renaimings

This commit is contained in:
e.gavrin 2014-07-04 14:17:57 +04:00
parent 8fe5dcb14d
commit 6e2e50aa9f
25 changed files with 3 additions and 6146 deletions

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@ -87,6 +87,9 @@ clean:
rm -f $(TARGET).hex
rm -f $(TARGET).lst
check:
cppcheck ./src/ --enable=all --std=c99 -v
install:
st-flash write $(TARGET).bin 0x08000000

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@ -1,26 +0,0 @@
// Copyright 2014 Samsung Electronics Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
while (true) {
LEDToggle (LED3);
LEDToggle (LED6);
LEDToggle (LED7);
LEDToggle (LED4);
LEDToggle (LED10);
LEDToggle (LED8);
LEDToggle (LED9);
LEDToggle (LED5);
wait(500);
}

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@ -1,25 +0,0 @@
require (leds);
function LEDsOn () {
LEDOn (LED3);
LEDOn (LED6);
LEDOn (LED7);
LEDOn (LED4);
LEDOn (LED10);
LEDOn (LED8);
LEDOn (LED9);
LEDOn (LED5);
}
function LEDsOff () {
LEDOff (LED3);
LEDOff (LED6);
LEDOff (LED7);
LEDOff (LED4);
LEDOff (LED10);
LEDOff (LED8);
LEDOff (LED9);
LEDOff (LED5);
}
while (true) {
setTimeout (LEDsOn, 500);
setTimeout (LEDsOff, 500);
}

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@ -1,51 +0,0 @@
// Copyright 2014 Samsung Electronics Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// AST
// ECMA has no way of including files. Do we need such feature?
// EG: Not in initial version
require (leds);
function LEDsOn () {
LEDOn (LED3);
LEDOn (LED6);
LEDOn (LED7);
LEDOn (LED4);
LEDOn (LED10);
LEDOn (LED8);
LEDOn (LED9);
LEDOn (LED5);
}
function LEDsOff () {
LEDOff (LED3);
LEDOff (LED6);
LEDOff (LED7);
LEDOff (LED4);
LEDOff (LED10);
LEDOff (LED8);
LEDOff (LED9);
LEDOff (LED5);
}
/*
IMHO we don't need this function in our code,
we may perform lazy LEDs initialization.
*/
// initLEDs ();
while (true) {
setTimeout (LEDsOn, 500);
setTimeout (LEDsOff, 500);
}

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@ -1,49 +0,0 @@
NEWLINE
FLOAT (0.000000)
FLOAT (0.000000)
FLOAT (0.000000)
FLOAT (0.000000)
FLOAT (0.000000)
FLOAT (0.000000)
FLOAT (0.000000)
FLOAT (0.000000)
FLOAT (0.000000)
FLOAT (0.000000)
FLOAT (0.000000)
FLOAT (0.000000)
NEWLINE
FLOAT (1.000000)
FLOAT (1.000000)
FLOAT (0.100000)
FLOAT (1.000000)
FLOAT (1.000000)
FLOAT (1.000000)
FLOAT (1.000000)
FLOAT (1.000000)
FLOAT (1.000000)
FLOAT (0.100000)
FLOAT (0.100000)
FLOAT (0.100000)
NEWLINE
FLOAT (123.456001)
FLOAT (123.000000)
FLOAT (0.456000)
FLOAT (inf)
FLOAT (inf)
FLOAT (0.000000)
FLOAT (inf)
FLOAT (inf)
FLOAT (0.000000)
FLOAT (inf)
FLOAT (inf)
FLOAT (0.000000)
NEWLINE
FLOAT (122999999650278146048.000000)
FLOAT (122999999650278146048.000000)
FLOAT (0.000000)
FLOAT (123455997908642430976.000000)
FLOAT (123455997908642430976.000000)
FLOAT (0.000000)
FLOAT (456000010710941696.000000)
FLOAT (456000010710941696.000000)
FLOAT (0.000000)

