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Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them Bump version number
48 lines
1.1 KiB
JavaScript
48 lines
1.1 KiB
JavaScript
function addCustomNativeFunctionDivide(mode) {
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var gpu = new GPU({ mode: mode });
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gpu.addNativeFunction('divide', `float divide(float a, float b) {
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return a / b;
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}`);
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function divide(a,b) {
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return a / b;
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}
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var f = gpu.createKernel(function(a, b) {
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return divide(a[this.thread.x], b[this.thread.x]);
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}, {
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functions: [divide],
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output : [6]
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});
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QUnit.assert.ok( f !== null, 'function generated test');
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var a = [1, 2, 3, 5, 6, 7];
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var b = [4, 5, 6, 1, 2, 3];
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var res = f(a,b);
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var exp = [0.25, 0.4, 0.5, 5, 3, 2.33];
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for(var i = 0; i < exp.length; ++i) {
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QUnit.assert.close(res[i], exp[i], 0.1, 'Result arr idx: '+i);
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}
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}
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QUnit.test( 'addCustomNativeFunctionDivide (auto)', function() {
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addCustomNativeFunctionDivide(null);
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});
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QUnit.test( 'addCustomNativeFunctionDivide (gpu)', function() {
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addCustomNativeFunctionDivide('gpu');
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});
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QUnit.test( 'addCustomNativeFunctionDivide (webgl)', function() {
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addCustomNativeFunctionDivide('webgl');
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});
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QUnit.test( 'addCustomNativeFunctionDivide (webgl2)', function() {
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addCustomNativeFunctionDivide('webgl2');
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});
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//TODO: CPU?
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