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45 lines
1.2 KiB
TypeScript
45 lines
1.2 KiB
TypeScript
import Resource, {ResourceProps} from './resource';
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import ProgramConfiguration from './program-configuration';
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export type ProgramProps = ResourceProps & {
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}
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/**
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* A Program holds fully processed executable code,
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* for one or more Shader stages.
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*/
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export default class Program extends Resource {
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readonly handle: WebGLProgram;
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readonly configuration: ProgramConfiguration;
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constructor(gl: WebGLRenderingContext, props?: {});
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initialize(props?: {}): this;
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delete(options?: {}): this;
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setProps(props: any): this;
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draw(options: {
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logPriority?: any;
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drawMode?: any;
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vertexCount: any;
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offset?: number;
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start?: any;
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end?: any;
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isIndexed?: boolean;
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indexType?: any;
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instanceCount?: number;
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isInstanced?: boolean;
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vertexArray?: any;
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transformFeedback?: any;
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framebuffer?: any;
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parameters?: {};
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uniforms?: any;
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samplers?: any;
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}): boolean;
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setUniforms(uniforms?: {}): this;
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getActiveUniforms(uniformIndices: any, pname: any): any;
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getUniformBlockIndex(blockName: any): any;
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getActiveUniformBlockParameter(blockIndex: any, pname: any): any;
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uniformBlockBinding(blockIndex: any, blockBinding: any): void;
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}
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