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@ -1,19 +0,0 @@
// Copyright 2014 Samsung Electronics Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// tokenize
0.0 0. .0 0e0 0e+0 0e-0 0.0e0 0.0e+0 0.0e-0 .0e0 .0e+0 .0e-0
1.0 1. .1 1E0 1E+0 1E-0 1.0E0 1.0E+0 1.0E-0 .1e0 .1e+0 .1e-0
123.456 123. .456 123e78 123E+78 123e-78 123.456E78 123.456E+78 123.456E-78 .456e78 .456E+78 .456E-78
123e18 123E+18 123e-18 123.456E18 123.456E+18 123.456E-18 .456e18 .456E+18 .456E-18

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@ -1,12 +0,0 @@
(function () {
if ((this != null)) {
return this;
}
while (true) {
if ([][2]) return false;
}
}
)({}, function () {
return [true];
}
);

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@ -1,8 +0,0 @@
NEWLINE
INTEGER (0)
INTEGER (0)
INTEGER (0)
INTEGER (1223)
INTEGER (57005)
INTEGER (61453)
INTEGER (61453)

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@ -1,16 +0,0 @@
// Copyright 2014 Samsung Electronics Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// tokenize
0 0x0 0000 1223 0xdeAD 0xF00D 0xf00d

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@ -1,54 +0,0 @@
NEWLINE
KEYWORD (break)
KEYWORD (do)
KEYWORD (instanceof)
KEYWORD (typeof)
NEWLINE
KEYWORD (case)
KEYWORD (else)
KEYWORD (new)
KEYWORD (var)
NEWLINE
KEYWORD (catch)
KEYWORD (finally)
KEYWORD (return)
KEYWORD (void)
NEWLINE
KEYWORD (continue)
KEYWORD (for)
KEYWORD (switch)
KEYWORD (while)
NEWLINE
KEYWORD (debugger)
KEYWORD (function)
KEYWORD (this)
KEYWORD (with)
NEWLINE
KEYWORD (default)
KEYWORD (if)
KEYWORD (throw)
NEWLINE
KEYWORD (delete)
KEYWORD (in)
KEYWORD (try)
NEWLINE
KEYWORD RESERVED
KEYWORD RESERVED
KEYWORD RESERVED
KEYWORD RESERVED
NEWLINE
KEYWORD RESERVED
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NEWLINE
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KEYWORD RESERVED
KEYWORD RESERVED
KEYWORD RESERVED
KEYWORD RESERVED
NEWLINE
KEYWORD RESERVED
KEYWORD RESERVED
KEYWORD RESERVED
KEYWORD RESERVED
NEWLINE

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@ -1,26 +0,0 @@
// Copyright 2014 Samsung Electronics Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// tokenize
break do instanceof typeof
case else new var
catch finally return void
continue for switch while
debugger function this with
default if throw
delete in try
class enum extends super
const export import
implements let private public yield
interface package protected static

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@ -1,2 +0,0 @@
NEWLINE
NEWLINE

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@ -1,24 +0,0 @@
// Copyright 2014 Samsung Electronics Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// tokenize
/* this
comment
must
be
replaced
by
single
NEWLINE
*/ /* this must be ignored */

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@ -1,26 +0,0 @@
var eval = 42;
eval = eval++;
eval += (--eval);
eval -= (++eval);
eval *= eval--;
function eval (eval) {
};
try {
}
catch (eval) {
}
function strict () {
"use strict";
eval (arguments);
}
var eval = 42;
eval = eval++;
eval += (--eval);
eval -= (++eval);
eval *= eval--;
function eval (eval) {
};
try {
}
catch (eval) {
}

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@ -1,10 +0,0 @@
with ({}) {
}
with ({x : 42}) {
var foo = function () {
"use strict";
return x;
};
}
with ({}) {
}

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@ -1,54 +0,0 @@
NEWLINE
PUNC ({)
PUNC (})
PUNC (()
PUNC ())
PUNC ([)
PUNC (])
NEWLINE
PUNC (.)
PUNC (;)
PUNC (,)
PUNC (<)
PUNC (>)
PUNC (<=)
NEWLINE
PUNC (>=)
PUNC (==)
PUNC (!=)
PUNC (===)
PUNC (!==)
NEWLINE
PUNC (+)
PUNC (-)
PUNC (*)
PUNC (%)
PUNC (++)
PUNC (--)
NEWLINE
PUNC (<<)
PUNC (>>)
PUNC (>>>)
PUNC (&)
PUNC (|)
PUNC (^)
NEWLINE
PUNC (!)
PUNC (~)
PUNC (&&)
PUNC (||)
PUNC (?)
PUNC (:)
NEWLINE
PUNC (=)
PUNC (+=)
PUNC (-=)
PUNC (*=)
PUNC (%=)
PUNC (<<=)
NEWLINE
PUNC (>>=)
PUNC (>>>=)
PUNC (&=)
PUNC (|=)
PUNC (^=)

