package source.candies;

//import def.babylonjs.babylon.AnimationRange;
//import def.babylonjs.babylon.Mesh;

public class Babylonjs {

//	Mesh mesh;
//
//	public static void main(String[] args) {
//		@SuppressWarnings("unused")
//		AnimationRange range = new AnimationRange("test", 0, 100);
//	}
	
}
