# Overview > Starting from v9, the luma.gl API uses strings instead of GL constants > to specify parameters, formats etc, effectively > eliminating the need for importing the `@luma.gl/constants` module The `@luma.gl/constants` module has a single export: a (big) enum `GL` that contains all WebGL constants (i.e. the OpenGL API constants). ## Usage ```typescript import {GL} from '@luma.gl/constants'; const type = GL.POINTS; ``` ## Remarks - While `GL` constants are exposed on the `WebGLRenderingContext` instance, it is often convenient to be able to reference them in code that does not have access to a WebGL context. - A range of constants provided by this module are not available on the WebGL context itself, but would otherwise have to be retrieved from WebGL extension objects. - Using the GL module ensures that WebGL 2 constants are defined even when working with a WebGL 1 context. ## Bundle Size Considerations Including a big enumeration containing many constants your application might not even be using does add to your applications bundle size. luma.gl offers a babel plugin that can inline the `GL` constants, typically resulting in smaller bundle size than if you used built-in `gl.` on your `WebGLRenderingContext` directly.