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@ -1,23 +0,0 @@
// Copyright 2014 Samsung Electronics Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// tokenize
{ } ( ) [ ]
. ; , < > <=
>= == != === !==
+ - * % ++ --
<< >> >>> & | ^
! ~ && || ? :
= += -= *= %= <<=
>>= >>>= &= |= ^=

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@ -1,919 +0,0 @@
// Copyright 2014 Samsung Electronics Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// The ray tracer code in this file is written by Adam Burmister. It
// is available in its original form from:
//
// http://labs.flog.nz.co/raytracer/
//
// It has been modified slightly by Google to work as a standalone
// benchmark, but the all the computational code remains
// untouched. This file also contains a copy of parts of the Prototype
// JavaScript framework which is used by the ray tracer.
// AST
var RayTrace = new BenchmarkSuite('RayTrace', 739989, [
new Benchmark('RayTrace', renderScene)
]);
// Variable used to hold a number that can be used to verify that
// the scene was ray traced correctly.
var checkNumber;
// ------------------------------------------------------------------------
// ------------------------------------------------------------------------
// The following is a copy of parts of the Prototype JavaScript library:
// Prototype JavaScript framework, version 1.5.0
// (c) 2005-2007 Sam Stephenson
//
// Prototype is freely distributable under the terms of an MIT-style license.
// For details, see the Prototype web site: http://prototype.conio.net/
var Class = {
create: function() {
return function() {
this.initialize.apply(this, arguments);
}
}
};
Object.extend = function(destination, source) {
for (var property in source) {
destination[property] = source[property];
}
return destination;
};
// ------------------------------------------------------------------------
// ------------------------------------------------------------------------
// The rest of this file is the actual ray tracer written by Adam
// Burmister. It's a concatenation of the following files:
//
// flog/color.js
// flog/light.js
// flog/vector.js
// flog/ray.js
// flog/scene.js
// flog/material/basematerial.js
// flog/material/solid.js
// flog/material/chessboard.js
// flog/shape/baseshape.js
// flog/shape/sphere.js
// flog/shape/plane.js
// flog/intersectioninfo.js
// flog/camera.js
// flog/background.js
// flog/engine.js
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Color = Class.create();
Flog.RayTracer.Color.prototype = {
red : 0.0,
green : 0.0,
blue : 0.0,
initialize : function(r, g, b) {
if(!r) r = 0.0;
if(!g) g = 0.0;
if(!b) b = 0.0;
this.red = r;
this.green = g;
this.blue = b;
},
add : function(c1, c2){
var result = new Flog.RayTracer.Color(0,0,0);
result.red = c1.red + c2.red;
result.green = c1.green + c2.green;
result.blue = c1.blue + c2.blue;
return result;
},
addScalar: function(c1, s){
var result = new Flog.RayTracer.Color(0,0,0);
result.red = c1.red + s;
result.green = c1.green + s;
result.blue = c1.blue + s;
result.limit();
return result;
},
subtract: function(c1, c2){
var result = new Flog.RayTracer.Color(0,0,0);
result.red = c1.red - c2.red;
result.green = c1.green - c2.green;
result.blue = c1.blue - c2.blue;
return result;
},
multiply : function(c1, c2) {
var result = new Flog.RayTracer.Color(0,0,0);
result.red = c1.red * c2.red;
result.green = c1.green * c2.green;
result.blue = c1.blue * c2.blue;
return result;
},
multiplyScalar : function(c1, f) {
var result = new Flog.RayTracer.Color(0,0,0);
result.red = c1.red * f;
result.green = c1.green * f;
result.blue = c1.blue * f;
return result;
},
divideFactor : function(c1, f) {
var result = new Flog.RayTracer.Color(0,0,0);
result.red = c1.red / f;
result.green = c1.green / f;
result.blue = c1.blue / f;
return result;
},
limit: function(){
this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0;
this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0;
this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0;
},
distance : function(color) {
var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue);
return d;
},
blend: function(c1, c2, w){
var result = new Flog.RayTracer.Color(0,0,0);
result = Flog.RayTracer.Color.prototype.add(
Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w),
Flog.RayTracer.Color.prototype.multiplyScalar(c2, w)
);
return result;
},
brightness : function() {
var r = Math.floor(this.red*255);
var g = Math.floor(this.green*255);
var b = Math.floor(this.blue*255);
return (r * 77 + g * 150 + b * 29) >> 8;
},
toString : function () {
var r = Math.floor(this.red*255);
var g = Math.floor(this.green*255);
var b = Math.floor(this.blue*255);
return "rgb("+ r +","+ g +","+ b +")";
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Light = Class.create();
