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Overview
WebGPU Device Adapter
This module contains the WebGPU adapter for the "abstract" luma.gl API (@luma.gl/core).
The webgpuAdapter imported from @luma.gl/webgpu enables WebGPU devices to
be created using luma.createDevice(props): See CreateDeviceProps for WebGPU prop options.
import {luma} from '@luma.gl/core';
import {webgpuAdapter}'@luma.gl/webgpu'; // Installs the WebGPUDevice adapter
const device = await luma.createDevice({adapters: [webgpuAdapter], createCanvasContext: {width: 800, height: 600}});
// Resources can now be created
const buffer = device.createBuffer(...);
If you are only interested in using WebGPU for compute and not for rendering (or if you want to manually create one or more CanvasContexts later), you can also create a WebGPU device without a CanvasContext:
import {luma} from '@luma.gl/core';
import {webgpuAdapter}'@luma.gl/webgpu'; // Installs the WebGPUDevice adapter
const device = await luma.createDevice({adapters: [webgpuAdapter]});
// Resources can now be created
const buffer = device.createBuffer(...);
To use a luma.gl WebGPU Device with raw WebGPU calls, the application needs to access
the GPUDevice. The raw WebGPU handle is available on the WebGPUDevice subclass:
// @ts-expect-error
const gl = device.handle;
With a bit more work, typescript users can retrieve the WebGLRenderingContext
without ignoring type errors:
import {Device, cast} from '@luma.gl/core';
import {WebGPUDevice} from '@luma.gl/webgpu'; // Installs the WebGPUDevice adapter
function f(device: Device) {
const webgpuDevice = device as WebGPUDevice;
const gpuDevice: GPUDevice = webgpuDevice.handle; // Get underlying WebGPU device
...
}