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41 lines
1.5 KiB
JavaScript
41 lines
1.5 KiB
JavaScript
/**
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* Calculates the square root of the number with given tolerance (precision)
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* by using Newton's method.
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*
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* @param number - the number we want to find a square root for.
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* @param [tolerance] - how many precise numbers after the floating point we want to get.
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* @return {number}
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*/
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export default function squareRoot(number, tolerance = 0) {
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// For now we won't support operations that involves manipulation with complex numbers.
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if (number < 0) {
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throw new Error('The method supports only positive integers');
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}
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// Handle edge case with finding the square root of zero.
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if (number === 0) {
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return 0;
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}
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// We will start approximation from value 1.
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let root = 1;
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// Delta is a desired distance between the number and the square of the root.
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// - if tolerance=0 then delta=1
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// - if tolerance=1 then delta=0.1
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// - if tolerance=2 then delta=0.01
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// - and so on...
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const requiredDelta = 1 / (10 ** tolerance);
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// Approximating the root value to the point when we get a desired precision.
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while (Math.abs(number - (root ** 2)) > requiredDelta) {
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// Newton's method reduces in this case to the so-called Babylonian method.
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// These methods generally yield approximate results, but can be made arbitrarily
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// precise by increasing the number of calculation steps.
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root -= ((root ** 2) - number) / (2 * root);
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}
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// Cut off undesired floating digits and return the root value.
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return Math.round(root * (10 ** tolerance)) / (10 ** tolerance);
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}
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