Flog.RayTracer.Light.prototype = {
position: null,
color: null,
intensity: 10.0,
initialize : function(pos, color, intensity) {
this.position = pos;
this.color = color;
this.intensity = (intensity ? intensity : 10.0);
},
toString : function () {
return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Vector = Class.create();
Flog.RayTracer.Vector.prototype = {
x : 0.0,
y : 0.0,
z : 0.0,
initialize : function(x, y, z) {
this.x = (x ? x : 0);
this.y = (y ? y : 0);
this.z = (z ? z : 0);
},
copy: function(vector){
this.x = vector.x;
this.y = vector.y;
this.z = vector.z;
},
normalize : function() {
var m = this.magnitude();
return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m);
},
magnitude : function() {
return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z));
},
cross : function(w) {
return new Flog.RayTracer.Vector(
-this.z * w.y + this.y * w.z,
this.z * w.x - this.x * w.z,
-this.y * w.x + this.x * w.y);
},
dot : function(w) {
return this.x * w.x + this.y * w.y + this.z * w.z;
},
add : function(v, w) {
return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z);
},
subtract : function(v, w) {
if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']';
return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z);
},
multiplyVector : function(v, w) {
return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z);
},
multiplyScalar : function(v, w) {
return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w);
},
toString : function () {
return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Ray = Class.create();
Flog.RayTracer.Ray.prototype = {
position : null,
direction : null,
initialize : function(pos, dir) {
this.position = pos;
this.direction = dir;
},
toString : function () {
return 'Ray [' + this.position + ',' + this.direction + ']';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Scene = Class.create();
Flog.RayTracer.Scene.prototype = {
camera : null,
shapes : [],
lights : [],
background : null,
initialize : function() {
this.camera = new Flog.RayTracer.Camera(
new Flog.RayTracer.Vector(0,0,-5),
new Flog.RayTracer.Vector(0,0,1),
new Flog.RayTracer.Vector(0,1,0)
);
this.shapes = new Array();
this.lights = new Array();
this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
Flog.RayTracer.Material.BaseMaterial = Class.create();
Flog.RayTracer.Material.BaseMaterial.prototype = {
gloss: 2.0, // [0...infinity] 0 = matt
transparency: 0.0, // 0=opaque
reflection: 0.0, // [0...infinity] 0 = no reflection
refraction: 0.50,
hasTexture: false,
initialize : function() {
},
getColor: function(u, v){
},
wrapUp: function(t){
t = t % 2.0;
if(t < -1) t += 2.0;
if(t >= 1) t -= 2.0;
return t;
},
toString : function () {
return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Material.Solid = Class.create();
Flog.RayTracer.Material.Solid.prototype = Object.extend(
new Flog.RayTracer.Material.BaseMaterial(), {
initialize : function(color, reflection, refraction, transparency, gloss) {
this.color = color;
this.reflection = reflection;
this.transparency = transparency;
this.gloss = gloss;
this.hasTexture = false;
},
getColor: function(u, v){
return this.color;
},
toString : function () {
return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
}
}
);
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Material.Chessboard = Class.create();
Flog.RayTracer.Material.Chessboard.prototype = Object.extend(
new Flog.RayTracer.Material.BaseMaterial(), {
colorEven: null,
colorOdd: null,
density: 0.5,
initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) {
this.colorEven = colorEven;
this.colorOdd = colorOdd;
this.reflection = reflection;
this.transparency = transparency;
this.gloss = gloss;
this.density = density;
this.hasTexture = true;
},
getColor: function(u, v){
var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density);
if(t < 0.0)
return this.colorEven;
else
return this.colorOdd;
},
toString : function () {
return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
}
}
);
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
Flog.RayTracer.Shape.Sphere = Class.create();
Flog.RayTracer.Shape.Sphere.prototype = {
initialize : function(pos, radius, material) {
this.radius = radius;
this.position = pos;
this.material = material;
},
intersect: function(ray){
var info = new Flog.RayTracer.IntersectionInfo();
info.shape = this;
var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position);
var B = dst.dot(ray.direction);
var C = dst.dot(dst) - (this.radius * this.radius);
var D = (B * B) - C;
if(D > 0){ // intersection!
info.isHit = true;
info.distance = (-B) - Math.sqrt(D);
info.position = Flog.RayTracer.Vector.prototype.add(
ray.position,
Flog.RayTracer.Vector.prototype.multiplyScalar(
ray.direction,
info.distance
)
);
