@luma.gl/webgl

WebGL Device Adapter

This module contains the WebGL adapter for the "abstract" luma.gl API (@luma.gl/core).

Importing webgl2Adapter from @luma.gl/webgl enables WebGL devices to be created using luma.createDevice(props). See CreateDeviceProps for WebGL property options.

import {luma} from '@luma.gl/core';
import {webgl2Adapter}'@luma.gl/webgl';

const device = await luma.createDevice({adapters: [webgl2Adapter], createCanvasContext: {width: 800: height: 600}});

// Resources can now be created
const buffer = device.createBuffer(...);

To use a luma.gl WebGL Device with raw WebGL calls, the application needs to access the WebGL2RenderingContext. The context is available on the WebGLDevice subclass:

// @ts-expect-error
const gl = device.handle;

With a bit more work, typescript users can retrieve the WebGL2RenderingContext without ignoring type errors:

import {cast} from '@luma.gl/core';
import {WebGLDevice} from '@luma.gl/webgl'; // Installs the WebGLDevice adapter

const webglDevice = cast<WebGLDevice>(device);
const gl = webglDevice.handle;