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Change `HTMLImageArray` render strategy to `gl.NEAREST`, like all the others Let `WebGL2FunctionNode` extend `WebGLFunctionNode` and lighten Remove all the different html pages associated with tests, and just use one file to handle them and use qunit for filtering them Bump version number
43 lines
923 B
JavaScript
43 lines
923 B
JavaScript
(function() {
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function sumABTest(mode) {
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var gpu = new GPU({ mode });
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var f = gpu.createKernel(function(a, b) {
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return (a[this.thread.x] + b[this.thread.x]);
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}, {
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output : [6],
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mode : mode
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});
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QUnit.assert.ok( f !== null, 'function generated test');
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var a = [1, 2, 3, 5, 6, 7];
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var b = [4, 5, 6, 1, 2, 3];
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var res = f(a,b);
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var exp = [5, 7, 9, 6, 8, 10];
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for(var i = 0; i < exp.length; ++i) {
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QUnit.assert.close(res[i], exp[i], 0.1, 'Result arr idx: '+i);
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}
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}
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QUnit.test('sumAB (auto)', function() {
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sumABTest(null);
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});
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QUnit.test('sumAB (gpu)', function() {
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sumABTest('gpu');
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});
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QUnit.test('sumAB (webgl)', function() {
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sumABTest('webgl');
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});
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QUnit.test('sumAB (webgl2)', function() {
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sumABTest('webgl2');
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});
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QUnit.test('sumAB (cpu)', function() {
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sumABTest('cpu');
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});
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})(); |