Update development guide

This commit is contained in:
Ruben Ayrapetyan 2015-06-14 22:40:16 +03:00
parent b44c700fc5
commit 86e129d998

View File

@ -17,12 +17,9 @@ int
main (int argc, char * argv[]) {
char script [] = "print ('Hello, World!');";
jerry_init (JERRY_FLAG_EMPTY);
jerry_parse (script, strlen (script));
jerry_run ();
jerry_cleanup ();
jerry_completion_code_t code = jerry_run_simple (script,
strlen (script),
JERRY_FLAG_EMPTY);
}
```
@ -32,8 +29,131 @@ The described application will generate the following output:
Hello, World!
```
## Adding more control over what's happening
Here we perform the same actions, as `jerry_run_simple`, while splitting into several steps:
- engine initialization
- script code setup
- script execution
- engine free
```cpp
#include <string.h>
#include "jerry.h"
int
main (int argc, char * argv[]) {
char script [] = "print ('Hello, World!');";
jerry_init (JERRY_FLAG_EMPTY);
jerry_parse (script, strlen (script));
jerry_run ();
jerry_cleanup ();
}
```
While the code became a bit more complex, the change introduced possibilities to interact with JavaScript step by step, setup native objects and functions, etc.
## 'eval'-mode execution
```cpp
#include <string.h>
#include "jerry.h"
int
main (int argc, char * argv[]) {
char script1 [] = "var s = 'Hello, World!';";
char script2 [] = "print (s);";
jerry_init (JERRY_FLAG_EMPTY);
jerry_api_value_t eval_ret;
// Step 1
jerry_api_eval (script1, strlen (script1),
false, false, &eval_ret);
jerry_api_release_value (&eval_ret);
// Step 2
jerry_api_eval (script2, strlen (script2),
false, false, &eval_ret);
jerry_api_release_value (&eval_ret);
jerry_cleanup ();
}
```
This way, we execute two independent script parts in one execution environment. The first part initializes string variable, and the second outputs the variable.
## Interaction with JavaScript data
```cpp
#include <string.h>
#include "jerry.h"
int
main (int argc, char * argv[]) {
char str [] = "Hello, World!";
char var_name [] = "s";
char script [] = "print (s);";
// Initializing JavaScript environment
jerry_init (JERRY_FLAG_EMPTY);
// Getting pointer to the Global object
jerry_api_object_t *obj_p = jerry_api_get_global_object ();
// Constructing string
jerry_api_string_t *str_val_p = jerry_api_create_string (str);
// Construction string value descriptor
jerry_api_value_t val;
val.type = JERRY_API_DATA_TYPE_STRING;
val.string_p = str_val_p;
// Setting the string value to field of the Global object
jerry_api_set_object_field_value (obj_p, var_name, &val);
// Releasing string value, as it is no longer necessary outside of engine
jerry_api_release_string (str_val_p);
// Same for pointer to the Global object
jerry_api_release_object (obj_p);
jerry_api_value_t eval_ret;
// Now starting script that would output value of just initialized field
jerry_api_eval (script, strlen (script),
false, false, &eval_ret);
jerry_api_release_value (&eval_ret);
// Freeing engine
jerry_cleanup ();
}
```
The sample would also output 'Hello, World!'.
However, now we have base for some real application.
## Simple JavaScript shell
Let's construct simple JavaScript shell.
Shell operation can be described with following loop:
- read command;
- if command is 'quit'
- exit loop;
- else
- eval (command);
- print result of eval;
- loop.
```cpp
#include <assert.h>
#include <stdio.h>