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grpc-js: pick first: remove reference and go idle after disconnect
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@ -1,6 +1,6 @@
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{
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"name": "@grpc/grpc-js",
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"version": "0.6.5",
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"version": "0.6.6",
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"description": "gRPC Library for Node - pure JS implementation",
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"homepage": "https://grpc.io/",
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"repository": "https://github.com/grpc/grpc-node/tree/master/packages/grpc-js",
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@ -184,6 +184,7 @@ export class PickFirstLoadBalancer implements LoadBalancer {
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newState: ConnectivityState
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) => {
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if (newState !== ConnectivityState.READY) {
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this.currentPick = null;
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subchannel.unref();
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subchannel.removeConnectivityStateListener(
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this.pickedSubchannelStateListener
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@ -203,8 +204,11 @@ export class PickFirstLoadBalancer implements LoadBalancer {
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this.updateState(newLBState, new QueuePicker(this));
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}
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} else {
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this.connectToAddressList();
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this.channelControlHelper.requestReresolution();
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/* We don't need to backoff here because this only happens if a
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* subchannel successfully connects then disconnects, so it will not
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* create a loop of attempting to connect to an unreachable backend
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*/
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this.updateState(ConnectivityState.IDLE, new QueuePicker(this));
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}
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}
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};
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@ -348,6 +352,7 @@ export class PickFirstLoadBalancer implements LoadBalancer {
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subchannel.startConnecting();
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}
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if (this.currentState === ConnectivityState.IDLE) {
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this.channelControlHelper.requestReresolution();
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if (this.latestAddressList.length > 0) {
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this.connectToAddressList();
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}
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