# localForage **Offline storage, improved.** ```js // Set a value with localStorage: localStorage.setItem('key', JSON.stringify('value')); doSomethingElse(); // The same code with localForage: localforage.setItem('key', 'value').then(doSomethingElse); // localForage also support callbacks: localforage.setItem('key', 'value', doSomethingElse); ``` localForage is a JavaScript library that improves the offline experience of your web app by using an asynchronous data store with a simple, `localStorage`-like API. It allows developers to [store many types of data](#data-api-setitem) instead of just strings. localForage includes a localStorage-backed fallback store for browsers with no IndexedDB or WebSQL support. Asynchronous storage is available in the current versions of all major browsers: Chrome, Firefox, IE, and Safari (including Safari Mobile). **localForage offers a callback API as well as support for the [ES6 Promises API][]**, so you can use whichever you prefer. [Download localforage.min.js][download] [download]: https://raw.githubusercontent.com/mozilla/localForage/master/dist/localforage.min.js [ES6 Promises API]: https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Promise # Installation ```bash # Install via npm: npm install localforage # Or, with yarn: yarn add localforage ``` ```html ``` To use localForage, [download the latest release](https://github.com/mozilla/localForage/releases) or install with [npm](https://www.npmjs.org/) (`npm install localforage`) or [yarn](http://yarnpkg.com/) (`yarn add localforage`). Then simply include the JS file and start using localForage: ``. You don't need to run any init method or wait for any `onready` events. # Data API These APIs deal with getting and setting data in the offline store. ## getItem ```js localforage.getItem('somekey').then(function(value) { // This code runs once the value has been loaded // from the offline store. console.log(value); }).catch(function(err) { // This code runs if there were any errors console.log(err); }); // Callback version: localforage.getItem('somekey', function(err, value) { // Run this code once the value has been // loaded from the offline store. console.log(value); }); // Or, use `async`/`await`: try { const value = await localforage.getItem('somekey'); // This code runs once the value has been loaded // from the offline store. console.log(value); } catch (err) { // This code runs if there were any errors. console.log(err); } ``` `getItem(key, successCallback)` Gets an item from the storage library and supplies the result to a callback. If the key does not exist, `getItem()` will return `null`. ## setItem ```js localforage.setItem('somekey', 'some value').then(function (value) { // Do other things once the value has been saved. console.log(value); }).catch(function(err) { // This code runs if there were any errors console.log(err); }); // Unlike localStorage, you can store non-strings. localforage.setItem('my array', [1, 2, 'three']).then(function(value) { // This will output `1`. console.log(value[0]); }).catch(function(err) { // This code runs if there were any errors console.log(err); }); // You can even store binary data from an AJAX request. req = new XMLHttpRequest(); req.open('GET', '/photo.jpg', true); req.responseType = 'arraybuffer'; req.addEventListener('readystatechange', function() { if (req.readyState === 4) { // readyState DONE localforage.setItem('photo', req.response).then(function(image) { // This will be a valid blob URI for an tag. var blob = new Blob([image]); var imageURI = window.URL.createObjectURL(blob); }).catch(function(err) { // This code runs if there were any errors console.log(err); }); } }); ``` `setItem(key, value, successCallback)` Saves data to an offline store. You can store the following types of JavaScript objects: * **`Array`** * **`ArrayBuffer`** * **`Blob`** * **`Float32Array`** * **`Float64Array`** * **`Int8Array`** * **`Int16Array`** * **`Int32Array`** * **`Number`** * **`Object`** * **`Uint8Array`** * **`Uint8ClampedArray`** * **`Uint16Array`** * **`Uint32Array`** * **`String`** Live demo ## removeItem ```js localforage.removeItem('somekey').then(function() { // Run this code once the key has been removed. console.log('Key is cleared!'); }).catch(function(err) { // This code runs if there were any errors console.log(err); }); ``` `removeItem(key, successCallback)` Removes the value of a key from the offline store. Live demo ## clear ```js localforage.clear().then(function() { // Run this code once the database has been entirely deleted. console.log('Database