info.normal = Flog.RayTracer.Vector.prototype.subtract(
info.position,
this.position
).normalize();
info.color = this.material.getColor(0,0);
} else {
info.isHit = false;
}
return info;
},
toString : function () {
return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
Flog.RayTracer.Shape.Plane = Class.create();
Flog.RayTracer.Shape.Plane.prototype = {
d: 0.0,
initialize : function(pos, d, material) {
this.position = pos;
this.d = d;
this.material = material;
},
intersect: function(ray){
var info = new Flog.RayTracer.IntersectionInfo();
var Vd = this.position.dot(ray.direction);
if(Vd == 0) return info; // no intersection
var t = -(this.position.dot(ray.position) + this.d) / Vd;
if(t <= 0) return info;
info.shape = this;
info.isHit = true;
info.position = Flog.RayTracer.Vector.prototype.add(
ray.position,
Flog.RayTracer.Vector.prototype.multiplyScalar(
ray.direction,
t
)
);
info.normal = this.position;
info.distance = t;
if(this.material.hasTexture){
var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x);
var vV = vU.cross(this.position);
var u = info.position.dot(vU);
var v = info.position.dot(vV);
info.color = this.material.getColor(u,v);
} else {
info.color = this.material.getColor(0,0);
}
return info;
},
toString : function () {
return 'Plane [' + this.position + ', d=' + this.d + ']';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.IntersectionInfo = Class.create();
Flog.RayTracer.IntersectionInfo.prototype = {
isHit: false,
hitCount: 0,
shape: null,
position: null,
normal: null,
color: null,
distance: null,
initialize : function() {
this.color = new Flog.RayTracer.Color(0,0,0);
},
toString : function () {
return 'Intersection [' + this.position + ']';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Camera = Class.create();
Flog.RayTracer.Camera.prototype = {
position: null,
lookAt: null,
equator: null,
up: null,
screen: null,
initialize : function(pos, lookAt, up) {
this.position = pos;
this.lookAt = lookAt;
this.up = up;
this.equator = lookAt.normalize().cross(this.up);
this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
},
getRay: function(vx, vy){
var pos = Flog.RayTracer.Vector.prototype.subtract(
this.screen,
Flog.RayTracer.Vector.prototype.subtract(
Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx),
Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy)
)
);
pos.y = pos.y * -1;
var dir = Flog.RayTracer.Vector.prototype.subtract(
pos,
this.position
);
var ray = new Flog.RayTracer.Ray(pos, dir.normalize());
return ray;
},
toString : function () {
return 'Ray []';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Background = Class.create();
Flog.RayTracer.Background.prototype = {
color : null,
ambience : 0.0,
initialize : function(color, ambience) {
this.color = color;
this.ambience = ambience;
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Engine = Class.create();
Flog.RayTracer.Engine.prototype = {
canvas: null, /* 2d context we can render to */
initialize: function(options){
this.options = Object.extend({
canvasHeight: 100,
canvasWidth: 100,
pixelWidth: 2,
pixelHeight: 2,
renderDiffuse: false,
renderShadows: false,
renderHighlights: false,
renderReflections: false,
rayDepth: 2
}, options || {});
this.options.canvasHeight /= this.options.pixelHeight;
this.options.canvasWidth /= this.options.pixelWidth;
/* TODO: dynamically include other scripts */
},
setPixel: function(x, y, color){
var pxW, pxH;
pxW = this.options.pixelWidth;
pxH = this.options.pixelHeight;
if (this.canvas) {
this.canvas.fillStyle = color.toString();
this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH);
} else {
if (x === y) {
checkNumber += color.brightness();
}
// print(x * pxW, y * pxH, pxW, pxH);
}
},
renderScene: function(scene, canvas){
checkNumber = 0;
/* Get canvas */
if (canvas) {
this.canvas = canvas.getContext("2d");
} else {
this.canvas = null;
}
var canvasHeight = this.options.canvasHeight;
var canvasWidth = this.options.canvasWidth;
for(var y=0; y < canvasHeight; y++){
for(var x=0; x < canvasWidth; x++){
var yp = y * 1.0 / canvasHeight * 2 - 1;
var xp = x * 1.0 / canvasWidth * 2 - 1;
var ray = scene.camera.getRay(xp, yp);
var color = this.getPixelColor(ray, scene);
this.setPixel(x, y, color);
}
}
if (checkNumber !== 2321) {
throw new Error("Scene rendered incorrectly");
}
},
getPixelColor: function(ray, scene){
var info = this.testIntersection(ray, scene, null);
if(info.isHit){
var color = this.rayTrace(info, ray, scene, 0);
return color;
}
return scene.background.color;
},
testIntersection: function(ray, scene, exclude){
var hits = 0;
var best = new Flog.RayTracer.IntersectionInfo();
best.distance = 2000;
for(var i=0; i<scene.shapes.length; i++){
var shape = scene.shapes[i];
if(shape != exclude){
var info = shape.intersect(ray);
