mirror of
https://github.com/jerryscript-project/jerryscript.git
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Moved all public API headers under the `jerry-core/include` directory. This makes installing all the public headers easier. Also, should we have new public headers in the future, their installation will be automatic, there will be no need to update the build files. Moreover, this aligns better with the structure of other libraries in the project (in those cases, public headers always reside in `<library>/include`). Moved all public API implementations under the `jerry-core/api` directory. This cleans up the root directory of `jerry-core`, moving all implementation code under "modules", i.e., subdirectories. This also makes the future splitting of the big and monolithic `jerry.c` along features easier, if needed. (Debugger and snapshot-related functions are already in separate sources.) Notes: * `jerryscript.h` is split up to separate header files along feature boundaries. These new headers are included by `jerryscript.h`, so this is not a breaking change but header modularization only. * `jerry-snapshot.h` is still under `jerry-core/api`, keeping it as a non-public header. * This commit also adapts all targets to the include path change. JerryScript-DCO-1.0-Signed-off-by: Akos Kiss akiss@inf.u-szeged.hu
91 lines
2.7 KiB
C
91 lines
2.7 KiB
C
/* Copyright JS Foundation and other contributors, http://js.foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "jcontext.h"
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#include "jerryscript.h"
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#include "jerry-debugger.h"
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/**
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* Checks whether the debugger is connected.
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*
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* @return true - if the debugger is connected
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* false - otherwise
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*/
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bool
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jerry_debugger_is_connected (void)
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{
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#ifdef JERRY_DEBUGGER
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return JERRY_CONTEXT (debugger_flags) & JERRY_DEBUGGER_CONNECTED;
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#else
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return false;
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#endif /* JERRY_DEBUGGER */
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} /* jerry_debugger_is_connected */
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/**
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* Stop execution at the next available breakpoint.
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*/
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void
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jerry_debugger_stop (void)
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{
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#ifdef JERRY_DEBUGGER
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if ((JERRY_CONTEXT (debugger_flags) & JERRY_DEBUGGER_CONNECTED)
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&& !(JERRY_CONTEXT (debugger_flags) & JERRY_DEBUGGER_BREAKPOINT_MODE))
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{
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JERRY_CONTEXT (debugger_flags) = (uint8_t) (JERRY_CONTEXT (debugger_flags) | JERRY_DEBUGGER_VM_STOP);
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JERRY_CONTEXT (debugger_stop_context) = NULL;
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}
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#endif /* JERRY_DEBUGGER */
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} /* jerry_debugger_stop */
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/**
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* Continue execution.
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*/
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void
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jerry_debugger_continue (void)
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{
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#ifdef JERRY_DEBUGGER
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if ((JERRY_CONTEXT (debugger_flags) & JERRY_DEBUGGER_CONNECTED)
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&& !(JERRY_CONTEXT (debugger_flags) & JERRY_DEBUGGER_BREAKPOINT_MODE))
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{
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JERRY_CONTEXT (debugger_flags) = (uint8_t) (JERRY_CONTEXT (debugger_flags) & ~JERRY_DEBUGGER_VM_STOP);
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JERRY_CONTEXT (debugger_stop_context) = NULL;
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}
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#endif /* JERRY_DEBUGGER */
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} /* jerry_debugger_continue */
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/**
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* Sets whether the engine should stop at breakpoints.
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*/
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void
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jerry_debugger_stop_at_breakpoint (bool enable_stop_at_breakpoint) /**< enable/disable stop at breakpoint */
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{
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#ifdef JERRY_DEBUGGER
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if (JERRY_CONTEXT (debugger_flags) & JERRY_DEBUGGER_CONNECTED
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&& !(JERRY_CONTEXT (debugger_flags) & JERRY_DEBUGGER_BREAKPOINT_MODE))
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{
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if (enable_stop_at_breakpoint)
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{
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JERRY_CONTEXT (debugger_flags) = (uint8_t) (JERRY_CONTEXT (debugger_flags) | JERRY_DEBUGGER_VM_IGNORE);
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}
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else
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{
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JERRY_CONTEXT (debugger_flags) = (uint8_t) (JERRY_CONTEXT (debugger_flags) & ~JERRY_DEBUGGER_VM_IGNORE);
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}
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}
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#else /* !JERRY_DEBUGGER */
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JERRY_UNUSED (enable_stop_at_breakpoint);
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#endif /* JERRY_DEBUGGER */
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} /* jerry_debugger_stop_at_breakpoint */
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