is now empty.'); }).catch(function(err) { // This code runs if there were any errors console.log(err); }); ``` `clear(successCallback)` Removes every key from the database, returning it to a blank slate. ## length ```js localforage.length().then(function(numberOfKeys) { // Outputs the length of the database. console.log(numberOfKeys); }).catch(function(err) { // This code runs if there were any errors console.log(err); }); ``` `length(successCallback)` Gets the number of keys in the offline store (i.e. its "length"). ## key ```js localforage.key(2).then(function(keyName) { // Name of the key. console.log(keyName); }).catch(function(err) { // This code runs if there were any errors console.log(err); }); ``` `key(keyIndex, successCallback)` Get the name of a key based on its ID. ## keys ```js localforage.keys().then(function(keys) { // An array of all the key names. console.log(keys); }).catch(function(err) { // This code runs if there were any errors console.log(err); }); ``` `keys(successCallback)` Get the list of all keys in the datastore. ## iterate ```js // The same code, but using ES6 Promises. localforage.iterate(function(value, key, iterationNumber) { // Resulting key/value pair -- this callback // will be executed for every item in the // database. console.log([key, value]); }).then(function() { console.log('Iteration has completed'); }).catch(function(err) { // This code runs if there were any errors console.log(err); }); // Exit the iteration early: localforage.iterate(function(value, key, iterationNumber) { if (iterationNumber < 3) { console.log([key, value]); } else { return [key, value]; } }).then(function(result) { console.log('Iteration has completed, last iterated pair:'); console.log(result); }).catch(function(err) { // This code runs if there were any errors console.log(err); }); ``` `iterate(iteratorCallback, successCallback)` Iterate over all value/key pairs in datastore. `iteratorCallback` is called once for each pair, with the following arguments: 1. value 2. key 3. iterationNumber - one-based number # Settings API These methods allow driver selection and database configuration. These methods should generally be called before the first _data_ API call to localForage (i.e. before you call `getItem()` or `length()`, etc.) ## setDriver ```js // Force localStorage to be the backend driver. localforage.setDriver(localforage.LOCALSTORAGE); // Supply a list of drivers, in order of preference. localforage.setDriver([localforage.WEBSQL, localforage.INDEXEDDB]); ``` `setDriver(driverName)`
`setDriver([driverName, nextDriverName])` Force usage of a particular driver or drivers, if available. By default, localForage selects backend drivers for the datastore in this order: 1. IndexedDB 2. WebSQL 3. localStorage If you would like to force usage of a particular driver you can use `setDriver()` with one or more of the following arguments: * `localforage.INDEXEDDB` * `localforage.WEBSQL` * `localforage.LOCALSTORAGE` ## config ```js // This will rename the database from "localforage" // to "Hipster PDA App". localforage.config({ name: 'Hipster PDA App' }); // This will force localStorage as the storage // driver even if another is available. You can // use this instead of `setDriver()`. localforage.config({ driver: localforage.LOCALSTORAGE, name: 'I-heart-localStorage' }); // This will use a different driver order. localforage.config({ driver: [localforage.WEBSQL, localforage.INDEXEDDB, localforage.LOCALSTORAGE], name: 'WebSQL-Rox' }); ``` `config(options)` Set and persist localForage options. This must be called *before* any other calls to localForage are made, but can be called after localForage is loaded. If you set any config values with this method they will persist after driver changes, so you can call `config()` then `setDriver()`. The following config values can be set:
driver
The preferred driver(s) to use. Same format as what is passed to setDriver, above.
Default: [localforage.INDEXEDDB, localforage.WEBSQL, localforage.LOCALSTORAGE]
name
The name of the database. May appear during storage limit prompts. Useful to use the name of your app here. In localStorage, this is used as a key prefix for all keys stored in localStorage.
Default: 'localforage'
size
The size of the database in bytes. Used only in WebSQL for now.
Default: 4980736
storeName
The name of the datastore. In IndexedDB this is the dataStore, in WebSQL this is the name of the key/value table in the database. Must be alphanumeric, with underscores. Any non-alphanumeric characters will be converted to underscores.