if(info.isHit && info.distance >= 0 && info.distance < best.distance){
best = info;
hits++;
}
}
}
best.hitCount = hits;
return best;
},
getReflectionRay: function(P,N,V){
var c1 = -N.dot(V);
var R1 = Flog.RayTracer.Vector.prototype.add(
Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1),
V
);
return new Flog.RayTracer.Ray(P, R1);
},
rayTrace: function(info, ray, scene, depth){
// Calc ambient
var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
var oldColor = color;
var shininess = Math.pow(10, info.shape.material.gloss + 1);
for(var i=0; i<scene.lights.length; i++){
var light = scene.lights[i];
// Calc diffuse lighting
var v = Flog.RayTracer.Vector.prototype.subtract(
light.position,
info.position
).normalize();
if(this.options.renderDiffuse){
var L = v.dot(info.normal);
if(L > 0.0){
color = Flog.RayTracer.Color.prototype.add(
color,
Flog.RayTracer.Color.prototype.multiply(
info.color,
Flog.RayTracer.Color.prototype.multiplyScalar(
light.color,
L
)
)
);
}
}
// The greater the depth the more accurate the colours, but
// this is exponentially (!) expensive
if(depth <= this.options.rayDepth){
// calculate reflection ray
if(this.options.renderReflections && info.shape.material.reflection > 0)
{
var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction);
var refl = this.testIntersection(reflectionRay, scene, info.shape);
if (refl.isHit && refl.distance > 0){
refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1);
} else {
refl.color = scene.background.color;
}
color = Flog.RayTracer.Color.prototype.blend(
color,
refl.color,
info.shape.material.reflection
);
}
// Refraction
/* TODO */
}
/* Render shadows and highlights */
var shadowInfo = new Flog.RayTracer.IntersectionInfo();
if(this.options.renderShadows){
var shadowRay = new Flog.RayTracer.Ray(info.position, v);
shadowInfo = this.testIntersection(shadowRay, scene, info.shape);
if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){
var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5);
var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5));
color = Flog.RayTracer.Color.prototype.addScalar(vA,dB);
}
}
// Phong specular highlights
if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){
var Lv = Flog.RayTracer.Vector.prototype.subtract(
info.shape.position,
light.position
).normalize();
var E = Flog.RayTracer.Vector.prototype.subtract(
scene.camera.position,
info.shape.position
).normalize();
var H = Flog.RayTracer.Vector.prototype.subtract(
E,
Lv
).normalize();
var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess);
color = Flog.RayTracer.Color.prototype.add(
Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
color
);
}
}
color.limit();
return color;
}
};
function renderScene(){
var scene = new Flog.RayTracer.Scene();
scene.camera = new Flog.RayTracer.Camera(
new Flog.RayTracer.Vector(0, 0, -15),
new Flog.RayTracer.Vector(-0.2, 0, 5),
new Flog.RayTracer.Vector(0, 1, 0)
);
scene.background = new Flog.RayTracer.Background(
new Flog.RayTracer.Color(0.5, 0.5, 0.5),
0.4
);
var sphere = new Flog.RayTracer.Shape.Sphere(
new Flog.RayTracer.Vector(-1.5, 1.5, 2),
1.5,
new Flog.RayTracer.Material.Solid(
new Flog.RayTracer.Color(0,0.5,0.5),
0.3,
0.0,
0.0,
2.0
)
);
var sphere1 = new Flog.RayTracer.Shape.Sphere(
new Flog.RayTracer.Vector(1, 0.25, 1),
0.5,
new Flog.RayTracer.Material.Solid(
new Flog.RayTracer.Color(0.9,0.9,0.9),
0.1,
0.0,
0.0,
1.5
)
);
var plane = new Flog.RayTracer.Shape.Plane(
new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(),
1.2,
new Flog.RayTracer.Material.Chessboard(
new Flog.RayTracer.Color(1,1,1),
new Flog.RayTracer.Color(0,0,0),
0.2,
0.0,
1.0,
0.7
)
);
scene.shapes.push(plane);
scene.shapes.push(sphere);
scene.shapes.push(sphere1);
var light = new Flog.RayTracer.Light(
new Flog.RayTracer.Vector(5, 10, -1),
new Flog.RayTracer.Color(0.8, 0.8, 0.8)
);
var light1 = new Flog.RayTracer.Light(
new Flog.RayTracer.Vector(-3, 5, -15),
new Flog.RayTracer.Color(0.8, 0.8, 0.8),
100
);
scene.lights.push(light);
scene.lights.push(light1);
var imageWidth = 100; // $F('imageWidth');
var imageHeight = 100; // $F('imageHeight');
var pixelSize = "5,5".split(','); // $F('pixelSize').split(',');
var renderDiffuse = true; // $F('renderDiffuse');
var renderShadows = true; // $F('renderShadows');
var renderHighlights = true; // $F('renderHighlights');
var renderReflections = true; // $F('renderReflections');
var rayDepth = 2;//$F('rayDepth');
var raytracer = new Flog.RayTracer.Engine(
{
canvasWidth: imageWidth,
canvasHeight: imageHeight,
pixelWidth: pixelSize[0],
pixelHeight: pixelSize[1],
"renderDiffuse": renderDiffuse,
"renderHighlights": renderHighlights,
"renderShadows": renderShadows,
"renderReflections": renderReflections,
"rayDepth": rayDepth
}
);
raytracer.renderScene(scene, null, 0);
}

