Akos Kiss 91e976f8c7 Move jerry-core API implementations and headers into dedicated subdirectories (#1793)
Moved all public API headers under the `jerry-core/include`
directory. This makes installing all the public headers easier.
Also, should we have new public headers in the future, their
installation will be automatic, there will be no need to update the
build files. Moreover, this aligns better with the structure of
other libraries in the project (in those cases, public headers
always reside in `<library>/include`).

Moved all public API implementations under the `jerry-core/api`
directory. This cleans up the root directory of `jerry-core`,
moving all implementation code under "modules", i.e.,
subdirectories. This also makes the future splitting of the big and
monolithic `jerry.c` along features easier, if needed. (Debugger
and snapshot-related functions are already in separate sources.)

Notes:
* `jerryscript.h` is split up to separate header files along
  feature boundaries. These new headers are included by
  `jerryscript.h`, so this is not a breaking change but header
  modularization only.
* `jerry-snapshot.h` is still under `jerry-core/api`, keeping it as
  a non-public header.
* This commit also adapts all targets to the include path change.

JerryScript-DCO-1.0-Signed-off-by: Akos Kiss akiss@inf.u-szeged.hu
2017-05-04 15:28:24 +02:00

105 lines
2.7 KiB
C++

/* Copyright JS Foundation and other contributors, http://js.foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _JERRYSCRIPT_MBED_EVENT_LOOP_EVENT_LOOP_H
#define _JERRYSCRIPT_MBED_EVENT_LOOP_EVENT_LOOP_H
#include <vector>
#include "jerry-core/include/jerryscript.h"
#include "Callback.h"
#include "mbed_assert.h"
#include "events/EventQueue.h"
#include "jerryscript-mbed-util/logging.h"
#include "jerryscript-mbed-event-loop/BoundCallback.h"
extern "C" void exit(int return_code);
namespace mbed {
namespace js {
static const uint32_t EVENT_INTERVAL_MS = 1;
class EventLoop {
private:
static EventLoop instance;
public:
static EventLoop& getInstance() {
return instance;
}
void go() {
while (true) {
queue.dispatch();
}
}
Callback<void()> wrapFunction(jerry_value_t f) {
MBED_ASSERT(jerry_value_is_function(f));
// not sure if this is necessary?
jerry_acquire_value(f);
// we need to return a callback that'll schedule this
Callback<void(uint32_t)> cb_raw(this, &EventLoop::callback);
BoundCallback<void(uint32_t)> *cb = new BoundCallback<void(uint32_t)>(cb_raw, f);
bound_callbacks.push_back(std::make_pair(f, cb));
return *cb;
}
void dropCallback(jerry_value_t f) {
jerry_release_value(f);
for (std::vector<std::pair<jerry_value_t, BoundCallback<void(uint32_t)>*> >::iterator it = bound_callbacks.begin(); it != bound_callbacks.end(); it++) {
std::pair<jerry_value_t, BoundCallback<void(uint32_t)>*> element = *it;
if (element.first == f) {
delete element.second;
break;
}
}
}
void callback(jerry_value_t f) {
queue.call(jerry_call_function, f, jerry_create_null(), (const jerry_value_t*)NULL, 0);
}
void nativeCallback(Callback<void()> cb) {
queue.call(cb);
}
events::EventQueue& getQueue() {
return queue;
}
private:
EventLoop() {}
std::vector<std::pair<jerry_value_t, BoundCallback<void(uint32_t)>*> > bound_callbacks;
events::EventQueue queue;
};
void event_loop();
} // namespace js
} // namespace mbed
#endif // _JERRYSCRIPT_MBED_EVENT_LOOP_EVENT_LOOP_H