Default: 'keyvaluepairs'
version
The schema version of your database. Used only in WebSQL and IndexedDB. In WebSQL, this simply sets the version, and in IndexedDB this may trigger an onupgradeneeded event if a version upgrade is detected. If a new store is detected, localForage will ask IndexedDB to increment the version itself to manually trigger the onupgradeneeded event. As of right now, upgrade events are not customizable, but may be in the future. For drivers that do not support configuration for versioning, this value simply gets thrown away.
Default: 1.0
description
A description of the database, essentially for developer usage.
Default: ''
# Driver API You can write your own, custom driver for localForage since **version 1.1**. ## defineDriver ```js // Implement the driver here. var myCustomDriver = { _driver: 'customDriverUniqueName', _initStorage: function(options) { // Custom implementation here... }, clear: function(callback) { // Custom implementation here... }, getItem: function(key, callback) { // Custom implementation here... }, iterate: function(iteratorCallback, successCallback) { // Custom implementation here... }, key: function(n, callback) { // Custom implementation here... }, keys: function(callback) { // Custom implementation here... }, length: function(callback) { // Custom implementation here... }, removeItem: function(key, callback) { // Custom implementation here... }, setItem: function(key, value, callback) { // Custom implementation here... } } // Add the driver to localForage. localforage.defineDriver(myCustomDriver); ``` You'll want to make sure you accept a `callback` argument and that you pass the same arguments to callbacks as the default drivers do. You'll also want to resolve or reject promises. Check any of the [default drivers][] for an idea of how to implement your own, custom driver. The custom implementation may contain a `_support` property that is either boolean (`true`/`false`) or returns a `Promise` that resolves to a boolean value. If `_support` is omitted, then `true` is the default value. You can use this to make sure the browser in use supports your custom driver. [default drivers]: https://github.com/mozilla/localForage/tree/master/src/drivers ## driver ```js localforage.driver(); // "asyncStorage" ``` `driver()` Returns the name of the driver being used, `null` during the asynchronous driver initialization process (see ready for more details), or `null` if the asynchronous driver initialization process failed to find a usable driver. ## ready ```js localforage.ready().then(function() { // This code runs once localforage // has fully initialized the selected driver. console.log(localforage.driver()); // LocalStorage }).catch(function (e) { console.log(e); // `No available storage method found.` // One of the cases that `ready()` rejects, // is when no usable storage driver is found }); ``` Even though localForage queues up all of its data API method calls, `ready()` provides a way to determine whether the asynchronous driver initialization process has finished. That's useful in cases like when we want to know which driver localForage has settled down using. ## supports ```js localforage.supports(localforage.INDEXEDDB); // true ``` `supports(driverName)` Returns (boolean) whether `driverName` is supported by the browser. See setDriver for default driver names. # Multiple Instances You can create multiple instances of localForage that point to different stores. All the configuration options used by [config](#config) are supported. ## createInstance ```js var store = localforage.createInstance({ name: "nameHere" }); var otherStore = localforage.createInstance({ name: "otherName" }); // Setting the key on one of these doesn't affect the other. store.setItem("key", "value"); otherStore.setItem("key", "value2"); ``` Creates a new instance of localForage and returns it. Each object contains its own database and doesn't affect other instances of localForage. ## dropInstance ```js localforage.dropInstance().then(function() { console.log('Dropped the store of the current instance'); }); localforage.dropInstance({ name: "otherName", storeName: "otherStore" }).then(function() { console.log('Dropped otherStore.') }); localforage.dropInstance({ name: "otherName" }).then(function() { console.log('Dropped otherName database.') }); ``` When invoked with no arguments, it drops the "store" of the current instance. When invoked with an object specifying both `name` and `storeName` properties, it drops the specified "store". When invoked with an object specifying only a `name` property, it drops the specified "database" (and all its stores). # Multiple Stores ```js const dbName = 'databaseName'; // Create table 1 in databaseName var tableOne = localforage.createInstance({ name : dbName, storeName : 'tableOne', description : '...' }); // Create table 2 in databaseName var tableTwo = localforage.createInstance({ name : dbName, storeName : 'tableTwo', description : '...' }); ``` You can also create multiple stores that point to the same instance.