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@ -1,5 +0,0 @@
function foo () {
"use strict";
with ({}) {
}
}

View File

@ -1,23 +0,0 @@
NEWLINE
STRING ()
NEWLINE
STRING ()
NEWLINE
STRING (a)
NEWLINE
STRING (aaa)
NEWLINE
STRING (a
a)
NEWLINE
STRING (")
NEWLINE
STRING (')
NEWLINE
STRING (')
NEWLINE
STRING (')
NEWLINE
STRING (")
NEWLINE
STRING (")

View File

@ -1,26 +0,0 @@
// Copyright 2014 Samsung Electronics Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// tokenize
''
""
'a'
"aaa"
'a\na'
'"'
"'"
'\''
"\'"
"\""
'\"'

View File

@ -1,22 +0,0 @@
var x = 42;
var y = "hello world";
if ((x == y)) {
with ({x : 10, y : "20", z : 42}) {
print (z);
}
}
try {
x = 2;
throw y;
y = 4;
}
catch (e) {
y = e;
}
finally {
x = y;
}
for (var i = 0; (i < 10); i++) {
x += x;
}
print (y);

View File

@ -1,27 +0,0 @@
// Copyright 2014 Samsung Electronics Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
Math.random = (function() {
var seed = 49734321;
return function() {
// Robert Jenkins' 32 bit integer hash function.
seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff;
seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff;
seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff;
seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
return (seed & 0xfffffff) / 0x10000000;
};
})();