
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export {UniformStore} from './lib/uniforms/uniform-store';
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// TYPE UTILS
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export {decodeVertexFormat} from './adapter/type-utils/decode-vertex-format';
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export {decodeTextureFormat} from './adapter/type-utils/decode-texture-format';
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export {getDataTypeFromTypedArray, getTypedArrayFromDataType, getVertexFormatFromAttribute} from './adapter/type-utils/vertex-format-from-attribute';
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// SHADER TYPE UTILS
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export {decodeShaderUniformType} from './adapter/type-utils/decode-shader-types';
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export {decodeShaderAttributeType} from './adapter/type-utils/decode-attribute-type';
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// COMPILER LOG
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export type {CompilerMessage} from './lib/compiler-log/compiler-message';
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export {formatCompilerLog} from './lib/compiler-log/format-compiler-log';
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//
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export type {AttributeInfo} from './adapter/attribute-utils/get-attribute-from-layouts';
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export {
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getAttributeInfosFromLayouts,
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mergeShaderLayout
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} from './adapter/attribute-utils/get-attribute-from-layouts';
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// GENERAL UTILS
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export {StatsManager} from './utils/stats-manager';
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export {assert} from './utils/assert';
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export {cast} from './utils/cast';
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export {log} from './utils/log';
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export {uid, isPowerOfTwo, isObjectEmpty} from './utils/utils';
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export {isUniformValue, splitUniformsAndBindings} from './lib/uniforms/uniform';
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export {formatValue} from './utils/format-value';
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export {stubRemovedMethods} from './utils/stub-methods';
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export {checkProps} from './utils/check-props';
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export {
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setPathPrefix,
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loadFile,
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loadImage,
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loadImageBitmap,
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loadScript
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} from './utils/load-file';
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export {getScratchArrayBuffer, getScratchArray, fillArray} from './utils/array-utils-flat';
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export {makeRandomNumberGenerator, random} from './utils/random';
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export {deepEqual} from './utils/deep-equal';
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// ENGINE - TODO/move to @luma.gl/engine once that module is webgl-independent?
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export {requestAnimationFrame, cancelAnimationFrame} from './utils/request-animation-frame';
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// SHADER HELPERS
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/**
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* Marks GLSL shaders for syntax highlighting: glsl`...`
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* Install https://marketplace.visualstudio.com/items?itemName=boyswan.glsl-literal
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*/
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export const glsl = (x: TemplateStringsArray) => `${x}`;
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// INTERNAL
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export type {
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CopyBufferToBufferOptions,
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CopyBufferToTextureOptions,
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CopyTextureToBufferOptions,
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CopyTextureToTextureOptions
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} from './adapter/resources/command-encoder';
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